mirror of
https://github.com/libretro/scummvm.git
synced 2025-03-01 15:55:45 +00:00
315 lines
8.3 KiB
C++
315 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/interaction.h"
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#include "fullpipe/behavior.h"
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namespace Fullpipe {
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const int ventsInit[9] = { 0, 0, 1, 0, 0, 1, 0, 0, 1 };
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void scene33_initScene(Scene *sc) {
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g_vars->scene33_mug = sc->getStaticANIObject1ById(ANI_MUG_33, -1);
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g_vars->scene33_jettie = sc->getStaticANIObject1ById(ANI_JETTIE_FLOW, -1);
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g_vars->scene33_cube = 0;
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g_vars->scene33_cubeX = -1;
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g_vars->scene33_handleIsDown = false;
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if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_33)) {
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MessageQueue *mq = new MessageQueue(sc->getMessageQueueById(QU_KBK33_START), 0, 0);
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mq->sendNextCommand();
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}
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for (int i = 0; i < 9; i++) {
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g_vars->scene33_ventsX[i] = sc->getStaticANIObject1ById(ANI_VENT_33, i)->_ox;
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g_vars->scene33_ventsState[i] = ventsInit[i];
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}
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g_fp->initArcadeKeys("SC_33");
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}
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void scene33_setupMusic() {
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if (g_fp->lift_checkButton(sO_Level6))
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g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_33"), "MUSIC2", 1);
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}
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int scene33_updateCursor() {
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g_fp->updateCursorCommon();
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if (g_fp->_objectIdAtCursor == PIC_SC33_ZONES && g_fp->_cursorId == PIC_CSR_DEFAULT)
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g_fp->_cursorId = PIC_CSR_ITN;
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return g_fp->_cursorId;
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}
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void sceneHandler33_processJettie(ExCommand *cmd) {
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MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId);
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if (mq && g_vars->scene33_jettie->_movement) {
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ExCommand *ex = mq->getExCommandByIndex(0);
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if (ex) {
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ex->_messageKind = 0;
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ex->_excFlags |= 1;
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}
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ex = mq->getExCommandByIndex(1);
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if (ex) {
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ex->_messageKind = 0;
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ex->_excFlags |= 1;
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}
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}
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}
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void sceneHandler33_switchVent(StaticANIObject *ani) {
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int mv = 0;
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if (ani->_statics->_staticsId == ST_VNT33_DOWN)
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mv = MV_VNT33_TURNR;
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if (ani->_statics->_staticsId == ST_VNT33_RIGHT)
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mv = MV_VNT33_TURND;
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if (mv)
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ani->startAnim(mv, 0, -1);
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g_vars->scene33_ventsState[ani->_okeyCode] = !g_vars->scene33_ventsState[ani->_okeyCode];
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}
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void sceneHandler33_processVents() {
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for (int i = 0; i < 9; i++)
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if (((g_vars->scene33_cubeX < g_vars->scene33_ventsX[i]) != (g_vars->scene33_cube->_ox < g_vars->scene33_ventsX[i]))
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&& g_vars->scene33_ventsState[i] != ventsInit[i])
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sceneHandler33_switchVent(g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, i));
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g_vars->scene33_cubeX = g_vars->scene33_cube->_ox;
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}
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void sceneHandler33_tryCube() {
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if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_32))
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chainQueue(QU_KBK33_GO, 0);
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}
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void sceneHandler33_pour() {
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bool solved = true;
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for (int i = 0; i < 9; i++)
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if (g_vars->scene33_ventsState[i] != ventsInit[i])
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solved = false;
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if (solved) {
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if ((g_vars->scene33_mug->_flags & 4) && g_vars->scene33_mug->_statics->_staticsId == ST_MUG33_EMPTY) {
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g_vars->scene33_jettie->startAnim(MV_JTI33_POUR, 0, -1);
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g_vars->scene33_handleIsDown = false;
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return;
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}
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if ((g_vars->scene33_mug->_flags & 4) && g_vars->scene33_mug->_statics->_staticsId == ST_MUG33_FULL) {
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g_vars->scene33_jettie->startAnim(MV_JTI33_POURFULL, 0, -1);
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g_vars->scene33_handleIsDown = false;
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return;
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}
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g_vars->scene33_jettie->startAnim(MV_JTI33_FLOW, 0, -1);
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}
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g_vars->scene33_handleIsDown = false;
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}
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void sceneHandler33_handleDown() {
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if (!g_vars->scene33_handleIsDown && !g_vars->scene33_jettie->_movement && !g_vars->scene33_jettie->getMessageQueue() ) {
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chainQueue(QU_SC33_STARTWATER, 0);
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g_vars->scene33_handleIsDown = true;
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}
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}
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void sceneHandler33_zoneClickProcess(StaticANIObject *ani) {
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if (!ani->_movement) {
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sceneHandler33_switchVent(ani);
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StaticANIObject *vent1 = 0;
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StaticANIObject *vent2 = 0;
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switch (ani->_okeyCode) {
