mirror of
https://github.com/libretro/scummvm.git
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f0456d67a8
svn-id: r39788
81 lines
2.0 KiB
C++
81 lines
2.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef CRUISE_SOUND_H
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#define CRUISE_SOUND_H
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#include "sound/mididrv.h"
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#include "sound/midiparser.h"
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#include "sound/mixer.h"
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#include "common/serializer.h"
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namespace Cruise {
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class MusicPlayer {
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private:
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byte _channelVolume[16];
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int _fadeVolume;
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char _musicName[33];
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bool _isPlaying;
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bool _songPlayed;
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bool _looping;
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byte _masterVolume;
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byte *_songPointer;
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int _songSize;
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void patchMidi(uint32 adr, const byte *data, int size);
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byte *loadInstrument(const char *name, int i);
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public:
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MusicPlayer();
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~MusicPlayer();
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void setVolume(int volume);
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int getVolume() { return _masterVolume; }
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void stop();
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void pause();
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void resume();
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// Common public access methods
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void doSync(Common::Serializer &s);
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void loadSong(const char *name);
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void startSong();
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void stopSong();
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void removeSong();
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void fadeSong();
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bool songLoaded() const { return _songPointer != NULL; }
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bool songPlayed() const { return _songPlayed; }
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bool isPlaying() const { return _isPlaying; }
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void setPlaying(bool playing) { _isPlaying = playing; }
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void setLoop(bool loop) { _looping = loop; }
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};
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} // End of namespace Cruise
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#endif
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