scummvm/engine/imuse/imuse.cpp
2008-03-10 23:06:07 +00:00

372 lines
12 KiB
C++

/* Residual - Virtual machine to run LucasArts' 3D adventure games
* Copyright (C) 2003-2006 The ScummVM-Residual Team (www.scummvm.org)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#include "common/sys.h"
#include "common/platform.h"
#include "common/debug.h"
#include "common/timer.h"
#include "common/mutex.h"
#include "engine/engine.h"
#include "engine/savegame.h"
#include "mixer/mixer.h"
#include "mixer/audiostream.h"
#include "engine/imuse/imuse.h"
#include "engine/imuse/imuse_sndmgr.h"
Imuse *g_imuse = NULL;
extern uint16 imuseDestTable[];
extern ImuseTable grimStateMusicTable[];
extern ImuseTable grimSeqMusicTable[];
extern ImuseTable grimDemoStateMusicTable[];
extern ImuseTable grimDemoSeqMusicTable[];
void Imuse::timerHandler(void *refCon) {
Imuse *imuse = (Imuse *)refCon;
imuse->callback();
}
Imuse::Imuse(int fps) {
_pause = false;
_sound = new ImuseSndMgr();
assert(_sound);
_callbackFps = fps;
resetState();
for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
_track[l] = new Track;
assert(_track[l]);
_track[l]->trackId = l;
_track[l]->used = false;
strcpy(_track[l]->soundName, "");
}
vimaInit(imuseDestTable);
_stateMusicTable = grimStateMusicTable;
_seqMusicTable = grimSeqMusicTable;
g_timer->installTimerProc(timerHandler, 1000000 / _callbackFps, this);
}
Imuse::~Imuse() {
g_timer->removeTimerProc(timerHandler);
stopAllSounds();
for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
delete _track[l];
}
delete _sound;
}
void Imuse::resetState() {
_curMusicState = 0;
_curMusicSeq = 0;
memset(_attributes, 0, sizeof(_attributes));
}
void Imuse::restoreState(SaveGame *savedState) {
Common::StackLock lock(_mutex);
printf("Imuse::restoreState() started.\n");
savedState->beginSection('IMUS');
savedState->read(&_curMusicState, sizeof(int32));
savedState->read(&_curMusicSeq, sizeof(int32));
savedState->read(_attributes, sizeof(int32) * 185);
for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
Track *track = _track[l];
memset(track, 0, sizeof(Track));
track->trackId = l;
savedState->read(&track->pan, sizeof(int32));
savedState->read(&track->panFadeDest, sizeof(int32));
savedState->read(&track->panFadeDelay, sizeof(int32));
savedState->read(&track->panFadeUsed, sizeof(bool));
savedState->read(&track->vol, sizeof(int32));
savedState->read(&track->volFadeDest, sizeof(int32));
savedState->read(&track->volFadeDelay, sizeof(int32));
savedState->read(&track->volFadeUsed, sizeof(bool));
savedState->read(track->soundName, 32);
savedState->read(&track->used, sizeof(bool));
savedState->read(&track->toBeRemoved, sizeof(bool));
savedState->read(&track->priority, sizeof(int32));
savedState->read(&track->regionOffset, sizeof(int32));
savedState->read(&track->dataOffset, sizeof(int32));
savedState->read(&track->curRegion, sizeof(int32));
savedState->read(&track->curHookId, sizeof(int32));
savedState->read(&track->volGroupId, sizeof(int32));
savedState->read(&track->feedSize, sizeof(int32));
