2014-06-02 10:36:20 +03:00

724 lines
20 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
void scene25_showBoardOnRightFar() {
g_vars->scene25_board->show1(453, 557, MV_BRD25_RIGHT, 0);
g_vars->scene25_board->_priority = 28;
}
void scene25_showBoardOnRightClose() {
g_vars->scene25_board->show1(632, 557, rMV_BRD25_RIGHT, 0);
g_vars->scene25_board->_priority = 28;
}
void scene25_initScene(Scene *sc, int entranceId) {
g_vars->scene25_water = sc->getStaticANIObject1ById(ANI_WATER25, -1);
g_vars->scene25_board = sc->getStaticANIObject1ById(ANI_BOARD25, -1);
g_vars->scene25_drop = sc->getStaticANIObject1ById(ANI_DROP_25, -1);
g_vars->scene25_water->setAlpha(0xa0);
g_vars->scene25_drop->setAlpha(0xa0);
g_vars->scene25_dudeIsOnBoard = false;
if (g_fp->getObjectState(sO_Pool) < g_fp->getObjectEnumState(sO_Pool, sO_HalfFull)) {
g_vars->scene25_waterIsPresent = false;
g_vars->scene25_water->hide();
} else {
g_vars->scene25_waterIsPresent = true;
g_fp->playSound(SND_25_006, 1);
}
int boardState = g_fp->getObjectState(sO_Board_25);
if (entranceId == TrubaRight) {
if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_FarAway)) {
scene25_showBoardOnRightFar();
g_fp->playSound(SND_25_029, 0);
g_vars->scene25_boardIsSelectable = false;
} else {
if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_Nearby)
|| boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnRight))
scene25_showBoardOnRightClose();
g_vars->scene25_boardIsSelectable = false;
}
} else {
if (boardState == g_fp->getObjectEnumState(sO_Board_25, sO_WithDudeOnLeft)) {
if (!getGameLoaderInventory()->getCountItemsWithId(ANI_INV_BOARD)) {
getGameLoaderInventory()->addItem(ANI_INV_BOARD, 1);
getGameLoaderInventory()->rebuildItemRects();
}
} else {
g_vars->scene25_boardIsSelectable = true;
}
}
g_vars->scene25_beardersAreThere = false;
g_vars->scene25_beardersCounter = 0;
}
int scene25_updateCursor() {
g_fp->updateCursorCommon();
if (g_vars->scene25_waterIsPresent) {
int inv = getGameLoaderInventory()->getSelectedItemId();
if (g_fp->_objectIdAtCursor == ANI_WATER25) {
if ((g_vars->scene25_boardIsSelectable && (!inv || inv == ANI_INV_BOARD)) || (g_vars->scene25_dudeIsOnBoard && (inv == ANI_INV_LOPAT || !inv)))
g_fp->_cursorId = (g_fp->_cursorId != PIC_CSR_DEFAULT) ? PIC_CSR_ITN : PIC_CSR_ITN_INV; // FIXME check
} else if (g_fp->_objectIdAtCursor == ANI_BOARD25 && (!inv || inv == ANI_INV_SWAB || inv == ANI_INV_BROOM || inv == ANI_INV_LOPAT)) {
g_fp->_cursorId = (g_fp->_cursorId != PIC_CSR_DEFAULT) ? PIC_CSR_ITN : PIC_CSR_ITN_INV;
}
}
return g_fp->_cursorId;
}
void scene25_setupWater(Scene *a1, int entranceId) {
if (g_vars->scene25_waterIsPresent) {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOFLOOR, 0);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOWATER, 1);
if (entranceId != TrubaRight)
g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_25"), "MUSIC2", 0);
} else {
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOFLOOR, 1);
g_fp->_behaviorManager->setBehaviorEnabled(g_vars->scene25_drop, ST_DRP25_EMPTY, QU_DRP25_TOWATER, 0);
}
}
void sceneHandler25_stopBearders() {
g_vars->scene25_beardersAreThere = false;
g_vars->scene25_bearders.clear();
}
void sceneHandler25_startBearders() {
g_vars->scene25_bearders.clear();
g_vars->scene25_beardersCounter = 0;
StaticANIObject *bearded = g_fp->accessScene(SC_COMMON)->getStaticANIObject1ById(ANI_BEARDED_CMN, -1);
