mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-16 14:50:17 +00:00
608 lines
13 KiB
C++
608 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/func.h"
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#include "common/system.h"
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#include "common/timer.h"
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#include "common/util.h"
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#include "engines/advancedDetector.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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#include "dreamweb/sound.h"
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#include "dreamweb/dreamweb.h"
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namespace DreamWeb {
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DreamWebEngine::DreamWebEngine(OSystem *syst, const DreamWebGameDescription *gameDesc) :
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Engine(syst), _gameDescription(gameDesc), _rnd("dreamweb"),
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_exText(kNumExTexts),
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_setDesc(kNumSetTexts), _blockDesc(kNumBlockTexts),
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_roomDesc(kNumRoomTexts), _freeDesc(kNumFreeTexts),
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_personText(kNumPersonTexts) {
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_vSyncInterrupt = false;
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_console = 0;
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_sound = 0;
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DebugMan.addDebugChannel(kDebugAnimation, "Animation", "Animation Debug Flag");
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DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Track Save/Load Function");
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_speed = 1;
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_turbo = false;
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_oldMouseState = 0;
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_datafilePrefix = "DREAMWEB.";
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_speechDirName = "SPEECH";
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// ES and FR CD release use a different data file prefix
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// and speech directory naming.
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if (isCD()) {
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switch(getLanguage()) {
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case Common::ES_ESP:
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_datafilePrefix = "DREAMWSP.";
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_speechDirName = "SPANISH";
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break;
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case Common::FR_FRA:
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_datafilePrefix = "DREAMWFR.";
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_speechDirName = "FRENCH";
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break;
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default:
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// Nothing to do
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break;
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}
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}
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_openChangeSize = kInventx+(4*kItempicsize);
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_quitRequested = false;
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_speechLoaded = false;
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_backdropBlocks = 0;
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_reelList = 0;
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_oldSubject._type = 0;
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_oldSubject._index = 0;
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// misc variables
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_speechCount = 0;
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_charShift = 0;
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_kerning = 0;
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_brightPalette = false;
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_roomLoaded = 0;
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_didZoom = 0;
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_lineSpacing = 10;
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_textAddressX = 13;
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_textAddressY = 182;
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_textLen = 0;
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_lastXPos = 0;
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_itemFrame = 0;
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_withObject = 0;
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_withType = 0;
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_lookCounter = 0;
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_command = 0;
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_commandType = 0;
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_objectType = 0;
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_getBack = 0;
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_invOpen = 0;
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_mainMode = 0;
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_pickUp = 0;
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_lastInvPos = 0;
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_examAgain = 0;
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_newTextLine = 0;
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_openedOb = 0;
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_openedType = 0;
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_mapAdX = 0;
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_mapAdY = 0;
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_mapOffsetX = 104;
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_mapOffsetY = 38;
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_mapXStart = 0;
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_mapYStart = 0;
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_mapXSize = 0;
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_mapYSize = 0;
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_haveDoneObs = 0;
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_manIsOffScreen = 0;
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_facing = 0;
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_leaveDirection = 0;
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_turnToFace = 0;
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_turnDirection = 0;
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_mainTimer = 0;
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_introCount = 0;
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_currentKey = 0;
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_timerCount = 0;
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_mapX = 0;
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_mapY = 0;
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_ryanX = 0;
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_ryanY = 0;
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_lastFlag = 0;
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_destPos = 0;
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_realLocation = 0;
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_roomNum = 0;
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_nowInNewRoom = 0;
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_resetManXY = 0;
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_newLocation = 0xFF;
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_autoLocation = 0xFF;
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_mouseX = 0;
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_mouseY = 0;
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_mouseButton = 0;
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_oldButton = 0;
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_oldX = 0;
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_oldY = 0;
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_oldPointerX = 0;
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_oldPointerY = 0;
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_delHereX = 0;
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_delHereY = 0;
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_pointerXS = 32;
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_pointerYS = 32;
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_delXS = 0;
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_delYS = 0;
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_pointerFrame = 0;
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_pointerPower = 0;
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_pointerMode = 0;
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_pointerSpeed = 0;
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_pointerCount = 0;
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_inMapArea = 0;
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_talkMode = 0;
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_talkPos = 0;
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_character = 0;
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_watchDump = 0;
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_logoNum = 0;
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_oldLogoNum = 0;
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_pressed = 0;
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_pressPointer = 0;
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_graphicPress = 0;
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_pressCount = 0;
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_lightCount = 0;
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_folderPage = 0;
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_diaryPage = 0;
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_menuCount = 0;
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_symbolTopX = 0;
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_symbolTopNum = 0;