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case 0:
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vent1 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 2);
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vent2 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 3);
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break;
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case 1:
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vent1 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 3);
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vent2 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 4);
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break;
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case 2:
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vent1 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 4);
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vent2 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 0);
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break;
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case 3:
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vent1 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 0);
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vent2 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 1);
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break;
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case 4:
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vent1 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 1);
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vent2 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 2);
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break;
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default:
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return;
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}
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if (vent1) {
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sceneHandler33_switchVent(vent1);
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sceneHandler33_switchVent(vent2);
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}
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}
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}
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void sceneHandler33_clickZones(ExCommand *cmd) {
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StaticANIObject *closest = 0;
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double mindist = 1e10;
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for (uint i = 0; i < g_fp->_currentScene->_staticANIObjectList1.size(); i++) {
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StaticANIObject *ani = (StaticANIObject *)g_fp->_currentScene->_staticANIObjectList1[i];
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if (ani->_id == ANI_VENT_33) {
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int dx = ani->_ox - cmd->_sceneClickX;
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int dy = ani->_oy - cmd->_sceneClickY;
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double dist = sqrt((double)(dx * dx + dy * dy));
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if (dist < mindist) {
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mindist = dist;
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closest = ani;
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}
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}
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}
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if (closest)
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sceneHandler33_zoneClickProcess(closest);
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}
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int sceneHandler33(ExCommand *cmd) {
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if (cmd->_messageKind != 17)
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return 0;
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switch (cmd->_messageNum) {
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case MSG_SC32_TRUBATOFRONT:
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g_fp->_currentScene->getPictureObjectById(PIC_SC33_LTRUBA, 0)->_priority = 0;
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break;
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case MSG_SC32_TRUBATOBACK:
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g_fp->_currentScene->getPictureObjectById(PIC_SC33_LTRUBA, 0)->_priority = 20;
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break;
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case MSG_SC33_TESTMUG:
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sceneHandler33_processJettie(cmd);
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break;
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case MSG_SC33_UPDATEKUBIK:
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g_vars->scene33_cube = g_fp->_currentScene->getStaticANIObject1ById(ANI_KUBIK, -1);
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if (g_vars->scene33_cube)
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g_vars->scene33_cubeX = g_vars->scene33_cube->_ox;
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break;
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case MSG_SC33_TRYKUBIK:
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sceneHandler33_tryCube();
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break;
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case MSG_SC33_POUR:
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sceneHandler33_pour();
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break;
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case MSG_SC33_HANDLEDOWN:
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sceneHandler33_handleDown();
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break;
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case 29:
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{
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
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if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
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int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
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PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
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if (pic && pic->_id == PIC_SC33_ZONES) {
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sceneHandler33_clickZones(cmd);
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break;
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}
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if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
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if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0))
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g_fp->processArcade(cmd);
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}
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}
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break;
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}
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case 33:
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if (g_fp->_aniMan2) {
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int x = g_fp->_aniMan2->_ox;
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if (x < g_fp->_sceneRect.left + 200)
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g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
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if (x > g_fp->_sceneRect.right - 200)
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g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
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}
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if (g_vars->scene33_cube)
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sceneHandler33_processVents();
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g_fp->_behaviorManager->updateBehaviors();
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g_fp->startSceneTrack();
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break;
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}
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return 0;
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}
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} // End of namespace Fullpipe
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