scummvm/engines/sword25/sfx/soundengine.cpp
2010-10-25 22:41:25 +00:00

271 lines
7.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#define BS_LOG_PREFIX "SOUNDENGINE"
#include "sword25/sword25.h"
#include "sword25/sfx/soundengine.h"
#include "sword25/package/packagemanager.h"
#include "sword25/kernel/resource.h"
#include "sound/decoders/vorbis.h"
namespace Sword25 {
class SoundResource : public Resource {
public:
SoundResource(const Common::String &fileName) : Resource(fileName, Resource::TYPE_SOUND), _fname(fileName) {}
virtual ~SoundResource() {
debugC(1, kDebugSound, "SoundResource: Unloading file %s", _fname.c_str());
}
private:
Common::String _fname;
};
SoundEngine::SoundEngine(Kernel *pKernel) : ResourceService(pKernel) {
if (!registerScriptBindings())
BS_LOG_ERRORLN("Script bindings could not be registered.");
else
BS_LOGLN("Script bindings registered.");
_mixer = g_system->getMixer();
for (int i = 0; i < SOUND_HANDLES; i++)
_handles[i].type = kFreeHandle;
}
bool SoundEngine::init(uint sampleRate, uint channels) {
warning("STUB: SoundEngine::init(%d, %d)", sampleRate, channels);
return true;
}
void SoundEngine::update() {
}
void SoundEngine::setVolume(float volume, SOUND_TYPES type) {
warning("STUB: SoundEngine::setVolume(%f, %d)", volume, type);
}
float SoundEngine::getVolume(SOUND_TYPES type) {
warning("STUB: SoundEngine::getVolume(%d)", type);
return 0;
}
void SoundEngine::pauseAll() {
debugC(1, kDebugSound, "SoundEngine::pauseAll()");
_mixer->pauseAll(true);
}
void SoundEngine::resumeAll() {
debugC(1, kDebugSound, "SoundEngine::resumeAll()");
_mixer->pauseAll(false);
}
void SoundEngine::pauseLayer(uint layer) {
warning("STUB: SoundEngine::pauseLayer(%d)", layer);
}
void SoundEngine::resumeLayer(uint layer) {
warning("STUB: SoundEngine::resumeLayer(%d)", layer);
}
SndHandle *SoundEngine::getHandle(uint *id) {
// NOTE: Index 0 means error. Thus we're not using it
for (uint i = 1; i < SOUND_HANDLES; i++) {
if (_handles[i].type != kFreeHandle && !_mixer->isSoundHandleActive(_handles[i].handle)) {
debugC(kDebugSound, 5, "Handle %d has finished playing", i);
_handles[i].type = kFreeHandle;
}
}
for (uint i = 1; i < SOUND_HANDLES; i++) {
if (_handles[i].type == kFreeHandle) {
debugC(kDebugSound, 5, "Allocated handle %d", i);
if (id)
*id = i;
return &_handles[i];
}
}
error("Sound::getHandle(): Too many sound handles");
return NULL;
}
Audio::Mixer::SoundType getType(SoundEngine::SOUND_TYPES type) {
switch (type) {
case SoundEngine::MUSIC:
return Audio::Mixer::kMusicSoundType;
case SoundEngine::SPEECH:
return Audio::Mixer::kSpeechSoundType;
case SoundEngine::SFX:
return Audio::Mixer::kSFXSoundType;
default:
error("Unknown SOUND_TYPE");
}
return Audio::Mixer::kPlainSoundType;
}
bool SoundEngine::playSound(const Common::String &fileName, SOUND_TYPES type, float volume, float pan, bool loop, int loopStart, int loopEnd, uint layer) {
debugC(1, kDebugSound, "SoundEngine::playSound(%s, %d, %f, %f, %d, %d, %d, %d)", fileName.c_str(), type, volume, pan, loop, loopStart, loopEnd, layer);
playSoundEx(fileName, type, volume, pan, loop, loopStart, loopEnd, layer);
