scummvm/doc/running.tex
Eugene Sandulenko 0525bf54d8 Move Emacs mode variables to bottom of each file and numerous other
formatting fixes. Thanks to Joachim.

svn-id: r22965
2006-06-07 00:08:02 +00:00

32 lines
1.1 KiB
TeX

\section{Running ScummVM}
Before you run the engine, you need to put the game's data files in a
directory. The filenames must not be in mixed case on *nix systems
(for example, these are valid names: "monkey2.000", "MONKEY2.000", while
this is a bad one: "Monkey2.000"). If you use a game with speech, the file
monster.sou must reside in the same directory as the data files.
Please note that by default, ScummVM will save games in the directory
it is executed from, so you should refrain from running it from more than
one location. Further information, including how to specify a specific save
directory to avoid this issue, are in section 6.0.
ScummVM can be launched directly by running the executable. In this case,
the built-in launcher will activate. From this, you can add games (click
'Add Game'), or launch games which have already been configured.
ScummVM can also be launched into a game directly using Command Line
arguments -- see the next section.
\input {running-options.tex}
\input {running-language.tex}
\input {running-graphics-filters.tex}
\input {running-hotkeys.tex}
%%% Local Variables:
%%% mode: latex
%%% TeX-master: "readme.tex"
%%% End: