Simon Delamarre
8bb49c1acf
GOB: fix cursor still visible in breakout game of some Adibou2 versions
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Only cursors drawn from scripts must be copied in _cursorSprites, not the ones loaded from executable.
This simplifies a lot of globals from the Draw object, that were needed only in the cursor-from-exec case.
Note: other GOB games are not impacted even if shared code from draw_v2.cpp, inter_v1.cpp is modified (_cursorHotspotsX and _doCursorPalettes are non-null only in Adibou 2).
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