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https://github.com/libretro/scummvm.git
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922510df7e
This reverses the stereo channels for all sfx streams, meant for hardware devices which expect an inverse order. Use it for the Wii and Gamecube port since it's reversed since day one :P svn-id: r52357
557 lines
14 KiB
C++
557 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/util.h"
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#include "common/system.h"
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#include "sound/mixer_intern.h"
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#include "sound/rate.h"
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#include "sound/audiostream.h"
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#include "sound/timestamp.h"
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namespace Audio {
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#pragma mark -
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#pragma mark --- Channel classes ---
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#pragma mark -
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/**
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* Channel used by the default Mixer implementation.
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*/
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class Channel {
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public:
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Channel(Mixer *mixer, Mixer::SoundType type, AudioStream *stream, DisposeAfterUse::Flag autofreeStream, bool reverseStereo, int id, bool permanent);
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~Channel();
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/**
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* Mixes the channel's samples into the given buffer.
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*
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* @param data buffer where to mix the data
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* @param len number of sample *pairs*. So a value of
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* 10 means that the buffer contains twice 10 sample, each
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* 16 bits, for a total of 40 bytes.
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*/
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void mix(int16 *data, uint len);
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/**
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* Queries whether the channel is still playing or not.
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*/
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bool isFinished() const { return _stream->endOfStream(); }
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/**
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* Queries whether the channel is a permanent channel.
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* A permanent channel is not affected by a Mixer::stopAll
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* call.
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*/
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bool isPermanent() const { return _permanent; }
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/**
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* Returns the id of the channel.
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*/
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int getId() const { return _id; }
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/**
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* Pauses or unpaused the channel in a recursive fashion.
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*
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* @param paused true, when the channel should be paused.
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* false when it should be unpaused.
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*/
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void pause(bool paused);
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/**
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* Queries whether the channel is currently paused.
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*/
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bool isPaused() const { return (_pauseLevel != 0); }
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/**
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* Sets the channel's own volume.
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*
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* @param volume new volume
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*/
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void setVolume(const byte volume);
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/**
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* Sets the channel's balance setting.
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*
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* @param balance new balance
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*/
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void setBalance(const int8 balance);
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/**
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* Notifies the channel that the global sound type
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* volume settings changed.
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*/
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void notifyGlobalVolChange() { updateChannelVolumes(); }
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/**
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* Queries how long the channel has been playing.
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*/
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Timestamp getElapsedTime();
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/**
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* Queries the channel's sound type.
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*/
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Mixer::SoundType getType() const { return _type; }
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/**
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* Sets the channel's sound handle.
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*
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* @param handle new handle
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*/
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void setHandle(const SoundHandle handle) { _handle = handle; }
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/**
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* Queries the channel's sound handle.
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*/
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SoundHandle getHandle() const { return _handle; }
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private:
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const Mixer::SoundType _type;
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SoundHandle _handle;
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bool _permanent;
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int _pauseLevel;
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int _id;
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byte _volume;
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int8 _balance;
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void updateChannelVolumes();
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st_volume_t _volL, _volR;
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Mixer *_mixer;
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uint32 _samplesConsumed;
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uint32 _samplesDecoded;
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uint32 _mixerTimeStamp;
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uint32 _pauseStartTime;
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uint32 _pauseTime;
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DisposeAfterUse::Flag _autofreeStream;
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RateConverter *_converter;
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AudioStream *_stream;
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};
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#pragma mark -
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#pragma mark --- Mixer ---
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#pragma mark -
