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https://github.com/libretro/scummvm.git
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81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mtropolis/asset_factory.h"
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#include "mtropolis/assets.h"
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namespace MTropolis {
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AssetLoaderContext::AssetLoaderContext(size_t pStreamIndex) : streamIndex(pStreamIndex) {
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}
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template<typename TAsset, typename TAssetData>
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class AssetFactory {
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public:
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static Common::SharedPtr<Asset> createAsset(AssetLoaderContext &context, const Data::DataObject &dataObject);
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static SIAssetFactory *getInstance();
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private:
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static SIAssetFactory _instance;
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};
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template<typename TAsset, typename TAssetData>
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Common::SharedPtr<Asset> AssetFactory<TAsset, TAssetData>::createAsset(AssetLoaderContext &context, const Data::DataObject &dataObject) {
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Common::SharedPtr<TAsset> asset(new TAsset());
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if (!asset->load(context, static_cast<const TAssetData &>(dataObject)))
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asset.reset();
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return Common::SharedPtr<Asset>(asset);
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}
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template<typename TAsset, typename TAssetData>
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SIAssetFactory *AssetFactory<TAsset, TAssetData>::getInstance() {
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return &_instance;
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}
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template<typename TAsset, typename TAssetData>
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SIAssetFactory AssetFactory<TAsset, TAssetData>::_instance = {
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AssetFactory<TAsset, TAssetData>::createAsset
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};
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SIAssetFactory *getAssetFactoryForDataObjectType(const Data::DataObjectTypes::DataObjectType dataObjectType) {
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switch (dataObjectType) {
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case Data::DataObjectTypes::kColorTableAsset:
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return AssetFactory<ColorTableAsset, Data::ColorTableAsset>::getInstance();
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case Data::DataObjectTypes::kAudioAsset:
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return AssetFactory<AudioAsset, Data::AudioAsset>::getInstance();
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case Data::DataObjectTypes::kMovieAsset:
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return AssetFactory<MovieAsset, Data::MovieAsset>::getInstance();
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case Data::DataObjectTypes::kImageAsset:
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return AssetFactory<ImageAsset, Data::ImageAsset>::getInstance();
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case Data::DataObjectTypes::kMToonAsset:
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return AssetFactory<MToonAsset, Data::MToonAsset>::getInstance();
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case Data::DataObjectTypes::kTextAsset:
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return AssetFactory<TextAsset, Data::TextAsset>::getInstance();
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default:
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return nullptr;
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}
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}
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} // End of namespace MTropolis
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