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svn-id: r53455
175 lines
7.7 KiB
Plaintext
175 lines
7.7 KiB
Plaintext
ScummVM-PSP 1.3.0svn README
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==============================================================================
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Installation
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============
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- Copy the relevant game datafiles to your memory stick (location doesn't matter).
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- Install ScummVM like any other homebrew.
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- Run ScummVM and use the launcher to add games and run them.
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- Press Start to return to the launcher and play another game.
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Controls
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========
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Right trigger - Modifier key (see below for uses)
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Left trigger - ESC (Usually skips cutscenes. Depends on game)
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Analog - Mouse movement
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Right trigger + Analog - Fine mouse movement
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D-Pad - Arrow keys (useful mostly in SCI and AGI games)
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D-Pad + Right Trigger - Diagonal arrow keys (it's hard to input diagonals on some PSPs)
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Triangle - Enter (useful for some dialogs)
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Cross - Left Mouse Button (usually the main button)
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Circle - Right Mouse Button (secondary button in some games)
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Square - '.' (skip dialogue in some games e.g. Scumm)
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Right trigger + Square - Spacebar (useful in Gobli*ns and SCI games)
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Right trigger + Start - F5 (Main Menu in some games)
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Select - Show/Hide Virtual Keyboard. Hold down to move keyboard onscreen (with D-Pad).
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Right trigger + Select - Show Image Viewer (see below)
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Start - Global Menu. Allows you to 'Return To Launcher' to play another game
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Virtual Keyboard Mode
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=====================
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Start - Enter key. Also exits virtual keyboard mode
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Select - Exit the virtual keyboard mode
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Right trigger - Input letters: lowercase/uppercase (press to toggle)
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Left trigger - Input numbers/symbols (press to toggle)
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D-Pad - Select square of characters (up, down, left or right)
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Buttons/Triggers - Choose a specific character in the square. The four center characters are chosen
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by the button in the corresponding position. The 2 top characters are chosen by the
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triggers.
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Analog - Moves in a direction (left/right/up/down) (Useful to keep moving
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while typing in AGI games among other things)
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Image Viewer
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============
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For your convenience, I've included a simple image viewer in the PSP port.
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You can view anything you want while playing a game.
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There are a few simple rules to follow:
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- Images must be of PNG format. If you have images in another format, many
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graphics utilities will convert them for you.
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- Images must be named psp_image1.png, psp_image2.png etc. This is to make
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sure there's no possible conflict between image files and game files.
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- Images must be placed in the game directories. When using the image viewer,
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only the images of the particular game being played will be available for viewing.
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- Don't place any images in the ScummVM directory, or you won't be able to see
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the images in the game directories.
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- There's no guarantee that you'll be able to view your image. This is because
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big images take a lot of memory (more than the size of the image on disk). If there
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isn't enough memory left to show the image, ScummVM will tell you so. Try to make the
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image smaller by either shrinking it or reducing the colors to 256 color palette mode.
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Image Viewer Controls:
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=====================
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Left/Right - previous/next image (e.g. go from psp_image1.png to psp_image2.png)
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Up/down - zoom in/out
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Analog - move around the image
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Triggers, Start: - exit image viewer
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1st Person Game Mode (Can be ignored by most users)
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====================
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This is a special mode built for 1st person games like Lands of Lore. If you don't have these games you can
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safely ignore this mode. To enter or leave this mode, use the combo:
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Right Trigger + Left Trigger + Square
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Some buttons have been switched around to make these games more playable:
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Square - Is the modifier key instead of Right Trigger.
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Left/Right Trigger - Strafe left/right
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D-Pad Left/Right - Turn left/right
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Square + D-Pad - F1/F2/F3/F4
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Square + Select - Image Viewer
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Square + Start - Esc (shows game menu)
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Notes
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=====
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- Notice that you can switch between games! This is much faster than quitting
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and having to start ScummVM all over again. Go to the global menu and choose 'Return To Launcher'.
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(Some games may not have the Return To Launcher option available yet.)
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- The PSP version of ScummVM uses the Media Engine to accelerate decoding of MP3 files. This means
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that if you have the choice of compressing using Ogg files or MP3 files, choose MP3 -- the game
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will generally run faster.
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- Plugin files are NOT interchangeable between ScummVM versions! You must copy ALL the
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plugin files that come with every version of ScummVM. They sit in the /plugin
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subdirectory. If you get a crash upon startup, try deleting all the existing
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plugin files in the plugin directory and copying the new ones over again.
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- This README may be outdated, for more up-to-date instructions and notes see
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the PSP Port Wiki: http://wiki.scummvm.org/index.php/PlayStation_Portable
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Frequently Asked Questions
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==========================
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Q: Scummvm crashes upon starting up!
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A: See the first note above.
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Q: Pressing select doesn't make the virtual keyboard show up on screen!
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A: You need to make sure that the kbd.zip file is in the same directory as the ScummVM executable.
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Q: What do I need to run the games?
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A: A PSP that can run homebrew and the necessary datafiles for the game you want to play.
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Q: Can I run game X with this?
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A: You can find the list of supported games on the compatibility page
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at http://www.scummvm.org
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Note that ScummVM is NOT an emulator. The supported games engines have been painstakingly rewritten.
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It's not easy to add support for a game you want that currently isn't supported.
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Q: My Monkey Island 1 doesn't have any music, what gives?
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A: If your version of Monkey Island came on a CD then it has the music
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as CD Audio tracks. You need to rip those to MP3/Ogg (MP3 is preferred), naming them track1.mp3 track2.mp3
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etc. and copy them to the same directory as the game datafiles for music to work.
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Q: Game X crashes, or feature Y doesn't work. Can you fix this?
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A: Possibly.
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Because of the large amount of games ScummVM supports we obviously haven't
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played them all start-to-finish on the PSP, so it's possible there
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are bugs or issues that we're not aware of.
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When you encounter such a bug, please use the "Bug Tracker" you find linked
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on the ScummVM website, and mention all relevant info i.e. that you're
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using the PSP version, which ScummVM version it is, if the problem exists
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in a recent PC version, a detailed description of the problem,
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and if at all possible a nearby savegame. This will make it much easier
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for us to reproduce (and hopefully fix) the problem.
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Building the source code
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========================
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To build ScummVM for PSP you need:
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- ScummVM source code (svn co https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk)
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- PSP toolchain (svn co svn://svn.pspdev.org/psp/trunk/psptoolchain)
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- PSPSDK (svn co svn://svn.pspdev.org/psp/trunk/pspsdk)
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Note: This usually gets installed by the PSP toolchain,
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so you don't have to do it manually.
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- zlib (svn co svn://svn.pspdev.org/psp/trunk/zlib)
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- libPNG (svn co svn://svn.pspdev.org/psp/trunk/libpng)
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- libmad(*) (svn co svn://svn.pspdev.org/psp/trunk/libmad)
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- libTremor(*) (svn co svn://svn.pspdev.org/psp/trunk/libTremor)
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(*) = optional
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Once you've installed these libraries (read their README.PSP for instructions),
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create a subdirectory in your ScummVM folder called 'builds/psp'. Then, in this folder, type
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'../../configure --host=psp --enable-plugins --default-dynamic'. If everything is installed
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correctly, ScummVM will inform you as it finds the right components. Finally type 'make' to build.
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Port Authors
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============
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Joost Peters (joostp@scummvm.org)
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Paolo Costabel (paoloc@pacbell.net)
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Thomas Mayer (tommybear@internode.on.net)
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Yotam Barnoy (yotambarnoy@gmail.com)
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