scummvm/backends/keymapper/remap-dialog.h
Tarek Soliman d12f21b31d KEYMAPPER: Map non-key custom input events
This also makes the keymapper be in charge of keymapping logic
2012-03-02 20:48:50 -06:00

103 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef REMAP_DIALOG_H
#define REMAP_DIALOG_H
#include "common/scummsys.h"
#ifdef ENABLE_KEYMAPPER
#include "backends/keymapper/keymapper.h"
#include "gui/dialog.h"
namespace GUI {
class ButtonWidget;
class PopUpWidget;
class ScrollBarWidget;
class StaticTextWidget;
}
namespace Common {
class RemapDialog : public GUI::Dialog {
public:
RemapDialog();
virtual ~RemapDialog();
virtual void open();
virtual void close();
virtual void reflowLayout();
virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
virtual void handleKeyDown(Common::KeyState state);
virtual void handleKeyUp(Common::KeyState state);
virtual void handleMouseDown(int x, int y, int button, int clickCount);
virtual void handleTickle();
virtual void handleOtherEvent(Common::Event ev);
protected:
struct ActionWidgets {
GUI::StaticTextWidget *actionText;
GUI::ButtonWidget *keyButton;
GUI::ButtonWidget *clearButton;
};
struct ActionInfo {
Action *action;
bool inherited;
String description;
};
void loadKeymap();
void refreshKeymap();
void clearMapping(uint i);
void startRemapping(uint i);
void stopRemapping(bool force = false);
Keymapper *_keymapper;
Keymap** _keymapTable;
Array<ActionInfo> _currentActions;
int _topAction;
Rect _keymapArea;
GUI::StaticTextWidget *_kmPopUpDesc;
GUI::PopUpWidget *_kmPopUp;
//GUI::ContainerWidget *_container;
GUI::ScrollBarWidget *_scrollBar;
uint _rowCount;
Array<ActionWidgets> _keymapWidgets;
uint32 _remapTimeout;
static const uint32 kRemapTimeoutDelay = 3000;
bool _changes;
bool _topKeymapIsGui;
};
} // End of namespace Common
#endif // #ifdef ENABLE_KEYMAPPER
#endif // #ifndef REMAP_DIALOG_H