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MixerImpl::MixerImpl(OSystem *system, uint sampleRate)
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: _syst(system), _sampleRate(sampleRate), _mixerReady(false), _handleSeed(0) {
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assert(sampleRate > 0);
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int i;
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for (i = 0; i < ARRAYSIZE(_volumeForSoundType); i++)
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_volumeForSoundType[i] = kMaxMixerVolume;
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for (i = 0; i != NUM_CHANNELS; i++)
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_channels[i] = 0;
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}
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MixerImpl::~MixerImpl() {
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for (int i = 0; i != NUM_CHANNELS; i++)
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delete _channels[i];
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}
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void MixerImpl::setReady(bool ready) {
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_mixerReady = ready;
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}
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uint MixerImpl::getOutputRate() const {
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return _sampleRate;
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}
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void MixerImpl::insertChannel(SoundHandle *handle, Channel *chan) {
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int index = -1;
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for (int i = 0; i != NUM_CHANNELS; i++) {
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if (_channels[i] == 0) {
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index = i;
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break;
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}
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}
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if (index == -1) {
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warning("MixerImpl::out of mixer slots");
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delete chan;
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return;
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}
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_channels[index] = chan;
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SoundHandle chanHandle;
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chanHandle._val = index + (_handleSeed * NUM_CHANNELS);
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chan->setHandle(chanHandle);
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_handleSeed++;
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if (handle)
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*handle = chanHandle;
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}
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void MixerImpl::playStream(
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SoundType type,
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SoundHandle *handle,
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AudioStream *stream,
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int id, byte volume, int8 balance,
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DisposeAfterUse::Flag autofreeStream,
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bool permanent,
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bool reverseStereo) {
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Common::StackLock lock(_mutex);
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if (stream == 0) {
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warning("stream is 0");
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return;
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}
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assert(_mixerReady);
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// Prevent duplicate sounds
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if (id != -1) {
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for (int i = 0; i != NUM_CHANNELS; i++)
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if (_channels[i] != 0 && _channels[i]->getId() == id) {
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// Delete the stream if were asked to auto-dispose it.
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// Note: This could cause trouble if the client code does not
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// yet expect the stream to be gone. The primary example to
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// keep in mind here is QueuingAudioStream.
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// Thus, as a quick rule of thumb, you should never, ever,
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// try to play QueuingAudioStreams with a sound id.
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if (autofreeStream == DisposeAfterUse::YES)
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delete stream;
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return;
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}
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}
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#ifdef AUDIO_REVERSE_STEREO
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reverseStereo = !reverseStereo;
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#endif
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// Create the channel
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Channel *chan = new Channel(this, type, stream, autofreeStream, reverseStereo, id, permanent);
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chan->setVolume(volume);
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chan->setBalance(balance);
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insertChannel(handle, chan);
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}
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void MixerImpl::mixCallback(byte *samples, uint len) {
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assert(samples);
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Common::StackLock lock(_mutex);
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int16 *buf = (int16 *)samples;
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len >>= 2;
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// Since the mixer callback has been called, the mixer must be ready...
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_mixerReady = true;
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// zero the buf
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memset(buf, 0, 2 * len * sizeof(int16));
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// mix all channels
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for (int i = 0; i != NUM_CHANNELS; i++)
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if (_channels[i]) {
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if (_channels[i]->isFinished()) {
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delete _channels[i];
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_channels[i] = 0;
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} else if (!_channels[i]->isPaused())
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_channels[i]->mix(buf, len);
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}
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}
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void MixerImpl::stopAll() {
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Common::StackLock lock(_mutex);
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for (int i = 0; i != NUM_CHANNELS; i++) {
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if (_channels[i] != 0 && !_channels[i]->isPermanent()) {
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delete _channels[i];
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_channels[i] = 0;
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}
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}
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}
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void MixerImpl::stopID(int id) {
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Common::StackLock lock(_mutex);
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for (int i = 0; i != NUM_CHANNELS; i++) {
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if (_channels[i] != 0 && _channels[i]->getId() == id) {
