mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 22:28:10 +00:00
132 lines
3.1 KiB
C++
132 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
* Based on the original sources
|
|
* Faery Tale II -- The Halls of the Dead
|
|
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
|
|
*/
|
|
|
|
#ifndef SAGA2_PRIQUEUE_H
|
|
#define SAGA2_PRIQUEUE_H
|
|
|
|
namespace Saga2 {
|
|
|
|
template <class ITEM, int size>
|
|
class PriorityQueue {
|
|
int16 tail; // end index of queue
|
|
ITEM queue[size + 1];
|
|
|
|
static int16 parentIndex(int16 index) {
|
|
return index >> 1;
|
|
}
|
|
static int16 child1Index(int16 index) {
|
|
return index << 1;
|
|
}
|
|
static int16 child2Index(int16 index) {
|
|
return (index >> 1) + 1;
|
|
}
|
|
|
|
public:
|
|
PriorityQueue() { // constructor
|
|
tail = 1;
|
|
}
|
|
|
|
bool insert(ITEM &newItem); // insert an item
|
|
bool remove(ITEM &result); // remove an item
|
|
void clear() {
|
|
tail = 1; // clear the queue
|
|
}
|
|
int16 getCount() {
|
|
return tail - 1;
|
|
}
|
|
};
|
|
|
|
// Function to insert an element into the queue
|
|
|
|
template <class ITEM, int size>
|
|
bool PriorityQueue<ITEM, size>::insert(ITEM &newItem) {
|
|
int16 index,
|
|
parentIndex,
|
|
newVal = (int)newItem;
|
|
ITEM *qi,
|
|
*parentItem;
|
|
|
|
if (tail >= size + 1) return false;
|
|
|
|
for (index = tail, qi = &queue[index];
|
|
index > 1;
|
|
index = parentIndex, qi = parentItem) {
|
|
parentIndex = PriorityQueue::parentIndex(index);
|
|
parentItem = &queue[parentIndex];
|
|
|
|
if ((int)*parentItem <= newVal) break;
|
|
*qi = *parentItem;
|
|
}
|
|
*qi = newItem;
|
|
tail++;
|
|
|
|
return true;
|
|
}
|
|
|
|
// Function to remove the lowest element from the queue
|
|
|
|
template <class ITEM, int size>
|
|
bool PriorityQueue<ITEM, size>::remove(ITEM &result) {
|
|
ITEM *item = &queue[1],
|
|
*child;
|
|
int16 itemNum = 1,
|
|
childNum,
|
|
tailVal;
|
|
|
|
if (tail <= 1) return false;
|
|
|
|
result = *item;
|
|
tail--;
|
|
tailVal = (int)queue[tail];
|
|
|
|
for (;;) {
|
|
childNum = child1Index(itemNum);
|
|
if (childNum >= tail) break;
|
|
|
|
child = &queue[childNum];
|
|
|
|
// Select the lowest of the two children
|
|
if (childNum + 1 < tail
|
|
&& (int)child[0] > (int)child[1]) {
|
|
childNum++;
|
|
child++;
|
|
}
|
|
|
|
if ((int)*child >= tailVal) break;
|
|
*item = *child;
|
|
item = child;
|
|
itemNum = childNum;
|
|
}
|
|
|
|
if (itemNum != tail) {
|
|
*item = queue[tail];
|
|
}
|
|
return true;
|
|
}
|
|
|
|
} // end of namepsace Saga2
|
|
|
|
#endif
|