scummvm/engines/saga2/band.h
2021-12-26 18:48:43 +01:00

189 lines
4.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_BAND_H
#define SAGA2_BAND_H
namespace Saga2 {
class Actor;
class Band;
/* ===================================================================== *
Function prototypes
* ===================================================================== */
// Allocate a new band
Band *newBand();
Band *newBand(BandID id);
// Delete a previously allocated band
void deleteBand(Band *p);
// Get a band's ID given its address
BandID getBandID(Band *b);
// Get a band's address given its ID
Band *getBandAddress(BandID id);
// Initialize the band list
void initBands();
void saveBands(Common::OutSaveFile *outS);
void loadBands(Common::InSaveFile *in, int32 chunkSize);
// Cleanup the band list
void cleanupBands();
/* ===================================================================== *
BandList class
* ===================================================================== */
// Manages the memory used for the Band's. There will only be one
// global instantiation of this class
class BandList {
public:
enum {
kNumBands = 32
};
Band *_list[kNumBands];
// Constructor -- initial construction
BandList();
// Destructor
~BandList();
void read(Common::InSaveFile *in);
// Return the number of bytes necessary to archive this task list
// in a buffer
int32 archiveSize();
void write(Common::MemoryWriteStreamDynamic *out);
// Place a Band from the inactive list into the active
// list.
Band *newBand();
Band *newBand(BandID id);
void addBand(Band *band);
// Place a Band back into the inactive list.
void deleteBand(Band *p);
// Return the specified Band's ID
BandID getBandID(Band *b) {
for (int i = 0; i < kNumBands; i++)
if (_list[i] == b)
return i;
error("BandList::getBandID(): Unknown band");
}
// Return a pointer to a Band given a BandID
Band *getBandAddress(BandID id) {
assert(id >= 0 && id < kNumBands);
return _list[id];
}
};
/* ===================================================================== *
Band class
* ===================================================================== */
class Band {
enum {
kMaxBandMembers = 32
};
Actor *_leader;
int16 _memberCount;
Actor *_members[kMaxBandMembers];
public:
Band();
Band(Actor *l);
Band(Common::InSaveFile *in);
~Band() { deleteBand(this); }
// Return the number of bytes needed to archive this object in a
// buffer
int32 archiveSize();
void write(Common::MemoryWriteStreamDynamic *out);
Actor *getLeader() {
return _leader;
}
bool add(Actor *newMember) {
if (_memberCount < ARRAYSIZE(_members)) {
_members[_memberCount++] = newMember;
return true;
} else
return false;
}
void remove(Actor *member) {
int i;
for (i = 0; i < _memberCount; i++) {
if (_members[i] == member) {
_memberCount--;
for (; i < _memberCount; i++)
_members[i] = _members[i + 1];
break;
}
}
}
void remove(int index) {
assert(index < _memberCount);
int i;
_memberCount--;
for (i = index; i < _memberCount; i++)
_members[i] = _members[i + 1];
}
int size() {
return _memberCount;
}
Actor *const &operator [](int index) {
return _members[index];
}
};
} // end of namespace Saga2
#endif