2014-02-18 02:39:34 +01:00

315 lines
8.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
namespace Fullpipe {
const int ventsInit[9] = { 0, 0, 1, 0, 0, 1, 0, 0, 1 };
void scene33_initScene(Scene *sc) {
g_vars->scene33_mug = sc->getStaticANIObject1ById(ANI_MUG_33, -1);
g_vars->scene33_jettie = sc->getStaticANIObject1ById(ANI_JETTIE_FLOW, -1);
g_vars->scene33_cube = 0;
g_vars->scene33_cubeX = -1;
g_vars->scene33_handleIsDown = false;
if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_33)) {
MessageQueue *mq = new MessageQueue(sc->getMessageQueueById(QU_KBK33_START), 0, 0);
mq->sendNextCommand();
}
for (int i = 0; i < 9; i++) {
g_vars->scene33_ventsX[i] = sc->getStaticANIObject1ById(ANI_VENT_33, i)->_ox;
g_vars->scene33_ventsState[i] = ventsInit[i];
}
g_fp->initArcadeKeys("SC_33");
}
void scene33_setupMusic() {
if (g_fp->lift_checkButton(sO_Level6))
g_fp->playTrack(g_fp->getGameLoaderGameVar()->getSubVarByName("SC_33"), "MUSIC2", 1);
}
int scene33_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_objectIdAtCursor == PIC_SC33_ZONES && g_fp->_cursorId == PIC_CSR_DEFAULT)
g_fp->_cursorId = PIC_CSR_ITN;
return g_fp->_cursorId;
}
void sceneHandler33_processJettie(ExCommand *cmd) {
MessageQueue *mq = g_fp->_globalMessageQueueList->getMessageQueueById(cmd->_parId);
if (mq && g_vars->scene33_jettie->_movement) {
ExCommand *ex = mq->getExCommandByIndex(0);
if (ex) {
ex->_messageKind = 0;
ex->_excFlags |= 1;
}
ex = mq->getExCommandByIndex(1);
if (ex) {
ex->_messageKind = 0;
ex->_excFlags |= 1;
}
}
}
void sceneHandler33_switchVent(StaticANIObject *ani) {
int mv = 0;
if (ani->_statics->_staticsId == ST_VNT33_DOWN)
mv = MV_VNT33_TURNR;
if (ani->_statics->_staticsId == ST_VNT33_RIGHT)
mv = MV_VNT33_TURND;
if (mv)
ani->startAnim(mv, 0, -1);
g_vars->scene33_ventsState[ani->_okeyCode] = !g_vars->scene33_ventsState[ani->_okeyCode];
}
void sceneHandler33_processVents() {
for (int i = 0; i < 9; i++)
if (((g_vars->scene33_cubeX < g_vars->scene33_ventsX[i]) != (g_vars->scene33_cube->_ox < g_vars->scene33_ventsX[i]))
&& g_vars->scene33_ventsState[i] != ventsInit[i])
sceneHandler33_switchVent(g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, i));
g_vars->scene33_cubeX = g_vars->scene33_cube->_ox;
}
void sceneHandler33_tryCube() {
if (g_fp->getObjectState(sO_Cube) == g_fp->getObjectEnumState(sO_Cube, sO_In_32))
chainQueue(QU_KBK33_GO, 0);
}
void sceneHandler33_pour() {
bool solved = true;
for (int i = 0; i < 9; i++)
if (g_vars->scene33_ventsState[i] != ventsInit[i])
solved = false;
if (solved) {
if ((g_vars->scene33_mug->_flags & 4) && g_vars->scene33_mug->_statics->_staticsId == ST_MUG33_EMPTY) {
g_vars->scene33_jettie->startAnim(MV_JTI33_POUR, 0, -1);
g_vars->scene33_handleIsDown = false;
return;
}
if ((g_vars->scene33_mug->_flags & 4) && g_vars->scene33_mug->_statics->_staticsId == ST_MUG33_FULL) {
g_vars->scene33_jettie->startAnim(MV_JTI33_POURFULL, 0, -1);
g_vars->scene33_handleIsDown = false;
return;
}
g_vars->scene33_jettie->startAnim(MV_JTI33_FLOW, 0, -1);
}
g_vars->scene33_handleIsDown = false;
}
void sceneHandler33_handleDown() {
if (!g_vars->scene33_handleIsDown && !g_vars->scene33_jettie->_movement && !g_vars->scene33_jettie->getMessageQueue() ) {
chainQueue(QU_SC33_STARTWATER, 0);
g_vars->scene33_handleIsDown = true;
}
}
void sceneHandler33_zoneClickProcess(StaticANIObject *ani) {
if (!ani->_movement) {
