Eugene Sandulenko f71295ab6d Revert "SWORD25: Commit of in-progress MoviePlayer code"
This reverts commit cb95db7cc04a5a3d14f408835cd371e0a0abd4ed.

svn-id: r53296
2010-10-12 23:21:28 +00:00

75 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/fmv/oggtheora/oggstate.h"
// -----------------------------------------------------------------------------
BS_OggState::BS_OggState()
{
ogg_sync_init(&m_SyncState);
}
// -----------------------------------------------------------------------------
BS_OggState::~BS_OggState()
{
ogg_sync_clear(&m_SyncState);
}
// -----------------------------------------------------------------------------
int BS_OggState::SyncPageout(ogg_page * OggPage)
{
return ogg_sync_pageout(&m_SyncState, OggPage);
}
// -----------------------------------------------------------------------------
char * BS_OggState::SyncBuffer(long Size)
{
return ogg_sync_buffer(&m_SyncState, Size);
}
// -----------------------------------------------------------------------------
int BS_OggState::SyncWrote(long Bytes)
{
return ogg_sync_wrote(&m_SyncState, Bytes);
}