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74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#ifndef KEYFRAME_H
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#define KEYFRAME_H
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#include "vector3d.h"
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#include "resource.h"
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#include "model.h"
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class TextSplitter;
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class KeyframeAnim : public Resource {
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public:
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KeyframeAnim(const char *filename, const char *data, int len);
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~KeyframeAnim();
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void loadBinary(const char *data, int len);
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void loadText(TextSplitter &ts);
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void animate(Model::HierNode *nodes, float time, int priority1 = 1, int priority2 = 5) const;
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float length() const { return _numFrames / _fps; }
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private:
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int _flags, _type, _numFrames, _numJoints;
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float _fps;
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int _numMarkers;
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struct Marker {
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float frame;
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int val;
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};
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Marker *_markers;
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struct KeyframeEntry {
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void loadBinary(const char *&data);
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float _frame;
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int _flags;
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Vector3d _pos, _dpos;
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float _pitch, _yaw, _roll, _dpitch, _dyaw, _droll;
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};
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struct KeyframeNode {
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void loadBinary(const char *&data);
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void loadText(TextSplitter &ts);
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~KeyframeNode();
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void animate(Model::HierNode &node, float frame, int priority) const;
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char _meshName[32];
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int _numEntries;
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KeyframeEntry *_entries;
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};
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KeyframeNode **_nodes;
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};
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#endif
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