for (int i = 0; i < 3; i++) {
StaticANIObject *ani = new StaticANIObject(bearded);
g_vars->scene25_bearders.push_back(ani);
ani->_statics = ani->getStaticsById(ST_BRDCMN_EMPTY);
g_fp->_currentScene->addStaticANIObject(ani, 1);
}
g_vars->scene25_beardersAreThere = true;
}
void sceneHandler25_enterMan() {
if (g_vars->scene25_waterIsPresent) {
chainQueue(QU_SC25_ENTERUP_WATER, 1);
getCurrSceneSc2MotionController()->clearEnabled();
} else {
chainQueue(QU_SC25_ENTERUP_FLOOR, 1);
}
}
void sceneHandler25_enterTruba() {
PicAniInfo info;
g_fp->_aniMan->getPicAniInfo(&info);
g_fp->_aniMan->_messageQueueId = 0;
g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId);
int x = g_fp->_aniMan->_ox;
int y = g_fp->_aniMan->_oy;
g_fp->_aniMan->setPicAniInfo(&info);
int id = g_fp->_aniMan->_statics->_staticsId;
int qid = 0;
if (id == ST_MAN25_ONBOARD && x == 634 && y == 502) {
g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD);
qid = QU_SC25_MANTOTRUBA;
} else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 632 && y == 502) {
g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000);
qid = QU_SC25_MANTOTRUBA_R;
}
if (qid) {
chainQueue(qid, 1);
g_vars->scene25_sneezeFlipper = false;
}
}
void sceneHandler25_saveEntrance(int value) {
g_fp->getGameLoaderGameVar()->getSubVarByName("OBJSTATES")->getSubVarByName("SAVEGAME")->setSubVarAsInt("Entrance", value);
}
void sceneHandler25_toLadder() {
PicAniInfo info;
g_fp->_aniMan->getPicAniInfo(&info);
g_fp->_aniMan->_messageQueueId = 0;
g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId);
int x = g_fp->_aniMan->_ox;
int y = g_fp->_aniMan->_oy;
g_fp->_aniMan->setPicAniInfo(&info);
int id = g_fp->_aniMan->_statics->_staticsId;
int qid = 0;
if (id == ST_MAN25_ONBOARD && x == 307 && y == 502) {
g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD);
qid = QU_SC25_BACKTOLADDER;
} else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 192 && y == 502) {
g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000);
qid = QU_SC25_BOARDTOLADDER;
}
if (qid) {
chainQueue(qid, 1);
g_vars->scene25_dudeIsOnBoard = false;
g_vars->scene25_boardIsSelectable = true;
g_vars->scene25_sneezeFlipper = false;
sceneHandler25_saveEntrance(TrubaUp);
}
}
void sceneHandler25_animateBearders() {
if (g_fp->_rnd->getRandomNumber(32767) < 218) {
MessageQueue *mq;
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene25_bearders[0]->_okeyCode);
mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
mq->chain(0);
g_vars->scene25_beardersCounter = 0;
if (g_fp->_rnd->getRandomNumber(32767) < 0x1FFF) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED2), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene25_bearders[1]->_okeyCode);
mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
mq->chain(0);
if (g_fp->_rnd->getRandomNumber(32767) < 8191) {
mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC25_BEARDED3), 0, 1);
mq->replaceKeyCode(-1, g_vars->scene25_bearders[2]->_okeyCode);
mq->getExCommandByIndex(0)->_x = g_fp->_rnd->getRandomNumber(650) + 100;
mq->chain(0);
}
}
}
}
void sceneHandler25_sneeze() {
if (g_fp->_rnd->getRandomNumber(32767) % 10) {
if (g_fp->_aniMan->_statics->_staticsId == ST_MAN25_ONBOARD) {
g_fp->_aniMan->startAnim(MV_MAN25_ONBOARD, 0, -1);
} else if (g_fp->_aniMan->_statics->_staticsId == (ST_MAN25_ONBOARD|0x4000)) {
g_fp->_aniMan->startAnim(rMV_MAN25_ONBOARD, 0, -1);
}