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_symbolTopDir = 0;
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_symbolBotX = 0;
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_symbolBotNum = 0;
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_symbolBotDir = 0;
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_walkAndExam = 0;
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_walkExamType = 0;
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_walkExamNum = 0;
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_cursLocX = 0;
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_cursLocY = 0;
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_curPos = 0;
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_monAdX = 0;
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_monAdY = 0;
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_timeCount = 0;
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_needToDumpTimed = 0;
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_loadingOrSave = 0;
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_saveLoadPage = 0;
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_currentSlot = 0;
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_cursorPos = 0;
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_colorPos = 0;
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_fadeDirection = 0;
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_numToFade = 0;
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_fadeCount = 0;
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_addToGreen = 0;
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_addToRed = 0;
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_addToBlue = 0;
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_lastSoundReel = 0;
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_lastHardKey = Common::KEYCODE_INVALID;
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_bufferIn = 0;
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_bufferOut = 0;
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_blinkFrame = 23;
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_blinkCount = 0;
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_reAssesChanges = 0;
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_pointersPath = 0;
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_mansPath = 0;
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_pointerFirstPath = 0;
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_finalDest = 0;
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_destination = 0;
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_lineStartX = 0;
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_lineStartY = 0;
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_lineEndX = 0;
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_lineEndY = 0;
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_linePointer = 0;
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_lineDirection = 0;
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_lineLength = 0;
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_subtitles = 0;
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_foreignRelease = 0;
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_wonGame = 0;
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_hasSpeech = 0;
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_roomsSample = 0;
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_copyProtection = 0;
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for (uint i = 0; i < 128; i++)
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memset(&_setDat[i], 0, sizeof(SetObject));
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for (uint i = 0; i < 80; i++)
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memset(&_freeDat[i], 0, sizeof(DynObject));
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for (uint i = 0; i < kNumExObjects; i++)
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memset(&_exData[i], 0, sizeof(DynObject));
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memset(&_vars, 0, sizeof(GameVars));
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for (uint i = 0; i < 96; i++)
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memset(&_backdropFlags[i], 0, sizeof(BackdropMapFlag));
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for (uint i = 0; i < kNumReelRoutines+1; i++)
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memset(&_reelRoutines[i], 0, sizeof(ReelRoutine));
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_personData = 0;
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for (uint i = 0; i < 16; i++)
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memset(&_openInvList[i], 0, sizeof(ObjectRef));
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for (uint i = 0; i < 30; i++)
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memset(&_ryanInvList[i], 0, sizeof(ObjectRef));
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for (uint i = 0; i < 11*10; i++)
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memset(&_mapFlags[i], 0, sizeof(MapFlag));
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for (uint i = 0; i < kNumChanges; i++)
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memset(&_listOfChanges[i], 0, sizeof(Change));
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_currentCharset = 0;
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for (uint i = 0; i < 36; i++)
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memset(&_pathData[i], 0, sizeof(RoomPaths));
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}
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DreamWebEngine::~DreamWebEngine() {
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DebugMan.clearAllDebugChannels();
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delete _console;
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delete _sound;
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}
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static void vSyncInterrupt(void *refCon) {
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DreamWebEngine *vm = (DreamWebEngine *)refCon;
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if (!vm->isPaused()) {
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vm->setVSyncInterrupt(true);
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}
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}
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void DreamWebEngine::setVSyncInterrupt(bool flag) {
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_vSyncInterrupt = flag;
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}
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void DreamWebEngine::waitForVSync() {
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processEvents();
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if (!_turbo) {
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while (!_vSyncInterrupt) {
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_system->delayMillis(10);
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}
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setVSyncInterrupt(false);
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}
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doShake();
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doFade();
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_system->updateScreen();
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}
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void DreamWebEngine::quit() {
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_quitRequested = true;
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_lastHardKey = Common::KEYCODE_ESCAPE;
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}
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void DreamWebEngine::processEvents() {
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if (_eventMan->shouldQuit()) {
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quit();
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return;
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}
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_sound->soundHandler();
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Common::Event event;
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int softKey;
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while (_eventMan->pollEvent(event)) {
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switch(event.type) {
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case Common::EVENT_RTL:
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quit();
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break;
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case Common::EVENT_KEYDOWN:
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if (event.kbd.flags & Common::KBD_CTRL) {
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switch (event.kbd.keycode) {
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case Common::KEYCODE_d:
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_console->attach();
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_console->onFrame();
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break;
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case Common::KEYCODE_f:
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setSpeed(_speed != 20? 20: 1);
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break;
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case Common::KEYCODE_g:
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_turbo = !_turbo;
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break;
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case Common::KEYCODE_c: //skip statue puzzle
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_symbolBotNum = 3;
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_symbolTopNum = 5;
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break;
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default:
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break;
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}
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return; //do not pass ctrl + key to the engine
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}
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// Some parts of the code uses the hardware key
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// code directly.
