scummvm/sound/mods/paula.h

147 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SOUND_MODS_PAULA_H
#define SOUND_MODS_PAULA_H
#include "sound/audiostream.h"
#include "common/frac.h"
#include "common/mutex.h"
namespace Audio {
/**
* Emulation of the "Paula" Amiga music chip
* The interrupt frequency specifies the number of mixed wavesamples between
* calls of the interrupt method
*/
class Paula : public AudioStream {
public:
static const int NUM_VOICES = 4;
Paula(bool stereo = false, int rate = 44100, int interruptFreq = 0);
~Paula();
bool playing() const { return _playing; }
void setInterruptFreq(int freq) { _curInt = _intFreq = freq; }
void clearVoice(byte voice);
void clearVoices() { for (int i = 0; i < NUM_VOICES; ++i) clearVoice(i); }
void startPlay(void) { _playing = true; }
void stopPlay(void) { _playing = false; }
void pausePlay(bool pause) { _playing = !pause; }
// AudioStream API
int readBuffer(int16 *buffer, const int numSamples);
bool isStereo() const { return _stereo; }
bool endOfData() const { return _end; }
int getRate() const { return _rate; }
protected:
struct Channel {
const int8 *data;
const int8 *dataRepeat;
uint32 length;
uint32 lengthRepeat;
int16 period;
byte volume;
frac_t offset;
byte panning; // For stereo mixing: 0 = far left, 255 = far right
};
bool _end;
Common::Mutex _mutex;
virtual void interrupt(void) = 0;
void startPaula() {
_playing = true;
_end = false;
}
void stopPaula() {
_playing = false;
_end = true;
}
void setChannelPanning(byte channel, byte panning) {
assert(channel < NUM_VOICES);
_voice[channel].panning = panning;
}
void setChannelPeriod(byte channel, int16 period) {
assert(channel < NUM_VOICES);
_voice[channel].period = period;
}
void setChannelVolume(byte channel, byte volume) {
assert(channel < NUM_VOICES);
_voice[channel].volume = volume;
}
void setChannelData(uint8 channel, const int8 *data, const int8 *dataRepeat, uint32 length, uint32 lengthRepeat, int32 offset = 0) {
assert(channel < NUM_VOICES);
// For now, we only support 32k samples, as we use 16bit fixed point arithmetics.
// If this ever turns out to be a problem, we can still enhance this code.
assert(0 <= offset && offset < 32768);
assert(length < 32768);
assert(lengthRepeat < 32768);
Channel &ch = _voice[channel];
ch.data = data;
ch.dataRepeat = dataRepeat;
ch.length = length;
ch.lengthRepeat = lengthRepeat;
ch.offset = intToFrac(offset);
}
void setChannelOffset(byte channel, frac_t offset) {
assert(channel < NUM_VOICES);
assert(0 <= offset);
_voice[channel].offset = offset;
}
frac_t getChannelOffset(byte channel) {
assert(channel < NUM_VOICES);
return _voice[channel].offset;
}
private:
Channel _voice[NUM_VOICES];
const bool _stereo;
const int _rate;
int _intFreq;
int _curInt;
bool _playing;
template<bool stereo>
int readBufferIntern(int16 *buffer, const int numSamples);
};
} // End of namespace Audio
#endif