} else if (g_fp->_aniMan->_statics->_staticsId == ST_MAN25_ONBOARD) {
g_fp->_aniMan->startAnim(MV_MAN25_CHIH, 0, -1);
} else if (g_fp->_aniMan->_statics->_staticsId == (ST_MAN25_ONBOARD|0x4000)) {
g_fp->_aniMan->startAnim(rMV_MAN25_CHIH, 0, -1);
}
}
void sceneHandler25_rowShovel() {
PicAniInfo info;
g_fp->_aniMan->getPicAniInfo(&info);
g_fp->_aniMan->_messageQueueId = 0;
g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId);
int x = g_fp->_aniMan->_ox;
int y = g_fp->_aniMan->_oy;
g_fp->_aniMan->setPicAniInfo(&info);
int id = g_fp->_aniMan->_statics->_staticsId;
int qid = 0;
if (id == ST_MAN25_ONBOARD && x == 370 && y == 502) {
g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD);
qid = QU_SC25_ROWTOTRUBA;
} else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 632 && y == 502) {
g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000);
qid = QU_SC25_ROWTOLADDER;
g_fp->playSound(SND_25_030, 0);
}
if (qid) {
chainQueue(qid, 1);
g_vars->scene25_sneezeFlipper = false;
}
}
void sceneHandler25_rowHand() {
PicAniInfo info;
g_fp->_aniMan->getPicAniInfo(&info);
g_fp->_aniMan->_messageQueueId = 0;
g_fp->_aniMan->changeStatics2(g_fp->_aniMan->_statics->_staticsId);
int x = g_fp->_aniMan->_ox;
int y = g_fp->_aniMan->_oy;
g_fp->_aniMan->setPicAniInfo(&info);
int id = g_fp->_aniMan->_statics->_staticsId;
int qid = 0;
if (id == ST_MAN25_ONBOARD && x == 370 && y == 502) {
g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD);
qid = QU_SC25_TRYROWHAND;
} else if (id == (ST_MAN25_ONBOARD|0x4000) && x == 632 && y == 502) {
g_fp->_aniMan->changeStatics2(ST_MAN25_ONBOARD|0x4000);
qid = QU_SC25_TRYROWHAND_R;
}
if (qid) {
chainObjQueue(g_fp->_aniMan, qid, 1);
g_vars->scene25_sneezeFlipper = false;
}
}
void sceneHandler25_putBoard() {
if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER
|| g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) {
g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER);
g_fp->_aniMan->setOXY(281, 481);
chainQueue(QU_SC25_PUTBOARD, 1);
g_vars->scene25_dudeIsOnBoard = true;
g_vars->scene25_sneezeFlipper = false;
g_vars->scene25_boardIsSelectable = false;
}
}
void sceneHandler25_tryWater() {
if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER
|| g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) {
g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER);
chainQueue(QU_SC25_TRYWATER, 1);
}
}
void sceneHandler25_tryRow(int obj) {
PicAniInfo info;
g_fp->_aniMan->getPicAniInfo(&info);
g_fp->_aniMan->_messageQueueId = 0;
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
int x = g_fp->_aniMan->_ox;
int y = g_fp->_aniMan->_oy;
g_fp->_aniMan->setPicAniInfo(&info);
int qid = 0;
if (x == 788 && y == 468) {
if (g_vars->scene25_board->_statics->_staticsId == ST_BRD25_RIGHT2) {
if (obj == ANI_INV_BROOM) {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
qid = QU_SC25_TRYBROOM;
}
if (obj == ANI_INV_LOPAT) {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
qid = QU_SC25_TRYSPADE;
}
if (qid) {
chainQueue(qid, 1);
g_fp->playSound(SND_25_028, 0);
return;
}
if (obj == ANI_INV_SWAB) {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
chainQueue(QU_SC25_TRYSWAB, 1);
} else if (!obj) {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
chainObjQueue(g_fp->_aniMan, QU_SC25_TRYHAND, 1);
g_fp->playSound(SND_25_028, 0);
}
} else if (g_vars->scene25_board->_statics->_staticsId == (ST_MAN_RIGHT|0x4000) && !obj) {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