savedState->read(&track->mixerFlags, sizeof(int32));
if (!track->used)
continue;
if (track->toBeRemoved || track->curRegion == -1) {
track->used = false;
continue;
}
track->soundDesc = _sound->openSound(track->soundName, track->volGroupId);
if (!track->soundDesc) {
warning("Imuse::restoreState: Can't open sound so will not be resumed");
track->used = false;
continue;
}
int channels = _sound->getChannels(track->soundDesc);
int freq = _sound->getFreq(track->soundDesc);
track->mixerFlags = kFlag16Bits;
if (channels == 2)
track->mixerFlags |= kFlagStereo | kFlagReverseStereo;
track->stream = Audio::makeAppendableAudioStream(freq, makeMixerFlags(track->mixerFlags));
g_mixer->playInputStream(track->getType(), &track->handle, track->stream, -1, track->getVol(), track->getPan());
g_mixer->pauseHandle(track->handle, true);
}
savedState->endSection();
g_mixer->pauseAll(false);
printf("Imuse::restoreState() finished.\n");
}
void Imuse::saveState(SaveGame *savedState) {
Common::StackLock lock(_mutex);
printf("Imuse::saveState() started.\n");
savedState->beginSection('IMUS');
savedState->write(&_curMusicState, sizeof(int32));
savedState->write(&_curMusicSeq, sizeof(int32));
savedState->write(_attributes, sizeof(int32) * 185);
for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
Track *track = _track[l];
savedState->write(&track->pan, sizeof(int32));
savedState->write(&track->panFadeDest, sizeof(int32));
savedState->write(&track->panFadeDelay, sizeof(int32));
savedState->write(&track->panFadeUsed, sizeof(bool));
savedState->write(&track->vol, sizeof(int32));
savedState->write(&track->volFadeDest, sizeof(int32));
savedState->write(&track->volFadeDelay, sizeof(int32));
savedState->write(&track->volFadeUsed, sizeof(bool));
savedState->write(track->soundName, 32);
savedState->write(&track->used, sizeof(bool));
savedState->write(&track->toBeRemoved, sizeof(bool));
savedState->write(&track->priority, sizeof(int32));
savedState->write(&track->regionOffset, sizeof(int32));
savedState->write(&track->dataOffset, sizeof(int32));
savedState->write(&track->curRegion, sizeof(int32));
savedState->write(&track->curHookId, sizeof(int32));
savedState->write(&track->volGroupId, sizeof(int32));
savedState->write(&track->feedSize, sizeof(int32));
savedState->write(&track->mixerFlags, sizeof(int32));
}
savedState->endSection();
printf("Imuse::saveState() finished.\n");
}
int32 Imuse::makeMixerFlags(int32 flags) {
int32 mixerFlags = 0;
if (flags & kFlag16Bits)
mixerFlags |= Audio::Mixer::FLAG_16BITS;
if (flags & kFlagLittleEndian)
mixerFlags |= Audio::Mixer::FLAG_LITTLE_ENDIAN;
if (flags & kFlagStereo)
mixerFlags |= Audio::Mixer::FLAG_STEREO;
if (flags & kFlagReverseStereo)
mixerFlags |= Audio::Mixer::FLAG_REVERSE_STEREO;
return mixerFlags;
}
void Imuse::callback() {
Common::StackLock lock(_mutex);
for (int l = 0; l < MAX_IMUSE_TRACKS + MAX_IMUSE_FADETRACKS; l++) {
Track *track = _track[l];
if (track->used) {
// Ignore tracks which are about to finish. Also, if it did finish in the meantime,
// mark it as unused.
