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60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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#ifndef WALKPLANE_H
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#define WALKPLANE_H
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#include "debug.h"
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#include "vector3d.h"
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#include <string>
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#include <SDL.h>
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#include <SDL_opengl.h>
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class TextSplitter;
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class Sector {
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public:
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void load(TextSplitter &ts);
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void load0(TextSplitter &ts, char *name, int id);
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void setVisible(bool visible);
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const char *name() const { return _name.c_str(); }
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const int id() const { return _id; }
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const int type() const { return _type; } // FIXME: Implement type de-masking
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bool visible() const { return _visible; }
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bool isPointInSector(Vector3d point) const;
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Vector3d projectToPlane(Vector3d point) const;
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Vector3d projectToPuckVector(Vector3d v) const;
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Vector3d closestPoint(Vector3d point) const;
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private:
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int _numVertices, _id;
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std::string _name;
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int _type;
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bool _visible;
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Vector3d *_vertices;
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float _height;
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Vector3d _normal;
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};
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#endif
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