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delete _channels[i];
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_channels[i] = 0;
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}
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}
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}
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void MixerImpl::stopHandle(SoundHandle handle) {
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Common::StackLock lock(_mutex);
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// Simply ignore stop requests for handles of sounds that already terminated
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const int index = handle._val % NUM_CHANNELS;
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if (!_channels[index] || _channels[index]->getHandle()._val != handle._val)
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return;
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delete _channels[index];
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_channels[index] = 0;
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}
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void MixerImpl::setChannelVolume(SoundHandle handle, byte volume) {
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Common::StackLock lock(_mutex);
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const int index = handle._val % NUM_CHANNELS;
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if (!_channels[index] || _channels[index]->getHandle()._val != handle._val)
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return;
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_channels[index]->setVolume(volume);
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}
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void MixerImpl::setChannelBalance(SoundHandle handle, int8 balance) {
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Common::StackLock lock(_mutex);
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const int index = handle._val % NUM_CHANNELS;
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if (!_channels[index] || _channels[index]->getHandle()._val != handle._val)
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return;
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_channels[index]->setBalance(balance);
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}
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uint32 MixerImpl::getSoundElapsedTime(SoundHandle handle) {
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return getElapsedTime(handle).msecs();
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}
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Timestamp MixerImpl::getElapsedTime(SoundHandle handle) {
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Common::StackLock lock(_mutex);
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const int index = handle._val % NUM_CHANNELS;
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if (!_channels[index] || _channels[index]->getHandle()._val != handle._val)
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return Timestamp(0, _sampleRate);
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return _channels[index]->getElapsedTime();
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}
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void MixerImpl::pauseAll(bool paused) {
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Common::StackLock lock(_mutex);
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for (int i = 0; i != NUM_CHANNELS; i++) {
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if (_channels[i] != 0) {
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_channels[i]->pause(paused);
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}
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}
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}
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void MixerImpl::pauseID(int id, bool paused) {
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Common::StackLock lock(_mutex);
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for (int i = 0; i != NUM_CHANNELS; i++) {
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if (_channels[i] != 0 && _channels[i]->getId() == id) {
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_channels[i]->pause(paused);
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return;
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}
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}
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}
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void MixerImpl::pauseHandle(SoundHandle handle, bool paused) {
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Common::StackLock lock(_mutex);
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// Simply ignore (un)pause requests for sounds that already terminated
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const int index = handle._val % NUM_CHANNELS;
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if (!_channels[index] || _channels[index]->getHandle()._val != handle._val)
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return;
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_channels[index]->pause(paused);
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}
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bool MixerImpl::isSoundIDActive(int id) {
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Common::StackLock lock(_mutex);
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for (int i = 0; i != NUM_CHANNELS; i++)
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if (_channels[i] && _channels[i]->getId() == id)
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return true;
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return false;
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}
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int MixerImpl::getSoundID(SoundHandle handle) {
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Common::StackLock lock(_mutex);
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const int index = handle._val % NUM_CHANNELS;
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if (_channels[index] && _channels[index]->getHandle()._val == handle._val)
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return _channels[index]->getId();
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return 0;
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}
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bool MixerImpl::isSoundHandleActive(SoundHandle handle) {
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Common::StackLock lock(_mutex);
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const int index = handle._val % NUM_CHANNELS;
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return _channels[index] && _channels[index]->getHandle()._val == handle._val;
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}
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bool MixerImpl::hasActiveChannelOfType(SoundType type) {
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Common::StackLock lock(_mutex);
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for (int i = 0; i != NUM_CHANNELS; i++)
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if (_channels[i] && _channels[i]->getType() == type)
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return true;
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return false;
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}
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void MixerImpl::setVolumeForSoundType(SoundType type, int volume) {
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assert(0 <= type && type < ARRAYSIZE(_volumeForSoundType));
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// Check range
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if (volume > kMaxMixerVolume)
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volume = kMaxMixerVolume;
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else if (volume < 0)
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volume = 0;
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// TODO: Maybe we should do logarithmic (not linear) volume
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// scaling? See also Player_V2::setMasterVolume
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Common::StackLock lock(_mutex);
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_volumeForSoundType[type] = volume;
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for (int i = 0; i != NUM_CHANNELS; ++i) {
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if (_channels[i] && _channels[i]->getType() == type)
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_channels[i]->notifyGlobalVolChange();
