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a488bb47e8
This is based on the work done for GSoC by @taylorzhancher in PR #3256 Highlights: - TTS has been hooked globally onto places where text is shown - TTS is currently performed for textboxes and button texts - TTS stops when text windows are disposed (which enhances the in-game experience) - No game-specific logic has been added - This hasn't been extensively tested with all SCI16 games yet - There will be cases that are not handled properly yet - The TTS functions have been grouped under a SciTTS class
122 lines
2.4 KiB
Makefile
122 lines
2.4 KiB
Makefile
MODULE := engines/sci
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MODULE_OBJS := \
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console.o \
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dialogs.o \
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event.o \
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metaengine.o \
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sci.o \
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util.o \
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engine/features.o \
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engine/file.o \
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engine/gc.o \
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engine/guest_additions.o \
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engine/kernel.o \
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engine/kevent.o \
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engine/kfile.o \
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engine/kgraphics.o \
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engine/klists.o \
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engine/kmath.o \
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engine/kmenu.o \
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engine/kmisc.o \
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engine/kmovement.o \
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engine/kparse.o \
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engine/kpathing.o \
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engine/kscripts.o \
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engine/ksound.o \
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engine/kstring.o \
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engine/kvideo.o \
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engine/message.o \
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engine/object.o \
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engine/savegame.o \
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engine/script.o \
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engine/scriptdebug.o \
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engine/script_patches.o \
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engine/selector.o \
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engine/seg_manager.o \
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engine/segment.o \
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engine/state.o \
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engine/static_selectors.o \
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engine/tts.o \
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engine/vm.o \
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engine/vm_types.o \
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engine/workarounds.o \
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graphics/animate.o \
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graphics/cache.o \
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graphics/compare.o \
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graphics/controls16.o \
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graphics/coordadjuster.o \
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graphics/cursor.o \
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graphics/fontsjis.o \
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graphics/fontkorean.o \
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graphics/maciconbar.o \
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graphics/menu.o \
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graphics/paint16.o \
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graphics/palette.o \
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graphics/picture.o \
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graphics/portrait.o \
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graphics/ports.o \
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graphics/remap.o \
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graphics/scifont.o \
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graphics/scifx.o \
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graphics/screen.o \
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graphics/text16.o \
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graphics/transitions.o \
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graphics/view.o \
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parser/grammar.o \
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parser/said.o \
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parser/vocabulary.o \
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resource/decompressor.o \
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resource/resource.o \
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resource/resource_audio.o \
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resource/resource_patcher.o \
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sound/audio.o \
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sound/midiparser_sci.o \
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sound/music.o \
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sound/soundcmd.o \
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sound/sync.o \
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sound/drivers/adlib.o \
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sound/drivers/amigamac0.o \
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sound/drivers/amigamac1.o \
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sound/drivers/cms.o \
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sound/drivers/fb01.o \
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sound/drivers/fmtowns.o \
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sound/drivers/midi.o \
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sound/drivers/pcjr.o \
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sound/drivers/pc9801.o \
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video/seq_decoder.o
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ifdef ENABLE_SCI32
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MODULE_OBJS += \
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engine/hoyle5poker.o \
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engine/kgraphics32.o \
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graphics/celobj32.o \
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graphics/controls32.o \
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graphics/frameout.o \
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graphics/paint32.o \
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graphics/plane32.o \
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graphics/palette32.o \
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graphics/remap32.o \
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graphics/screen_item32.o \
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graphics/text32.o \
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graphics/transitions32.o \
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graphics/video32.o \
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graphics/cursor32.o \
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graphics/maccursor32.o \
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sound/audio32.o \
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sound/decoders/sol.o \
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video/robot_decoder.o
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endif
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# This module can be built as a plugin
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ifeq ($(ENABLE_SCI), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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