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a4e85dab01
ScummVM engines are not built for synchronous screen locking (i.e. updateScreen() can't be really used for any sort of blocking updates otherwise performance suffers). Single buffering now means deliberate tearing as a speed optimization and triple buffering provides a tearingless picture with slight overhead. |
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atari | ||
default | ||
dinguxsdl | ||
ds | ||
gph | ||
maemosdl | ||
openpandora | ||
ps3sdl | ||
psp2sdl | ||
riscossdl | ||
samsungtvsdl | ||
sdl | ||
switchsdl |