return true;
}
uint SoundEngine::playSoundEx(const Common::String &fileName, SOUND_TYPES type, float volume, float pan, bool loop, int loopStart, int loopEnd, uint layer) {
Common::SeekableReadStream *in = Kernel::getInstance()->getPackage()->getStream(fileName);
Audio::SeekableAudioStream *stream = Audio::makeVorbisStream(in, DisposeAfterUse::YES);
uint id;
SndHandle *handle = getHandle(&id);
debugC(1, kDebugSound, "SoundEngine::playSoundEx(%s, %d, %f, %f, %d, %d, %d, %d)", fileName.c_str(), type, volume, pan, loop, loopStart, loopEnd, layer);
_mixer->playStream(getType(type), &(handle->handle), stream, -1, (byte)(volume * 255), (int8)(pan * 127));
return id;
}
void SoundEngine::setSoundVolume(uint handle, float volume) {
assert(handle < SOUND_HANDLES);
debugC(1, kDebugSound, "SoundEngine::setSoundVolume(%d, %f)", handle, volume);
_mixer->setChannelVolume(_handles[handle].handle, (byte)(volume * 255));
}
void SoundEngine::setSoundPanning(uint handle, float pan) {
assert(handle < SOUND_HANDLES);
debugC(1, kDebugSound, "SoundEngine::setSoundPanning(%d, %f)", handle, pan);
_mixer->setChannelBalance(_handles[handle].handle, (int8)(pan * 127));
}
void SoundEngine::pauseSound(uint handle) {
assert(handle < SOUND_HANDLES);
debugC(1, kDebugSound, "SoundEngine::pauseSound(%d)", handle);
_mixer->pauseHandle(_handles[handle].handle, true);
}
void SoundEngine::resumeSound(uint handle) {
assert(handle < SOUND_HANDLES);
debugC(1, kDebugSound, "SoundEngine::resumeSound(%d)", handle);
_mixer->pauseHandle(_handles[handle].handle, false);
}
void SoundEngine::stopSound(uint handle) {
assert(handle < SOUND_HANDLES);
debugC(1, kDebugSound, "SoundEngine::stopSound(%d)", handle);
_mixer->stopHandle(_handles[handle].handle);
}
bool SoundEngine::isSoundPaused(uint handle) {
warning("STUB: SoundEngine::isSoundPaused(%d)", handle);
return false;
}
bool SoundEngine::isSoundPlaying(uint handle) {
assert(handle < SOUND_HANDLES);
debugC(1, kDebugSound, "SoundEngine::isSoundPlaying(%d)", handle);
return _mixer->isSoundHandleActive(_handles[handle].handle);
}
float SoundEngine::getSoundVolume(uint handle) {
warning("STUB: SoundEngine::getSoundVolume(%d)", handle);
return 0;
}
float SoundEngine::getSoundPanning(uint handle) {
warning("STUB: SoundEngine::getSoundPanning(%d)", handle);
return 0;
}
float SoundEngine::getSoundTime(uint handle) {
warning("STUB: SoundEngine::getSoundTime(%d)", handle);
return 0;
}
Resource *SoundEngine::loadResource(const Common::String &fileName) {
warning("STUB: SoundEngine::loadResource(%s)", fileName.c_str());
return new SoundResource(fileName);
}
bool SoundEngine::canLoadResource(const Common::String &fileName) {
Common::String fname = fileName;
debugC(1, kDebugSound, "SoundEngine::canLoadResource(%s)", fileName.c_str());
fname.toLowercase();
return fname.hasSuffix(".ogg");
}
bool SoundEngine::persist(OutputPersistenceBlock &writer) {
warning("STUB: SoundEngine::persist()");
return true;
}
bool SoundEngine::unpersist(InputPersistenceBlock &reader) {
warning("STUB: SoundEngine::unpersist()");
return true;
}
} // End of namespace Sword25