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switch (event.kbd.keycode) {
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case Common::KEYCODE_ESCAPE:
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_lastHardKey = Common::KEYCODE_ESCAPE;
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break;
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case Common::KEYCODE_SPACE:
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_lastHardKey = Common::KEYCODE_SPACE;
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break;
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default:
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_lastHardKey = Common::KEYCODE_INVALID;
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break;
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}
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// The rest of the keys are converted to ASCII. This
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// is fairly restrictive, and eventually we may want
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// to let through more keys. I think this is mostly to
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// keep weird glyphs out of savegame names.
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softKey = 0;
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debug(1, "DreamWebEngine::processEvents() KeyDown keycode:%d ascii:0x%02x", event.kbd.keycode, event.kbd.ascii);
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if ((event.kbd.ascii >= 'a' && event.kbd.ascii <= 'z') ||
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(event.kbd.ascii >= 'A' && event.kbd.ascii <= 'Z')) {
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softKey = event.kbd.ascii & ~0x20; // (& ~0x20) forces ascii codes for a-z to map to A-Z
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} else if (event.kbd.ascii == '-' ||
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event.kbd.ascii == ' ' ||
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(event.kbd.ascii >= '0' && event.kbd.ascii <= '9')) {
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softKey = event.kbd.ascii;
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} else if (event.kbd.keycode >= Common::KEYCODE_KP0 && event.kbd.keycode <= Common::KEYCODE_KP9) {
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softKey = event.kbd.keycode - Common::KEYCODE_KP0 + '0';
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} else if (event.kbd.keycode == Common::KEYCODE_KP_MINUS) {
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softKey = '-';
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} else if (event.kbd.keycode == Common::KEYCODE_BACKSPACE ||
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event.kbd.keycode == Common::KEYCODE_DELETE) {
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softKey = 8;
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} else if (event.kbd.keycode == Common::KEYCODE_RETURN
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|| event.kbd.keycode == Common::KEYCODE_KP_ENTER) {
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softKey = 13;
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}
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if (softKey)
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keyPressed(softKey);
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break;
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default:
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break;
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}
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}
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}
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Common::Error DreamWebEngine::run() {
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syncSoundSettings();
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_console = new DreamWebConsole(this);
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_sound = new DreamWebSound(this);
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ConfMan.registerDefault("originalsaveload", "false");
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ConfMan.registerDefault("bright_palette", true);
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_hasSpeech = Common::File::exists(_speechDirName + "/r01c0000.raw") && !ConfMan.getBool("speech_mute");
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_brightPalette = ConfMan.getBool("bright_palette");
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_copyProtection = ConfMan.getBool("copy_protection");
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_timer->installTimerProc(vSyncInterrupt, 1000000 / 70, this, "dreamwebVSync");
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dreamweb();
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dreamwebFinalize();
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_quitRequested = false;
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_timer->removeTimerProc(vSyncInterrupt);
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return Common::kNoError;
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}
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void DreamWebEngine::setSpeed(uint speed) {
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debug(0, "setting speed %u", speed);
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_speed = speed;
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_timer->removeTimerProc(vSyncInterrupt);
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_timer->installTimerProc(vSyncInterrupt, 1000000 / 70 / speed, this, "dreamwebVSync");
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}
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Common::String DreamWebEngine::getSavegameFilename(int slot) const {
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// TODO: Are saves from all versions of Dreamweb compatible with each other?
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// Then we can can consider keeping the filenames as DREAMWEB.Dnn.
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// Otherwise, this must be changed to be target dependent.