chainQueue(QU_SC25_TRUBATOBOARD, 1);
g_vars->scene25_dudeIsOnBoard = true;
}
}
}
void sceneHandler25_ladderUp() {
if (g_fp->_aniMan->_statics->_staticsId == ST_MAN_STANDLADDER
|| g_fp->_aniMan->_statics->_staticsId == ST_MAN_LADDERDOWN_R) {
g_fp->_aniMan->changeStatics2(ST_MAN_STANDLADDER);
chainQueue(QU_SC25_LADDERUP, 1);
}
}
void sceneHandler25_backToPipe() {
if (!g_fp->_aniMan->_movement && g_fp->_aniMan->_statics->_staticsId == (ST_MAN_RIGHT|0x4000)) {
g_fp->_aniMan->changeStatics2(ST_MAN_RIGHT|0x4000);
chainQueue(QU_SC25_BACKTOTRUBA, 1);
}
}
void sceneHandler25_walkOnLadder(StaticANIObject *ani, Common::Point *pnt, MessageQueue *mq, int flag) {
int aniY = ani->_oy;
int newx = 0, newy = 0;
Common::Point point;
ExCommand *ex;
if (flag) {
if (ani->_movement) {
ani->_movement->calcSomeXY(point, 0, ani->_movement->_currDynamicPhaseIndex);
newx = point.x;
aniY = ani->_oy - point.y;
}
}
int pntx = pnt->x;
int pnty = pnt->y;
int numObsolete = -1;
int minDistance = 20000;
ExCommand *lastEx = 0;
for (uint i = 0; i < mq->getCount(); i++) {
int curDistance = abs(pnty - aniY);
ex = mq->getExCommandByIndex(i);
if (ex->_messageKind == 1 && ani->_id == ex->_parentId) {
if (ex->_excFlags & 0x10000) {
if (ex->_messageNum == MV_MAN_TOLADDER)
ex->_messageNum = MV_MAN_TOLADDER2;
if (ex->_messageNum == MV_MAN_STARTLADDER)
ex->_messageNum = MV_MAN_STARTLADDER2;
if (ex->_messageNum == MV_MAN_GOLADDER)
ex->_messageNum = MV_MAN_GOLADDER2;
if (ex->_messageNum == MV_MAN_STOPLADDER)
ex->_messageNum = MV_MAN_STOPLADDER2;
}
if (curDistance < minDistance || numObsolete < 0) {
numObsolete = i;
minDistance = curDistance;
lastEx = ex;
newx = pntx;
newy = pnty;
}
ani->getMovementById(ex->_messageNum)->calcSomeXY(point, 0, -1);
pntx += point.x;
pnty += point.y;
}
}
for (int i = 0; i < numObsolete; i++)
mq->deleteExCommandByIndex(0, 1);
ex = new ExCommand(ani->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);
ex->_field_14 = 256;
ex->_messageNum = 0;
ex->_excFlags |= 3;
mq->addExCommandToEnd(ex);
if (flag && ani->_movement && ani->_movement->_id == mq->getExCommandByIndex(0)->_messageNum) {
mq->deleteExCommandByIndex(0, 1);
int movId = ani->_movement->_id;
int idx = ani->_movement->_currDynamicPhaseIndex;
ani->changeStatics2(ani->_movement->_staticsObj1->_staticsId);
ani->setOXY(newx, newy);
ani->startAnim(movId, mq->_id, -1);
ani->_movement->setDynamicPhaseIndex(idx);
} else {
if (!lastEx)
error("sceneHandler25_walkOnLadder(): Incorrect state. Please report this to sev");
ani->changeStatics2(ani->getMovementById(lastEx->_messageNum)->_staticsObj1->_staticsId);
ani->setOXY(newx, newy);
ani->restartMessageQueue(mq);
}
ani->_flags |= 1;
}
bool sceneHandler25_isOnLadder(ExCommand *cmd) {
if ((g_fp->_aniMan->_movement && g_fp->_aniMan->_movement->_id == MV_MAN_GOLADDERDOWN)
|| g_fp->_aniMan->_statics->_staticsId == ST_MAN_GOLADDERD) {
Interaction *inter = getGameLoaderInteractionController()->getInteractionByObjectIds(PIC_SC25_LADDERDOWN, ANI_MAN, cmd->_keyCode);
if (!inter)
return 0;
MessageQueue *mq = new MessageQueue(inter->_messageQueue, 0, 1);
PictureObject *pic = g_fp->_currentScene->getPictureObjectById(PIC_SC25_LADDERDOWN, 0);
Common::Point point;
point.x = inter->_xOffs + pic->_ox;
point.y = inter->_yOffs + pic->_oy;
mq->setFlags(mq->getFlags() | 1);
sceneHandler25_walkOnLadder(g_fp->_aniMan, &point, mq, 0);
return true;
} else {
