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https://github.com/libretro/scummvm.git
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d12f21b31d
This also makes the keymapper be in charge of keymapping logic
103 lines
2.6 KiB
C++
103 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef REMAP_DIALOG_H
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#define REMAP_DIALOG_H
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#include "common/scummsys.h"
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#ifdef ENABLE_KEYMAPPER
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#include "backends/keymapper/keymapper.h"
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#include "gui/dialog.h"
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namespace GUI {
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class ButtonWidget;
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class PopUpWidget;
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class ScrollBarWidget;
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class StaticTextWidget;
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}
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namespace Common {
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class RemapDialog : public GUI::Dialog {
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public:
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RemapDialog();
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virtual ~RemapDialog();
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virtual void open();
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virtual void close();
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virtual void reflowLayout();
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virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
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virtual void handleKeyDown(Common::KeyState state);
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virtual void handleKeyUp(Common::KeyState state);
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virtual void handleMouseDown(int x, int y, int button, int clickCount);
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virtual void handleTickle();
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virtual void handleOtherEvent(Common::Event ev);
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protected:
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struct ActionWidgets {
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GUI::StaticTextWidget *actionText;
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GUI::ButtonWidget *keyButton;
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GUI::ButtonWidget *clearButton;
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};
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struct ActionInfo {
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Action *action;
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bool inherited;
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String description;
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};
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void loadKeymap();
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void refreshKeymap();
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void clearMapping(uint i);
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void startRemapping(uint i);
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void stopRemapping(bool force = false);
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Keymapper *_keymapper;
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Keymap** _keymapTable;
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Array<ActionInfo> _currentActions;
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int _topAction;
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Rect _keymapArea;
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GUI::StaticTextWidget *_kmPopUpDesc;
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GUI::PopUpWidget *_kmPopUp;
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//GUI::ContainerWidget *_container;
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GUI::ScrollBarWidget *_scrollBar;
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uint _rowCount;
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Array<ActionWidgets> _keymapWidgets;
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uint32 _remapTimeout;
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static const uint32 kRemapTimeoutDelay = 3000;
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bool _changes;
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bool _topKeymapIsGui;
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};
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} // End of namespace Common
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#endif // #ifdef ENABLE_KEYMAPPER
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#endif // #ifndef REMAP_DIALOG_H
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