mirror of
https://github.com/libretro/scummvm.git
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f058edf860
svn-id: r27767
147 lines
3.8 KiB
C++
147 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SOUND_MODS_PAULA_H
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#define SOUND_MODS_PAULA_H
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#include "sound/audiostream.h"
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#include "common/frac.h"
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#include "common/mutex.h"
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namespace Audio {
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/**
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* Emulation of the "Paula" Amiga music chip
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* The interrupt frequency specifies the number of mixed wavesamples between
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* calls of the interrupt method
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*/
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class Paula : public AudioStream {
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public:
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static const int NUM_VOICES = 4;
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Paula(bool stereo = false, int rate = 44100, int interruptFreq = 0);
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~Paula();
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bool playing() const { return _playing; }
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void setInterruptFreq(int freq) { _curInt = _intFreq = freq; }
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void clearVoice(byte voice);
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void clearVoices() { for (int i = 0; i < NUM_VOICES; ++i) clearVoice(i); }
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void startPlay(void) { _playing = true; }
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void stopPlay(void) { _playing = false; }
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void pausePlay(bool pause) { _playing = !pause; }
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// AudioStream API
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int readBuffer(int16 *buffer, const int numSamples);
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bool isStereo() const { return _stereo; }
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bool endOfData() const { return _end; }
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int getRate() const { return _rate; }
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protected:
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struct Channel {
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const int8 *data;
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const int8 *dataRepeat;
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uint32 length;
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uint32 lengthRepeat;
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int16 period;
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byte volume;
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frac_t offset;
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byte panning; // For stereo mixing: 0 = far left, 255 = far right
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};
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bool _end;
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Common::Mutex _mutex;
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virtual void interrupt(void) = 0;
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void startPaula() {
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_playing = true;
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_end = false;
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}
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void stopPaula() {
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_playing = false;
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_end = true;
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}
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void setChannelPanning(byte channel, byte panning) {
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assert(channel < NUM_VOICES);
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_voice[channel].panning = panning;
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}
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void setChannelPeriod(byte channel, int16 period) {
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assert(channel < NUM_VOICES);
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_voice[channel].period = period;
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}
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void setChannelVolume(byte channel, byte volume) {
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assert(channel < NUM_VOICES);
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_voice[channel].volume = volume;
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}
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void setChannelData(uint8 channel, const int8 *data, const int8 *dataRepeat, uint32 length, uint32 lengthRepeat, int32 offset = 0) {
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assert(channel < NUM_VOICES);
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// For now, we only support 32k samples, as we use 16bit fixed point arithmetics.
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// If this ever turns out to be a problem, we can still enhance this code.
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assert(0 <= offset && offset < 32768);
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assert(length < 32768);
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assert(lengthRepeat < 32768);
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Channel &ch = _voice[channel];
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ch.data = data;
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ch.dataRepeat = dataRepeat;
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ch.length = length;
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ch.lengthRepeat = lengthRepeat;
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ch.offset = intToFrac(offset);
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}
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void setChannelOffset(byte channel, frac_t offset) {
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assert(channel < NUM_VOICES);
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assert(0 <= offset);
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_voice[channel].offset = offset;
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}
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frac_t getChannelOffset(byte channel) {
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assert(channel < NUM_VOICES);
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return _voice[channel].offset;
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}
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private:
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Channel _voice[NUM_VOICES];
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const bool _stereo;
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const int _rate;
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int _intFreq;
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int _curInt;
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bool _playing;
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template<bool stereo>
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int readBufferIntern(int16 *buffer, const int numSamples);
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};
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} // End of namespace Audio
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#endif
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