scummvm/engines/gob/sound/sound.h
Johannes Schickel 0d995c5920 Rename all "Adlib" uses to "AdLib" to match the real name of the sound card / company.
Check this for reference:
http://en.wikipedia.org/wiki/Ad_Lib,_Inc.
http://www.crossfire-designs.de/images/articles/soundcards/adlib.jpg (note the upper left of the card)

This commit does not touch "adlib" and "ADLIB" uses!

Also it does not update all the SCUMM detection entries, which still use "Adlib".

svn-id: r47279
2010-01-12 21:07:56 +00:00

164 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_SOUND_SOUND_H
#define GOB_SOUND_SOUND_H
#include "gob/sound/sounddesc.h"
#include "gob/sound/bgatmosphere.h"
namespace Gob {
class GobEngine;
class PCSpeaker;
class SoundBlaster;
class ADLPlayer;
class MDYPlayer;
class Infogrames;
class Protracker;
class CDROM;
class Sound {
public:
static const int kSoundsCount = 60;
Sound(GobEngine *vm);
~Sound();
static void convToSigned(byte *buffer, int length);
// Samples
SoundDesc *sampleGetBySlot(int slot);
const SoundDesc *sampleGetBySlot(int slot) const;
int sampleGetNextFreeSlot() const;
bool sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName, bool tryExist = true);
void sampleFree(SoundDesc *sndDesc, bool noteAdLib = false, int index = -1);
// SoundBlaster
void blasterPlay(SoundDesc *sndDesc, int16 repCount,
int16 frequency, int16 fadeLength = 0);
void blasterStop(int16 fadeLength, SoundDesc *sndDesc = 0);
void blasterPlayComposition(int16 *composition, int16 freqVal,
SoundDesc *sndDescs = 0, int8 sndCount = kSoundsCount);
void blasterStopComposition();
char blasterPlayingSound() const;
void blasterSetRepeating(int32 repCount);
void blasterWaitEndPlay(bool interruptible = false, bool stopComp = true);
// PCSpeaker
void speakerOn(int16 frequency, int32 length = -1);
void speakerOff();
void speakerOnUpdate(uint32 millis);
// AdLib
bool adlibLoadADL(const char *fileName);
bool adlibLoadADL(byte *data, uint32 size, int index = -1);
bool adlibLoadMDY(const char *fileName);
bool adlibLoadTBR(const char *fileName);
void adlibUnload();
void adlibPlayTrack(const char *trackname);
void adlibPlayBgMusic();
void adlibPlay();
void adlibStop();
bool adlibIsPlaying() const;
int adlibGetIndex() const;
bool adlibGetRepeating() const;
void adlibSetRepeating(int32 repCount);
// Infogrames
bool infogramesLoadInstruments(const char *fileName);
bool infogramesLoadSong(const char *fileName);
void infogramesPlay();
void infogramesStop();
// Protracker
bool protrackerPlay(const char *fileName);
void protrackerStop();
// CD-ROM
void cdLoadLIC(const char *fname);
void cdUnloadLIC();
void cdPlayBgMusic();
void cdPlayMultMusic();
void cdPlay(const char *trackName);
void cdStop();
bool cdIsPlaying() const;
int32 cdGetTrackPos(const char *keyTrack = 0) const;
const char *cdGetCurrentTrack() const;
void cdTest(int trySubst, const char *label);
// Background Atmosphere
void bgPlay(const char *file, SoundType type);
void bgPlay(const char *base, const char *ext, SoundType type, int count);
void bgStop();
void bgSetPlayMode(BackgroundAtmosphere::PlayMode mode);
void bgShade();
void bgUnshade();
private:
GobEngine *_vm;
bool _hasAdLib;
SoundDesc _sounds[kSoundsCount];
PCSpeaker *_pcspeaker;
SoundBlaster *_blaster;
ADLPlayer *_adlPlayer;
MDYPlayer *_mdyPlayer;
Infogrames *_infogrames;
Protracker *_protracker;
CDROM *_cdrom;
BackgroundAtmosphere *_bgatmos;
};
} // End of namespace Gob
#endif // GOB_SOUND_SOUND_H