scummvm/engines/gob
Sven Hesse af7c96cff1 GOB: Urban: Fix saving/loading in the Secret Room screen
For some reason, the original engine saves the console sprite to
disk instead of reconstructing it after loading the actual save...

Invalidates the Urban Runner saves again. Should be the last time,
though.

svn-id: r55384
2011-01-21 19:15:43 +00:00
..
demos GOB: Add the property switchColorMode 2011-01-16 16:29:19 +00:00
save GOB: Urban: Fix saving/loading in the Secret Room screen 2011-01-21 19:15:43 +00:00
sound COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
console.cpp DEBUG: Let GUI::Debugger::preEnter and postEnter (un)pause the engine 2010-12-07 18:54:21 +00:00
console.h GOB: Minor Correction in Debug Console Header. 2010-12-31 11:00:50 +00:00
dataio.cpp GOB: Fix byte *getFile() for loose files 2010-12-07 23:55:27 +00:00
dataio.h GOB: Add listArchives debug console command 2010-10-31 20:51:35 +00:00
detection_tables.h GOB: un-ban and fix a somehow corrupted version of Fascination 2010-10-24 20:20:48 +00:00
detection.cpp AdvancedDetector: Add new parameter directoryGlobs. 2010-06-15 10:59:23 +00:00
draw_bargon.cpp Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
draw_fascin.cpp GOB: Add back 3 empty lines used by DrMcCoy 2010-12-01 21:08:47 +00:00
draw_playtoons.cpp GOB: little clean-up 2010-12-01 20:17:31 +00:00
draw_v1.cpp GOB: Remove the now useless helper.h 2010-10-15 13:55:18 +00:00
draw_v2.cpp GOB: Adding a proper shade method 2011-01-16 22:29:49 +00:00
draw.cpp GOB: Urban: Fix missing visuals at Cemetary/Lab 2011-01-20 10:20:57 +00:00
draw.h GOB: Urban: Fix missing visuals at Cemetary/Lab 2011-01-20 10:20:57 +00:00
expression.cpp Gob - Follow cppcheck advices 2010-08-15 23:37:56 +00:00
expression.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
game.cpp GOB: Add a workaround for Inca2 2011-01-18 11:51:45 +00:00
game.h Playtoons uses a variable space that exceeds 32767 bytes. Changing a few variables to unsigned makes the construction mode not crash anymore (though it now hangs in a loop) 2009-08-24 22:37:09 +00:00
global.cpp Playtoons - implement some functions related to hotspot texts 2009-09-29 22:43:30 +00:00
global.h GOB: Change all drawing to use class Surface 2010-09-30 13:02:16 +00:00
gob.cpp GOB: Give Inca2 its own SaveLoad class 2011-01-18 11:53:21 +00:00
gob.h GOB: Add setTrueColor() 2011-01-16 16:28:47 +00:00
goblin_v1.cpp GOB: Make Map::_wayPoints protected 2010-10-30 17:26:49 +00:00
goblin_v2.cpp GOB: Make some more map properties protected 2010-10-30 17:28:27 +00:00
goblin_v3.cpp Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
goblin_v4.cpp GOB: Make some more map properties protected 2010-10-30 17:28:27 +00:00
goblin.cpp GOB: Fix spelling 2010-11-01 15:36:31 +00:00
goblin.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
hotspots.cpp GOB: Change a warning() into a debugC() 2011-01-20 12:31:13 +00:00
hotspots.h Gob - Clean up: suppress blanks and tabs present at the end of line 2010-08-17 08:33:50 +00:00
init_fascin.cpp GOB: Clean up of Fascination code 2010-08-21 18:16:04 +00:00
init_v1.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v2.cpp - Reorder detection (floppy, CD, demos). 2010-03-06 22:40:55 +00:00
init_v3.cpp GOB: Fix text display in Gob3 Windows/ADI 2010-10-05 18:54:30 +00:00
init_v4.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init_v6.cpp Moved the decision whether subtitles should be displayed, so that the broken subtitles in The Last Dynasty aren't shown 2009-07-25 16:08:31 +00:00
init.cpp GOB: Clean up class DataIO 2010-10-31 20:07:14 +00:00
init.h GOB: Add an initGame() for Fascination. 2010-08-20 22:23:12 +00:00
inter_bargon.cpp GOB: Clean up class DataIO 2010-10-31 20:07:14 +00:00
