mirror of
https://github.com/libretro/scummvm.git
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390 lines
11 KiB
C++
390 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/util.h"
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#include "gui/widgets/tab.h"
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#include "gui/gui-manager.h"
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#include "gui/ThemeEval.h"
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namespace GUI {
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enum {
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kCmdLeft = 'LEFT',
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kCmdRight = 'RGHT'
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};
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static const int kTabTitleSpacing = 2 * 5;
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TabWidget::TabWidget(GuiObject *boss, int x, int y, int w, int h)
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: Widget(boss, x, y, w, h), _bodyBackgroundType(GUI::ThemeEngine::kDialogBackgroundDefault) {
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init();
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}
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TabWidget::TabWidget(GuiObject *boss, const String &name)
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: Widget(boss, name), _bodyBackgroundType(GUI::ThemeEngine::kDialogBackgroundDefault) {
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init();
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}
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void TabWidget::init() {
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setFlags(WIDGET_ENABLED);
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_type = kTabWidget;
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_activeTab = -1;
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_firstVisibleTab = 0;
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_lastVisibleTab = 0;
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_navButtonsVisible = false;
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_minTabWidth = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Width");
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_tabHeight = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Height");
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_titleVPad = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Padding.Top");
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_bodyTP = g_gui.xmlEval()->getVar("Globals.TabWidget.Body.Padding.Top");
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_bodyBP = g_gui.xmlEval()->getVar("Globals.TabWidget.Body.Padding.Bottom");
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_bodyLP = g_gui.xmlEval()->getVar("Globals.TabWidget.Body.Padding.Left");
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_bodyRP = g_gui.xmlEval()->getVar("Globals.TabWidget.Body.Padding.Right");
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_butRP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButtonPadding.Right", 0);
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_butTP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Padding.Top", 0);
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_butW = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Width", 10);
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_butH = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Height", 10);
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int x = _w - _butRP - _butW * 2 - 2;
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int y = _butTP - _tabHeight;
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_navLeft = new ButtonWidget(this, x, y, _butW, _butH, "<", 0, kCmdLeft);
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_navRight = new ButtonWidget(this, x + _butW + 2, y, _butW, _butH, ">", 0, kCmdRight);
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}
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TabWidget::~TabWidget() {
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// If widgets were added or removed in the current tab, without tabs
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// having been switched using setActiveTab() afterward, then the
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// firstWidget in the _tabs list for the active tab may not be up to
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// date. So update it now.
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if (_activeTab != -1)
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_tabs[_activeTab].firstWidget = _firstWidget;
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_firstWidget = 0;
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for (uint i = 0; i < _tabs.size(); ++i) {
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delete _tabs[i].firstWidget;
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_tabs[i].firstWidget = 0;
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}
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_tabs.clear();
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delete _navRight;
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}
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int16 TabWidget::getChildY() const {
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// NOTE: if you change that, make sure to do the same
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// changes in the ThemeLayoutTabWidget (gui/ThemeLayout.cpp)
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return getAbsY() + _tabHeight;
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}
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uint16 TabWidget::getHeight() const {
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// NOTE: if you change that, make sure to do the same
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// changes in the ThemeLayoutTabWidget (gui/ThemeLayout.cpp)
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// NOTE: this height is used for clipping, so it *includes*
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// tabs, because it starts from getAbsY(), not getChildY()
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return _h + _tabHeight;
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}
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int TabWidget::addTab(const String &title) {
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// Add a new tab page
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Tab newTab;
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newTab.title = title;
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newTab.firstWidget = 0;
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// Determine the new tab width
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int newWidth = g_gui.getStringWidth(title) + kTabTitleSpacing;
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if (newWidth < _minTabWidth)
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newWidth = _minTabWidth;
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newTab._tabWidth = newWidth;
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_tabs.push_back(newTab);
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int numTabs = _tabs.size();
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// Activate the new tab
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setActiveTab(numTabs - 1);
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return _activeTab;
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}
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void TabWidget::removeTab(int tabID) {
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assert(0 <= tabID && tabID < (int)_tabs.size());
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// Deactivate the tab if it's currently the active one
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if (tabID == _activeTab) {
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_tabs[tabID].firstWidget = _firstWidget;
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releaseFocus();
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_firstWidget = 0;
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}
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// Dispose the widgets in that tab and then the tab itself
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delete _tabs[tabID].firstWidget;
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_tabs.remove_at(tabID);
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// Adjust _firstVisibleTab if necessary
