mirror of
https://github.com/libretro/scummvm.git
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271758dbb8
svn-id: r38363
256 lines
6.1 KiB
XML
256 lines
6.1 KiB
XML
<?xml version="1.0" encoding="windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7,10"
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Name="lure"
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ProjectGUID="{1A1CA028-61B5-4A6C-A918-F5D8721AB1AC}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="lure_Debug"
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IntermediateDirectory="lure_Debug"
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ConfigurationType="4"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702"
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Optimization="0"
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InlineFunctionExpansion="0"
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AdditionalIncludeDirectories="../../;../../engines"
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PreprocessorDefinitions="WIN32;_DEBUG;USE_ZLIB;USE_MAD;USE_VORBIS"
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MinimalRebuild="TRUE"
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ExceptionHandling="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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BufferSecurityCheck="TRUE"
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EnableFunctionLevelLinking="TRUE"
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DisableLanguageExtensions="FALSE"
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ForceConformanceInForLoopScope="TRUE"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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WarnAsError="TRUE"
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SuppressStartupBanner="FALSE"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/lure.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="lure_Release"
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IntermediateDirectory="lure_Release"
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ConfigurationType="4"
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CharacterSet="2"
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WholeProgramOptimization="TRUE">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/wd4201 /wd4512 /wd4511 /wd4100 /wd4121 /wd4310 /wd4706 /wd4127 /wd4189 /wd4702"
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Optimization="3"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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FavorSizeOrSpeed="2"
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OmitFramePointers="TRUE"
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AdditionalIncludeDirectories="../../;../../engines"
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PreprocessorDefinitions="WIN32;NDEBUG;USE_ZLIB;USE_MAD;USE_VORBIS"
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StringPooling="TRUE"
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ExceptionHandling="TRUE"
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RuntimeLibrary="0"
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BufferSecurityCheck="FALSE"
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EnableFunctionLevelLinking="FALSE"
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DisableLanguageExtensions="FALSE"
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ForceConformanceInForLoopScope="TRUE"
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UsePrecompiledHeader="0"
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WarningLevel="4"
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WarnAsError="TRUE"
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DebugInformationFormat="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLibrarianTool"
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OutputFile="$(OutDir)/lure.lib"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<File
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RelativePath="..\..\engines\lure\animseq.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\animseq.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\debugger.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\debugger.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\decode.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\decode.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\detection.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\disk.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\disk.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\events.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\events.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\fights.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\fights.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\game.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\game.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\hotspots.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\hotspots.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\intro.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\intro.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\lure.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\lure.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\luredefs.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\memory.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\memory.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\menu.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\menu.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\palette.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\palette.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\res.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\res.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\res_struct.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\res_struct.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\room.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\room.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\screen.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\screen.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\scripts.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\scripts.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\sound.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\sound.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\strings.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\strings.h">
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</File>
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<File
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RelativePath="..\..\engines\lure\surface.cpp">
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</File>
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<File
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RelativePath="..\..\engines\lure\surface.h">
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</File>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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