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//Common::String filename = _targetName + Common::String::format(".d%02d", savegameId);
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Common::String filename = Common::String::format("DREAMWEB.D%02d", slot);
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return filename;
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}
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void DreamWebEngine::keyPressed(uint16 ascii) {
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debug(2, "key pressed = %04x", ascii);
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uint16 in = (_bufferIn + 1) % ARRAYSIZE(_keyBuffer);
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uint16 out = _bufferOut;
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if (in == out) {
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warning("keyboard buffer is full");
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return;
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}
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_bufferIn = in;
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_keyBuffer[in] = ascii;
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}
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void DreamWebEngine::getPalette(uint8 *data, uint start, uint count) {
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_system->getPaletteManager()->grabPalette(data, start, count);
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while (count--)
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*data++ >>= 2;
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}
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void DreamWebEngine::setPalette(const uint8 *data, uint start, uint count) {
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assert(start + count <= 256);
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uint8 fixed[3*256];
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for (uint i = 0; i < count * 3; ++i) {
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fixed[i] = data[i] << 2;
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}
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_system->getPaletteManager()->setPalette(fixed, start, count);
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}
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void DreamWebEngine::blit(const uint8 *src, int pitch, int x, int y, int w, int h) {
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if (y + h > (int)kScreenheight)
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h = kScreenheight - y;
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if (x + w > (int)kScreenwidth)
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w = kScreenwidth - x;
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if (h <= 0 || w <= 0)
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return;
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_system->copyRectToScreen(src, pitch, x, y, w, h);
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}
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void DreamWebEngine::printUnderMonitor() {
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uint8 *dst = workspace() + kScreenwidth * 43 + 76;
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Graphics::Surface *s = _system->lockScreen();
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if (!s)
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error("lockScreen failed");
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for (uint y = 0; y < 104; ++y) {
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uint8 *src = (uint8 *)s->getBasePtr(76, 43 + 8 + y);
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for (uint x = 0; x < 170; ++x) {
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if (*src < 231)
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*dst++ = *src++;
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else {
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++dst; ++src;
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}
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}
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dst += kScreenwidth - 170;
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}
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_system->unlockScreen();
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}
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void DreamWebEngine::cls() {
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_system->fillScreen(0);
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}
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uint8 DreamWebEngine::modifyChar(uint8 c) const {
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if (c < 128)
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return c;
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switch(getLanguage()) {
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case Common::DE_DEU:
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switch(c) {
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case 129:
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return 'Z' + 3;
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case 132:
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return 'Z' + 1;
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case 142:
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return 'Z' + 4;
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case 154:
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return 'Z' + 6;
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case 225:
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return 'A' - 1;
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case 153:
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return 'Z' + 5;
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case 148:
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return 'Z' + 2;
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default:
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return c;
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}
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case Common::ES_ESP:
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switch(c) {
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case 160:
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return 'Z' + 1;
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case 130:
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return 'Z' + 2;
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case 161:
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return 'Z' + 3;
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case 162:
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return 'Z' + 4;
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case 163:
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return 'Z' + 5;
|
|
case 164:
|
|
return 'Z' + 6;
|
|
case 165:
|
|
return ',' - 1;
|
|
case 168:
|
|
return 'A' - 1;
|
|
case 173:
|
|
return 'A' - 4;
|
|
case 129:
|
|
return 'A' - 5;
|
|
default:
|
|
return c;
|
|
}
|
|
case Common::FR_FRA:
|
|
case Common::IT_ITA:
|
|
switch(c) {
|
|
case 133:
|
|
return 'Z' + 1;
|
|
case 130:
|
|
return 'Z' + 2;
|
|
case 138:
|
|
return 'Z' + 3;
|
|
case 136:
|
|
return 'Z' + 4;
|
|
case 140:
|
|
return 'Z' + 5;
|
|
case 135:
|
|
return 'Z' + 6;
|
|
case 149:
|
|
return ',' - 1;
|
|
case 131:
|
|
return ',' - 2;
|
|
case 141:
|
|
return ',' - 3;
|
|
case 139:
|
|
return ',' - 4;
|
|
case 151:
|
|
return 'A' - 1;
|
|
case 147:
|
|
return 'A' - 3;
|
|
case 150:
|
|
return 'A' - 4;
|
|
default:
|
|
return c;
|
|
}
|
|
default:
|
|
return c;
|
|
}
|
|
}
|
|
|
|
Common::String DreamWebEngine::modifyFileName(const char *name) {
|
|
Common::String fileName(name);
|
|
|
|
// Sanity check
|
|
if (!fileName.hasPrefix("DREAMWEB."))
|
|
return fileName;
|
|
|
|
// Make sure we use the correct file name as it differs depending on the game variant
|
|
fileName = _datafilePrefix;
|
|
fileName += name + 9;
|
|
return fileName;
|
|
}
|
|
|
|
bool DreamWebEngine::hasSpeech() {
|
|
return isCD() && _hasSpeech;
|
|
}
|
|
|
|
} // End of namespace DreamWeb
|