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if (_firstVisibleTab >= (int)_tabs.size()) {
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_firstVisibleTab = MAX(0, (int)_tabs.size() - 1);
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}
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// The active tab was removed, so select a new active one (if any remains)
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if (tabID == _activeTab) {
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_activeTab = -1;
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if (tabID >= (int)_tabs.size())
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tabID = _tabs.size() - 1;
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if (tabID >= 0)
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setActiveTab(tabID);
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}
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// Finally trigger a redraw
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_boss->draw();
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}
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void TabWidget::setActiveTab(int tabID) {
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assert(0 <= tabID && tabID < (int)_tabs.size());
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if (_activeTab != tabID) {
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// Exchange the widget lists, and switch to the new tab
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if (_activeTab != -1) {
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_tabs[_activeTab].firstWidget = _firstWidget;
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releaseFocus();
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}
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_activeTab = tabID;
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_firstWidget = _tabs[tabID].firstWidget;
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// Also ensure the tab is visible in the tab bar
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if (_firstVisibleTab > tabID)
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setFirstVisible(tabID, true);
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while (_lastVisibleTab < tabID)
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setFirstVisible(_firstVisibleTab + 1, false);
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_boss->draw();
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}
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}
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void TabWidget::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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Widget::handleCommand(sender, cmd, data);
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switch (cmd) {
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case kCmdLeft:
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if (_firstVisibleTab > 0) {
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setFirstVisible(_firstVisibleTab - 1);
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}
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break;
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case kCmdRight:
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if (_lastVisibleTab + 1 < (int)_tabs.size()) {
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setFirstVisible(_firstVisibleTab + 1, false);
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}
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break;
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}
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}
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void TabWidget::handleMouseDown(int x, int y, int button, int clickCount) {
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assert(y < _tabHeight);
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if (x < 0)
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return;
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// Determine which tab was clicked
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int tabID;
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for (tabID = _firstVisibleTab; tabID <= _lastVisibleTab; ++tabID) {
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x -= _tabs[tabID]._tabWidth;
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if (x < 0)
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break;
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}
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// If a tab was clicked, switch to that pane
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if (tabID <= _lastVisibleTab)
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setActiveTab(tabID);
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}
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bool TabWidget::handleKeyDown(Common::KeyState state) {
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if (state.hasFlags(Common::KBD_SHIFT) && state.keycode == Common::KEYCODE_TAB)
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adjustTabs(kTabBackwards);
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else if (state.keycode == Common::KEYCODE_TAB)
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adjustTabs(kTabForwards);
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return Widget::handleKeyDown(state);
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}
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void TabWidget::adjustTabs(int value) {
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// Determine which tab is next
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int tabID = _activeTab + value;
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if (tabID >= (int)_tabs.size())
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tabID = 0;
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else if (tabID < 0)
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tabID = ((int)_tabs.size() - 1);
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setActiveTab(tabID);
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}
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int TabWidget::getFirstVisible() const {
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return _firstVisibleTab;
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}
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void TabWidget::setFirstVisible(int tabID, bool adjustIfRoom) {
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assert(0 <= tabID && tabID < (int)_tabs.size());
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_firstVisibleTab = tabID;
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computeLastVisibleTab(adjustIfRoom);
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_boss->draw(); // TODO: Necessary?
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}
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void TabWidget::reflowLayout() {
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Widget::reflowLayout();
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// NOTE: if you change that, make sure to do the same
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// changes in the ThemeLayoutTabWidget (gui/ThemeLayout.cpp)
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_tabHeight = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Height");
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_minTabWidth = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Width");
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_titleVPad = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Padding.Top");
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_butRP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.PaddingRight", 0);
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_butTP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Padding.Top", 0);
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_butW = g_gui.xmlEval()->getVar("GlobalsTabWidget.NavButton.Width", 10);
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_butH = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Height", 10);
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// If widgets were added or removed in the current tab, without tabs
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// having been switched using setActiveTab() afterward, then the
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// firstWidget in the _tabs list for the active tab may not be up to
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// date. So update it now.