sceneHandler33_switchVent(ani);
StaticANIObject *vent1 = 0;
StaticANIObject *vent2 = 0;
switch (ani->_okeyCode) {
case 0:
vent1 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 2);
vent2 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 3);
break;
case 1:
vent1 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 3);
vent2 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 4);
break;
case 2:
vent1 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 4);
vent2 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 0);
break;
case 3:
vent1 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 0);
vent2 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 1);
break;
case 4:
vent1 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 1);
vent2 = g_fp->_currentScene->getStaticANIObject1ById(ANI_VENT_33, 2);
break;
default:
return;
}
if (vent1) {
sceneHandler33_switchVent(vent1);
sceneHandler33_switchVent(vent2);
}
}
}
void sceneHandler33_clickZones(ExCommand *cmd) {
StaticANIObject *closest = 0;
double mindist = 1e10;
for (uint i = 0; i < g_fp->_currentScene->_staticANIObjectList1.size(); i++) {
StaticANIObject *ani = (StaticANIObject *)g_fp->_currentScene->_staticANIObjectList1[i];
if (ani->_id == ANI_VENT_33) {
int dx = ani->_ox - cmd->_sceneClickX;
int dy = ani->_oy - cmd->_sceneClickY;
double dist = sqrt((double)(dx * dx + dy * dy));
if (dist < mindist) {
mindist = dist;
closest = ani;
}
}
}
if (closest)
sceneHandler33_zoneClickProcess(closest);
}
int sceneHandler33(ExCommand *cmd) {
if (cmd->_messageKind != 17)
return 0;
switch (cmd->_messageNum) {
case MSG_SC32_TRUBATOFRONT:
g_fp->_currentScene->getPictureObjectById(PIC_SC33_LTRUBA, 0)->_priority = 0;
break;
case MSG_SC32_TRUBATOBACK:
g_fp->_currentScene->getPictureObjectById(PIC_SC33_LTRUBA, 0)->_priority = 20;
break;
case MSG_SC33_TESTMUG:
sceneHandler33_processJettie(cmd);
break;
case MSG_SC33_UPDATEKUBIK:
g_vars->scene33_cube = g_fp->_currentScene->getStaticANIObject1ById(ANI_KUBIK, -1);
if (g_vars->scene33_cube)
g_vars->scene33_cubeX = g_vars->scene33_cube->_ox;
break;
case MSG_SC33_TRYKUBIK:
sceneHandler33_tryCube();
break;
case MSG_SC33_POUR:
sceneHandler33_pour();
break;
case MSG_SC33_HANDLEDOWN:
sceneHandler33_handleDown();
break;
case 29:
{
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(g_fp->_sceneRect.left + cmd->_x, g_fp->_sceneRect.top + cmd->_y);
if (!ani || !canInteractAny(g_fp->_aniMan, ani, cmd->_keyCode)) {
int picId = g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
PictureObject *pic = g_fp->_currentScene->getPictureObjectById(picId, 0);
if (pic && pic->_id == PIC_SC33_ZONES) {
sceneHandler33_clickZones(cmd);
break;
}
if (!pic || !canInteractAny(g_fp->_aniMan, pic, cmd->_keyCode)) {
if ((g_fp->_sceneRect.right - cmd->_sceneClickX < 47 && g_fp->_sceneRect.right < g_fp->_sceneWidth - 1) || (cmd->_sceneClickX - g_fp->_sceneRect.left < 47 && g_fp->_sceneRect.left > 0))
g_fp->processArcade(cmd);
}
}
break;
}
case 33:
if (g_fp->_aniMan2) {
int x = g_fp->_aniMan2->_ox;
if (x < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = x - 300 - g_fp->_sceneRect.left;
if (x > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = x + 300 - g_fp->_sceneRect.right;
}
if (g_vars->scene33_cube)
sceneHandler33_processVents();
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
break;
}
return 0;
}
} // End of namespace Fullpipe