inter_fascin.cpp GOB: Fix 2nd Hebrew protection screen in Fascination 2010-09-10 23:40:08 +00:00
inter_inca2.cpp GOB: Give Inca2 its own Inter class 2011-01-18 11:52:24 +00:00
inter_playtoons.cpp GOB: Add a sanity check in oPlaytoons_readData 2011-01-18 04:19:33 +00:00
inter_v1.cpp GOB: Increase debug level for a debug message 2011-01-18 07:02:42 +00:00
inter_v2.cpp GOB: Also ignore writing to kSaveModeIgnore files 2011-01-20 12:39:54 +00:00
inter_v3.cpp GOB: Add constants for different surfaces/sprites 2010-08-08 00:35:18 +00:00
inter_v4.cpp GOB: Fix Woodruff object videos 2011-01-18 07:03:42 +00:00
inter_v5.cpp GOB: Fix copypasta mistake 2011-01-21 14:15:00 +00:00
inter_v6.cpp GOB: Implement looping live videos 2011-01-20 18:17:39 +00:00
inter.cpp GOB: Make the variable stack endianness-independent 2011-01-17 13:37:14 +00:00
inter.h GOB: Give Inca2 its own Inter class 2011-01-18 11:52:24 +00:00
map_v1.cpp COMMON: Split common/stream.h into several headers 2010-11-19 17:03:07 +00:00
map_v2.cpp GOB: Fix a map cleanup regression 2010-11-01 20:47:38 +00:00
map.cpp GOB: Make Map::getItem()/setItem() nonvirtual 2010-10-30 17:28:54 +00:00
map.h GOB: Make Map::getItem()/setItem() nonvirtual 2010-10-30 17:28:54 +00:00
module.mk GOB: Remove the now useless SaveConverter_v6 2011-01-21 13:29:51 +00:00
mult_v1.cpp GOB: Change all drawing to use class Surface 2010-09-30 13:02:16 +00:00
mult_v2.cpp GOB: Try to also open VMD files in Gob3 Win 2010-10-05 21:22:30 +00:00
mult.cpp GOB: Adapt the remaining bits to the new VideoPlayer interface 2010-08-08 00:55:27 +00:00
mult.h GOB: Change all drawing to use class Surface 2010-09-30 13:02:16 +00:00
palanim.cpp JANITORIAL: Removed most punctuation at end of warning() and error() 2010-09-18 10:55:16 +00:00
palanim.h Fix to remove a tab character from the GPL header 2008-01-05 12:45:14 +00:00
resources.cpp GOB: Fix Urban Runner hotspot texts 2011-01-18 06:30:47 +00:00
resources.h ENGINES: Do not use MemoryReadStream where (Seekable)ReadStream suffices; avoid using 'using' 2010-11-18 16:38:03 +00:00
scenery_v1.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery_v2.cpp Restructured sound code 2008-05-08 00:47:23 +00:00
scenery.cpp GOB: Use Surface::blit() in VideoPlayer::copyFrame() 2011-01-20 05:19:41 +00:00
scenery.h Changed anim/static PieceDesc loading, to allow for more sanity checks. 2008-05-26 15:29:12 +00:00
script.cpp GOB: Clean up class DataIO 2010-10-31 20:07:14 +00:00
script.h GOB: Clean up class DataIO 2010-10-31 20:07:14 +00:00
surface.cpp GOB: Adding a proper shade method 2011-01-16 22:29:49 +00:00
surface.h GOB: Adding a proper shade method 2011-01-16 22:29:49 +00:00
totfile.cpp GOB: Clean up class DataIO 2010-10-31 20:07:14 +00:00
totfile.h Fixing problems with the texts table in TOT files when the order of the texts and resources tables are switched in the TOT file 2010-02-25 15:22:26 +00:00
util.cpp GOB: Implement "live" (non-blocking) videos 2011-01-19 18:57:43 +00:00
util.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
variables.cpp GOB: Add some sanity checks 2011-01-18 10:42:26 +00:00
variables.h GOB: Make the variable stack endianness-independent 2011-01-17 13:37:14 +00:00
video_v1.cpp GOB: Change all drawing to use class Surface 2010-09-30 13:02:16 +00:00
video_v2.cpp GOB: Change all drawing to use class Surface 2010-09-30 13:02:16 +00:00
video_v6.cpp GOB: Add chroma values linear interpolation in drawYUV 2011-01-18 00:56:48 +00:00
video.cpp GOB: Clean up class DataIO 2010-10-31 20:07:14 +00:00
video.h GOB: Remove unused old shade functions 2011-01-16 22:30:19 +00:00
videoplayer.cpp GOB: Implement looping live videos 2011-01-20 18:17:39 +00:00
videoplayer.h GOB: Implement looping live videos 2011-01-20 18:17:39 +00:00