scummvm/engines/nancy/time.h
2021-12-26 18:48:43 +01:00

84 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef NANCY_TIME_H
#define NANCY_TIME_H
#include "common/scummsys.h"
namespace Nancy {
// A small utility struct to measure/accumulate time
struct Time {
public:
Time() { _milliseconds = 0; }
Time(const uint32 &t) { _milliseconds = t; }
Time(const Time &t) = default;
~Time() = default;
explicit operator uint32() const { return _milliseconds; }
Time &operator=(const Time &t) { if (this != &t) _milliseconds = t._milliseconds; return *this; }
Time &operator=(const uint32 &t) { _milliseconds = t; return *this; }
Time &operator+=(const Time &t) { _milliseconds += t._milliseconds; return *this; }
Time &operator+=(const uint32 &t) { _milliseconds+=t; return *this; }
Time &operator-=(const Time &t) { _milliseconds -= t._milliseconds; return *this; }
Time &operator-=(const uint32 &t) { _milliseconds-=t; return *this; }
friend Time operator+(Time l, const Time &r) { l += r; return l; }
friend Time operator+(Time l, const uint32 &r) { l += r; return l; }
friend Time operator+(const uint32 &l, Time r) { r += l; return r; }
friend Time operator-(Time l, const Time &r) { l -= r; return l; }
friend Time operator-(Time l, const uint32 &r) { l -= r; return l; }
friend Time operator-(const uint32 &l, Time r) { r -= l; return r; }
friend bool operator== (const Time &l, const Time &r) { return l._milliseconds == r._milliseconds; }
friend bool operator== (const Time &l, const uint32 &r) { return l._milliseconds == r; }
friend bool operator== (const uint32 &l, const Time &r) { return l == r._milliseconds; }
friend bool operator!= (const Time &l, const Time &r) { return l._milliseconds != r._milliseconds; }
friend bool operator!= (const Time &l, const uint32 &r) { return l._milliseconds != r; }
friend bool operator!= (const uint32 &l, const Time &r) { return l != r._milliseconds; }
friend bool operator< (const Time &l, const Time &r) { return l._milliseconds < r._milliseconds; }
friend bool operator< (const Time &l, const uint32 &r) { return l._milliseconds < r; }
friend bool operator< (const uint32 &l, const Time &r) { return l < r._milliseconds; }
friend bool operator> (const Time &l, const Time &r) { return r < l; }
friend bool operator> (const Time &l, const uint32 &r) { return r < l; }
friend bool operator> (const uint32 &l, const Time &r) { return r < l; }
friend bool operator<= (const Time &l, const Time &r) { return !(l > r); }
friend bool operator<= (const Time &l, const uint32 &r) { return !(l > r); }
friend bool operator<= (const uint32 &l, const Time &r) { return !(l > r); }
friend bool operator>= (const Time &l, const Time &r) { return !(l < r); }
friend bool operator>= (const Time &l, const uint32 &r) { return !(l < r); }
friend bool operator>= (const uint32 &l, const Time &r) { return !(l < r); }
uint16 getSeconds() { return (_milliseconds / 1000) % 60; }
uint16 getMinutes() { return (_milliseconds / 60000) % 60; }
uint16 getTotalHours() { return _milliseconds / 3600000; }
uint16 getHours() { return (_milliseconds / 3600000) % 24; } // Used for player time
uint16 getDays() { return _milliseconds / 86400000; } // up to 49.7 days
private:
uint32 _milliseconds;
};
} // End of namespace Nancy
#endif // NANCY_TIME_H