if (!track->stream) {
if (!g_mixer->isSoundHandleActive(track->handle))
memset(track, 0, sizeof(Track));
continue;
}
if (_pause)
return;
if (track->volFadeUsed) {
if (track->volFadeStep < 0) {
if (track->vol > track->volFadeDest) {
track->vol += track->volFadeStep;
//warning("fade: %d", track->vol);
if (track->vol < track->volFadeDest) {
track->vol = track->volFadeDest;
track->volFadeUsed = false;
}
if (track->vol == 0) {
// Fade out complete -> remove this track
flushTrack(track);
continue;
}
}
} else if (track->volFadeStep > 0) {
if (track->vol < track->volFadeDest) {
track->vol += track->volFadeStep;
//warning("fade: %d", track->vol);
if (track->vol > track->volFadeDest) {
track->vol = track->volFadeDest;
track->volFadeUsed = false;
}
}
}
}
if (track->panFadeUsed) {
if (track->panFadeStep < 0) {
if (track->pan > track->panFadeDest) {
track->pan += track->panFadeStep;
if (track->pan < track->panFadeDest) {
track->pan = track->panFadeDest;
track->panFadeUsed = false;
}
}
} else if (track->panFadeStep > 0) {
if (track->pan < track->panFadeDest) {
track->pan += track->panFadeStep;
if (track->pan > track->panFadeDest) {
track->pan = track->panFadeDest;
track->panFadeUsed = false;
}
}
}
}
assert(track->stream);
byte *data = NULL;
int32 result = 0;
if (track->curRegion == -1) {
switchToNextRegion(track);
if (!track->stream) // Seems we reached the end of the stream
continue;
}
int channels = _sound->getChannels(track->soundDesc);
int32 mixer_size = track->feedSize / _callbackFps;
if (track->stream->endOfData()) {
mixer_size *= 2;
}
if (channels == 1)
mixer_size &= ~1;
if (channels == 2)
mixer_size &= ~3;
if (mixer_size == 0)
continue;
do {
result = _sound->getDataFromRegion(track->soundDesc, track->curRegion, &data, track->regionOffset, mixer_size);
if (channels == 1) {
result &= ~1;
}
if (channels == 2) {
result &= ~3;
}
if (result > mixer_size)
result = mixer_size;
if (g_mixer->isReady()) {
track->stream->queueBuffer(data, result);
track->regionOffset += result;
} else
delete[] data;
if (_sound->isEndOfRegion(track->soundDesc, track->curRegion)) {
switchToNextRegion(track);
if (!track->stream)
break;
}
mixer_size -= result;
assert(mixer_size >= 0);
} while (mixer_size);
if (g_mixer->isReady()) {
g_mixer->setChannelVolume(track->handle, track->getVol());
g_mixer->setChannelBalance(track->handle, track->getPan());
}
}
}
}
void Imuse::switchToNextRegion(Track *track) {
assert(track);
if (track->trackId >= MAX_IMUSE_TRACKS) {
if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_ALL)
printf("Imuse::switchToNextRegion(): fadeTrack end: soundName:%s\n", track->soundName);
flushTrack(track);
return;
}
int numRegions = _sound->getNumRegions(track->soundDesc);
if (++track->curRegion == numRegions) {
if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_ALL)
printf("Imuse::switchToNextRegion(): end of tracks: soundName:%s\n", track->soundName);
flushTrack(track);
return;
}
ImuseSndMgr::SoundDesc *soundDesc = track->soundDesc;
int jumpId = _sound->getJumpIdByRegionAndHookId(soundDesc, track->curRegion, track->curHookId);
if (jumpId == -1)
jumpId = _sound->getJumpIdByRegionAndHookId(soundDesc, track->curRegion, 0);
if (jumpId != -1) {
if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_ALL)
printf("Imuse::switchToNextRegion(): JUMP: soundName:%s\n", track->soundName);
int region = _sound->getRegionIdByJumpId(soundDesc, jumpId);
assert(region != -1);
int sampleHookId = _sound->getJumpHookId(soundDesc, jumpId);
assert(sampleHookId != -1);
int fadeDelay = (60 * _sound->getJumpFade(soundDesc, jumpId)) / 1000;
if (fadeDelay) {
Track *fadeTrack = cloneToFadeOutTrack(track, fadeDelay);
if (fadeTrack) {
fadeTrack->dataOffset = _sound->getRegionOffset(fadeTrack->soundDesc, fadeTrack->curRegion);
fadeTrack->regionOffset = 0;
fadeTrack->curHookId = 0;
}
}
track->curRegion = region;
if (track->curHookId == sampleHookId)
track->curHookId = 0;
else
if (track->curHookId == 0x80)
track->curHookId = 0;
}
if (debugLevel == DEBUG_IMUSE || debugLevel == DEBUG_ALL)
printf("Imuse::switchToNextRegion(): REGION %d: soundName:%s\n", track->curRegion, track->soundName);
track->dataOffset = _sound->getRegionOffset(soundDesc, track->curRegion);
track->regionOffset = 0;
}