mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-10 03:40:25 +00:00
36a801ad14
svn-id: r39355
75 lines
2.1 KiB
C++
75 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#ifndef SCI_ENGINE_SAVEGAME_H
|
|
#define SCI_ENGINE_SAVEGAME_H
|
|
|
|
#include "common/scummsys.h"
|
|
#include "common/str.h"
|
|
|
|
#include "sci/scicore/versions.h"
|
|
|
|
namespace Sci {
|
|
|
|
struct EngineState;
|
|
|
|
// Savegame metadata
|
|
struct SavegameMetadata {
|
|
Common::String savegame_name;
|
|
int savegame_version;
|
|
Common::String game_version;
|
|
sci_version_t version;
|
|
int savegame_date;
|
|
int savegame_time;
|
|
};
|
|
|
|
|
|
/**
|
|
* Saves a game state to the hard disk in a portable way.
|
|
* @param s The state to save
|
|
* @param save The stream to save to
|
|
* @param savename The description of the savegame
|
|
* @return 0 on success, 1 otherwise
|
|
*/
|
|
int gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename);
|
|
|
|
/**
|
|
* Restores a game state from a directory.
|
|
* @param s An older state from the same game
|
|
* @param dirname The subdirectory to restore from
|
|
* @return NULL on failure, a pointer to a valid EngineState otherwise
|
|
*/
|
|
EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *save);
|
|
|
|
/**
|
|
* Read the header from a savegame.
|
|
*/
|
|
bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta);
|
|
|
|
|
|
} // End of namespace Sci
|
|
|
|
#endif // SCI_ENGINE_SAVEGAME_H
|