scummvm/engines/saga2/annoy.h
D G Turner e394071b98 SAGA2: Remove Several Chunks of Dead Code
This also removes several of the Undefined Macro GCC warnings emitted
when -Wundef is passed.
2022-03-20 13:06:22 +00:00

110 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_ANNOY_H
#define SAGA2_ANNOY_H
namespace Saga2 {
//-----------------------------------------------------------------------
// known annoying test sounds
#define TEST_OPEN 1
#define TEST_CLOSE 2
#define TEST_USE 3
#define TEST_THROW 4
/* ===================================================================== *
Imports
* ===================================================================== */
class Location;
/* ===================================================================== *
Prototypes
* ===================================================================== */
//-----------------------------------------------------------------------
// play routines
void playMusic(uint32 s);
void playSound(uint32 s);
void playSoundAt(uint32 s, Location playAt);
void playSoundAt(uint32 s, Point32 playAt);
void playVoice(uint32 s);
bool sayVoiceAt(uint32 s[], Location l);
bool sayVoiceAt(uint32 s[], Point32 l);
void playLoop(uint32 s);
void playLoopAt(uint32 s, Location l);
void playLoopAt(uint32 s, Point32 l);
void moveLoop(Point32 loc);
//-----------------------------------------------------------------------
// play routines for SAGA
void PlaySound(char IDstr[]);
void PlayVoice(char IDstr[]);
void PlayLoop(char IDstr[]);
void PlayMusic(char IDstr[]);
void PlayLongSound(char IDstr[]);
//-----------------------------------------------------------------------
// general maintainence
bool initAudio();
void startAudio();
void suspendAudio();
void resumeAudio();
void cleanupAudio();
void writeConfig();
void audioEventLoop();
bool stillDoingVoice(uint32 sampno);
bool stillDoingVoice(uint32 s[]);
//-----------------------------------------------------------------------
// environmental sounds
void audioEnvironmentUseSet(int16 audioSet, int32 auxID, Point32 relPos);
void audioEnvironmentCheck();
void audioEnvironmentSetAggression(bool onOff);
void audioEnvironmentSetDaytime(bool onOff);
void audioEnvironmentSuspend(bool onOff);
void audioEnvironmentSetWorld(int mapNum);
//-----------------------------------------------------------------------
// environmental music
void clearActiveFactions();
void useActiveFactions();
}
#endif //ANNOY_H