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}
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}
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int MixerImpl::getVolumeForSoundType(SoundType type) const {
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assert(0 <= type && type < ARRAYSIZE(_volumeForSoundType));
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return _volumeForSoundType[type];
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}
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#pragma mark -
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#pragma mark --- Channel implementations ---
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#pragma mark -
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Channel::Channel(Mixer *mixer, Mixer::SoundType type, AudioStream *stream,
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DisposeAfterUse::Flag autofreeStream, bool reverseStereo, int id, bool permanent)
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: _type(type), _mixer(mixer), _id(id), _permanent(permanent), _volume(Mixer::kMaxChannelVolume),
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_balance(0), _pauseLevel(0), _samplesConsumed(0), _samplesDecoded(0), _mixerTimeStamp(0),
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_pauseStartTime(0), _pauseTime(0), _autofreeStream(autofreeStream), _converter(0),
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_stream(stream) {
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assert(mixer);
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assert(stream);
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// Get a rate converter instance
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_converter = makeRateConverter(_stream->getRate(), mixer->getOutputRate(), _stream->isStereo(), reverseStereo);
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}
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Channel::~Channel() {
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delete _converter;
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if (_autofreeStream == DisposeAfterUse::YES)
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delete _stream;
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}
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void Channel::setVolume(const byte volume) {
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_volume = volume;
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updateChannelVolumes();
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}
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void Channel::setBalance(const int8 balance) {
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_balance = balance;
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updateChannelVolumes();
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}
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void Channel::updateChannelVolumes() {
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// From the channel balance/volume and the global volume, we compute
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// the effective volume for the left and right channel. Note the
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// slightly odd divisor: the 255 reflects the fact that the maximal
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// value for _volume is 255, while the 127 is there because the
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// balance value ranges from -127 to 127. The mixer (music/sound)
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// volume is in the range 0 - kMaxMixerVolume.
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// Hence, the vol_l/vol_r values will be in that range, too
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int vol = _mixer->getVolumeForSoundType(_type) * _volume;
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if (_balance == 0) {
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_volL = vol / Mixer::kMaxChannelVolume;
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_volR = vol / Mixer::kMaxChannelVolume;
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} else if (_balance < 0) {
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_volL = vol / Mixer::kMaxChannelVolume;
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_volR = ((127 + _balance) * vol) / (Mixer::kMaxChannelVolume * 127);
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} else {
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_volL = ((127 - _balance) * vol) / (Mixer::kMaxChannelVolume * 127);
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_volR = vol / Mixer::kMaxChannelVolume;
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}
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}
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void Channel::pause(bool paused) {
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//assert((paused && _pauseLevel >= 0) || (!paused && _pauseLevel));
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if (paused) {
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_pauseLevel++;
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if (_pauseLevel == 1)
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_pauseStartTime = g_system->getMillis();
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} else if (_pauseLevel > 0) {
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_pauseLevel--;
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if (!_pauseLevel) {
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_pauseTime = (g_system->getMillis() - _pauseStartTime);
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_pauseStartTime = 0;
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}
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}
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}
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Timestamp Channel::getElapsedTime() {
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const uint32 rate = _mixer->getOutputRate();
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uint32 delta = 0;
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Audio::Timestamp ts(0, rate);
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if (_mixerTimeStamp == 0)
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return ts;
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if (isPaused())
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delta = _pauseStartTime - _mixerTimeStamp;
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else
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delta = g_system->getMillis() - _mixerTimeStamp - _pauseTime;
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// Convert the number of samples into a time duration.
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ts = ts.addFrames(_samplesConsumed);
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ts = ts.addMsecs(delta);
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// In theory it would seem like a good idea to limit the approximation
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// so that it never exceeds the theoretical upper bound set by
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// _samplesDecoded. Meanwhile, back in the real world, doing so makes
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// the Broken Sword cutscenes noticeably jerkier. I guess the mixer
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// isn't invoked at the regular intervals that I first imagined.
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return ts;
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}
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void Channel::mix(int16 *data, uint len) {
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assert(_stream);
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if (_stream->endOfData()) {
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// TODO: call drain method
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} else {
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assert(_converter);
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_samplesConsumed = _samplesDecoded;
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_mixerTimeStamp = g_system->getMillis();
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_pauseTime = 0;
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_samplesDecoded += _converter->flow(*_stream, data, len, _volL, _volR);
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}
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}
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} // End of namespace Audio
|