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if (_activeTab != -1)
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_tabs[_activeTab].firstWidget = _firstWidget;
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for (uint i = 0; i < _tabs.size(); ++i) {
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Widget *w = _tabs[i].firstWidget;
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while (w) {
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w->reflowLayout();
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w = w->next();
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}
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}
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for (uint i = 0; i < _tabs.size(); ++i) {
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// Determine the new tab width
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int newWidth = g_gui.getStringWidth(_tabs[i].title) + kTabTitleSpacing;
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if (newWidth < _minTabWidth)
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newWidth = _minTabWidth;
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_tabs[i]._tabWidth = newWidth;
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}
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// See how many tabs fit on screen.
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// We do this in a loop, because it will change if we need to
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// add left/right scroll buttons, if we scroll left to use free
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// space on the right, or a combination of those.
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_navButtonsVisible = _firstVisibleTab > 0;
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do {
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computeLastVisibleTab(true);
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if (_firstVisibleTab > 0 || _lastVisibleTab + 1 < (int)_tabs.size()) {
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if (!_navButtonsVisible)
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_navButtonsVisible = true;
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else
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break;
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} else {
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if (_navButtonsVisible)
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_navButtonsVisible = false;
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else
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break;
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}
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} while (true);
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int x = _w - _butRP - _butW * 2 - 2;
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int y = _butTP - _tabHeight;
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_navLeft->resize(x, y, _butW, _butH);
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_navRight->resize(x + _butW + 2, y, _butW, _butH);
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}
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void TabWidget::drawWidget() {
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Common::Array<Common::String> tabs;
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Common::Array<int> widths;
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for (int i = _firstVisibleTab; i <= _lastVisibleTab; ++i) {
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tabs.push_back(_tabs[i].title);
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widths.push_back(_tabs[i]._tabWidth);
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}
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g_gui.theme()->drawDialogBackgroundClip(Common::Rect(_x + _bodyLP, _y + _bodyTP, _x+_w-_bodyRP, _y+_h-_bodyBP+_tabHeight), getBossClipRect(), _bodyBackgroundType);
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g_gui.theme()->drawTabClip(Common::Rect(_x, _y, _x+_w, _y+_h), getBossClipRect(), _tabHeight, widths, tabs, _activeTab - _firstVisibleTab, 0, _titleVPad);
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}
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void TabWidget::draw() {
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Widget::draw();
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if (_navButtonsVisible) {
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_navLeft->draw();
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_navRight->draw();
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}
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}
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bool TabWidget::containsWidget(Widget *w) const {
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if (w == _navLeft || w == _navRight || _navLeft->containsWidget(w) || _navRight->containsWidget(w))
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return true;
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return containsWidgetInChain(_firstWidget, w);
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}
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Widget *TabWidget::findWidget(int x, int y) {
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if (y < _tabHeight) {
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if (_navButtonsVisible) {
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if (y >= _butTP && y < _butTP + _butH) {
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if (x >= _w - _butRP - _butW * 2 - 2 && x < _w - _butRP - _butW - 2)
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return _navLeft;
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if (x >= _w - _butRP - _butW && x < _w - _butRP)
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return _navRight;
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}
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}
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// Click was in the tab area
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return this;
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} else {
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// Iterate over all child widgets and find the one which was clicked
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return Widget::findWidgetInChain(_firstWidget, x, y - _tabHeight);
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}
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}
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void TabWidget::computeLastVisibleTab(bool adjustFirstIfRoom) {
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int availableWidth = _w;
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if (_navButtonsVisible)
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availableWidth -= 2 + _butW * 2;
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_lastVisibleTab = _tabs.size() - 1;
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for (int i = _firstVisibleTab; i < (int)_tabs.size(); ++i) {
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if (_tabs[i]._tabWidth > availableWidth) {
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if (i > _firstVisibleTab)
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_lastVisibleTab = i - 1;
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else
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_lastVisibleTab = _firstVisibleTab; // Always show 1
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break;
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}
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availableWidth -= _tabs[i]._tabWidth;
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}
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if (adjustFirstIfRoom) {
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// If possible, scroll to fit if there's unused space to the right
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while (_firstVisibleTab > 0 && _tabs[_firstVisibleTab-1]._tabWidth <= availableWidth) {
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availableWidth -= _tabs[_firstVisibleTab-1]._tabWidth;
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_firstVisibleTab--;
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}
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}
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}
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} // End of namespace GUI
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