scummvm/engines/saga2/mainmap.h
2021-12-26 18:48:43 +01:00

57 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_MAINMAP_H
#define SAGA2_MAINMAP_H 1
namespace Saga2 {
void main_saga2();
// command line parsing
//extern char *commandLineHelp;
void parseCommandLine(int argc, char *argv[]);
// initialization & cleanup
void initCleanup();
bool initializeGame();
void shutdownGame();
bool initSystemTimer();
void cleanupSystemTimer();
void cleanupSystemTasks();
void cleanupPaletteData();
// major parts of main that are actually in main.cpp
void cleanupGame(); // auto-cleanup function
bool setupGame();
void cleanupPalettes();
} // end of namespace Saga2
#endif