return false;
}
}
void sceneHandler25_sub03() {
warning("STUB: sceneHandler25_sub03()");
}
int sceneHandler25(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch (cmd->_messageNum) {
case MSG_SC25_STOPBEARDEDS:
sceneHandler25_stopBearders();
break;
case MSG_SC25_STARTBEARDEDS:
sceneHandler25_startBearders();
break;
case MSG_SC25_ENTERMAN:
sceneHandler25_enterMan();
break;
case MSG_SC25_ENTERTRUBA:
sceneHandler25_enterTruba();
break;
case MSG_SC25_TOLADDER:
sceneHandler25_toLadder();
break;
case MSG_BRD_TURN:
switch (g_fp->_rnd->getRandomNumber(3)) {
case 0:
g_fp->playSound(SND_25_025, 0);
break;
case 1:
g_fp->playSound(SND_25_026, 0);
break;
default:
g_fp->playSound(SND_25_027, 0);
break;
}
break;
case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
int y = g_fp->_aniMan2->_oy;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
if (!g_vars->scene25_waterIsPresent) {
if (y < g_fp->_sceneRect.top + 200)
g_fp->_currentScene->_y = y - 300 - g_fp->_sceneRect.top;
if (y > g_fp->_sceneRect.bottom - 200)
g_fp->_currentScene->_y = y + 300 - g_fp->_sceneRect.bottom;
}
}
if (g_vars->scene25_beardersAreThere) {
g_vars->scene25_beardersCounter++;
if (g_vars->scene25_beardersCounter >= 120)
sceneHandler25_animateBearders();
}
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
if (g_vars->scene25_waterIsPresent && !g_vars->scene25_water->_movement)
g_vars->scene25_water->startAnim(MV_WTR25_FLOW, 0, -1);
if (g_vars->scene25_dudeIsOnBoard && !g_fp->_aniMan->_movement && g_vars->scene25_sneezeFlipper)
sceneHandler25_sneeze();
g_vars->scene25_sneezeFlipper = true;
if (g_vars->scene25_board->_flags & 4) {
if (!g_vars->scene25_board->_movement) {
if (g_vars->scene25_board->_statics->_staticsId & 0x4000)
g_vars->scene25_board->startAnim(rMV_BRD25_RIGHT, 0, -1);
else
g_vars->scene25_board->startAnim(MV_BRD25_RIGHT, 0, -1);
}
}
break;
case 29:
{
int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
if (!g_vars->scene25_waterIsPresent) {
if ((picId == PIC_SC25_LADDERUP || picId == PIC_SC25_LADDERDOWN) && sceneHandler25_isOnLadder(cmd))
cmd->_messageKind = 0;
break;
}
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
if (ani) {
if (g_fp->_aniMan != ani) {
if (g_fp->_aniMan->isIdle()) {
if (!(g_fp->_aniMan->_flags & 0x100)) {
if (ani->_id == ANI_WATER25) {
if (g_vars->scene25_dudeIsOnBoard) {
if (cmd->_keyCode == ANI_INV_LOPAT)
sceneHandler25_rowShovel();
if (!cmd->_keyCode)
sceneHandler25_rowHand();
} else {
if (cmd->_keyCode == ANI_INV_BOARD)
sceneHandler25_putBoard();
if (!cmd->_keyCode)
sceneHandler25_tryWater();
}
} else if (ani->_id == ANI_BOARD25) {
sceneHandler25_tryRow(cmd->_keyCode);
break;
}
break;
}
}
}
}
if (picId == PIC_SC25_LADDERUP && sceneHandler25_isOnLadder(cmd))
cmd->_messageKind = 0;
if (!g_fp->_aniMan->isIdle() || (g_fp->_aniMan->_flags & 0x100))
break;
if (g_vars->scene25_dudeIsOnBoard) {
if (picId == PIC_SC25_RTRUBA && !cmd->_keyCode) {
sceneHandler25_enterTruba();
break;
}
} else {
if (picId != PIC_SC25_RTRUBA) {
if (picId == PIC_SC25_LADDERUP && !cmd->_keyCode)
sceneHandler25_ladderUp();
break;
}
if (!cmd->_keyCode) {
sceneHandler25_backToPipe();
break;
}
}
if (g_vars->scene25_dudeIsOnBoard) {
if (picId != PIC_SC25_LADDERUP || cmd->_keyCode)
break;
sceneHandler25_toLadder();
break;
}
if (picId == PIC_SC25_LADDERUP && !cmd->_keyCode)
sceneHandler25_ladderUp();
break;
}
}
return 0;
}
} // End of namespace Fullpipe