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https://github.com/libretro/scummvm.git
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103 lines
4.4 KiB
C++
103 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "base/plugins.h"
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#include "common/file.h"
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#include "common/hashmap.h"
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#include "common/ptr.h"
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#include "common/translation.h"
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#include "sci/detection.h"
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#include "sci/dialogs.h"
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#include "sci/sci.h"
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#include "sci/detection_options.h"
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namespace Sci {
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OptionsWidget::OptionsWidget(GuiObject *boss, const Common::String &name, const Common::String &domain) :
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OptionsContainerWidget(boss, name, "SciGameOptionsDialog", false, domain) {
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_guiOptions = ConfMan.get("guioptions", domain);
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for (const ADExtraGuiOptionsMap *entry = optionsList; entry->guioFlag; ++entry)
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if (checkGameGUIOption(entry->guioFlag, _guiOptions))
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_checkboxes[entry->option.configOption] = new GUI::CheckboxWidget(widgetsBoss(), _dialogLayout + "." + entry->option.configOption, _(entry->option.label), _(entry->option.tooltip));
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for (const PopUpOptionsMap *entry = popUpOptionsList; entry->guioFlag; ++entry)
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if (checkGameGUIOption(entry->guioFlag, _guiOptions)) {
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GUI::StaticTextWidget *textWidget = new GUI::StaticTextWidget(widgetsBoss(), _dialogLayout + "." + entry->configOption + "_desc", _(entry->label), _(entry->tooltip));
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textWidget->setAlign(Graphics::kTextAlignRight);
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_popUps[entry->configOption] = new GUI::PopUpWidget(widgetsBoss(), _dialogLayout + "." + entry->configOption);
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for (uint i = 0; entry->items[i].label; ++i)
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_popUps[entry->configOption]->appendEntry(_(entry->items[i].label), entry->items[i].configValue);
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}
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}
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void OptionsWidget::defineLayout(GUI::ThemeEval &layouts, const Common::String &layoutName, const Common::String &overlayedLayout) const {
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layouts.addDialog(layoutName, overlayedLayout);
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layouts.addLayout(GUI::ThemeLayout::kLayoutVertical).addPadding(16, 16, 16, 16);
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for (const ADExtraGuiOptionsMap *entry = optionsList; entry->guioFlag; ++entry)
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layouts.addWidget(entry->option.configOption, "Checkbox");
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for (const PopUpOptionsMap *entry = popUpOptionsList; entry->guioFlag; ++entry) {
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layouts.addLayout(GUI::ThemeLayout::kLayoutHorizontal).addPadding(0, 0, 0, 0);
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layouts.addWidget(Common::String(entry->configOption) + "_desc", "OptionsLabel");
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layouts.addWidget(entry->configOption, "PopUp").closeLayout();
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}
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layouts.closeLayout().closeDialog();
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}
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void OptionsWidget::load() {
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for (const ADExtraGuiOptionsMap *entry = optionsList; entry->guioFlag; ++entry)
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if (checkGameGUIOption(entry->guioFlag, _guiOptions))
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_checkboxes[entry->option.configOption]->setState(ConfMan.getBool(entry->option.configOption, _domain));
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for (const PopUpOptionsMap *entry = popUpOptionsList; entry->guioFlag; ++entry)
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if (checkGameGUIOption(entry->guioFlag, _guiOptions))
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_popUps[entry->configOption]->setSelectedTag(ConfMan.getInt(entry->configOption, _domain));
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// If the deprecated native_fb01 option is set, use it to set midi_mode
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if (ConfMan.hasKey("native_fb01", _domain) && ConfMan.getBool("native_fb01", _domain))
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_popUps["midi_mode"]->setSelectedTag(kMidiModeFB01);
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}
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bool OptionsWidget::save() {
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for (const ADExtraGuiOptionsMap *entry = optionsList; entry->guioFlag; ++entry)
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if (checkGameGUIOption(entry->guioFlag, _guiOptions))
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ConfMan.setBool(entry->option.configOption, _checkboxes[entry->option.configOption]->getState(), _domain);
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for (const PopUpOptionsMap *entry = popUpOptionsList; entry->guioFlag; ++entry)
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if (checkGameGUIOption(entry->guioFlag, _guiOptions))
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ConfMan.setInt(entry->configOption, _popUps[entry->configOption]->getSelectedTag(), _domain);
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// Remove deprecated option
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ConfMan.removeKey("native_fb01", _domain);
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return true;
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}
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} // End of namespace Sci
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