scummvm/engines/sci/module.mk
Filippos Karapetis a488bb47e8 SCI: Text to Speech (TTS) functionality for SCI16 (SCI0 - SCI1.1) games
This is based on the work done for GSoC by @taylorzhancher in PR #3256

Highlights:
- TTS has been hooked globally onto places where text is shown
- TTS is currently performed for textboxes and button texts
- TTS stops when text windows are disposed (which enhances the in-game
  experience)
- No game-specific logic has been added
- This hasn't been extensively tested with all SCI16 games yet
- There will be cases that are not handled properly yet
- The TTS functions have been grouped under a SciTTS class
2021-12-24 02:57:27 +02:00

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2.4 KiB
Makefile

MODULE := engines/sci
MODULE_OBJS := \
console.o \
dialogs.o \
event.o \
metaengine.o \
sci.o \
util.o \
engine/features.o \
engine/file.o \
engine/gc.o \
engine/guest_additions.o \
engine/kernel.o \
engine/kevent.o \
engine/kfile.o \
engine/kgraphics.o \
engine/klists.o \
engine/kmath.o \
engine/kmenu.o \
engine/kmisc.o \
engine/kmovement.o \
engine/kparse.o \
engine/kpathing.o \
engine/kscripts.o \
engine/ksound.o \
engine/kstring.o \
engine/kvideo.o \
engine/message.o \
engine/object.o \
engine/savegame.o \
engine/script.o \
engine/scriptdebug.o \
engine/script_patches.o \
engine/selector.o \
engine/seg_manager.o \
engine/segment.o \
engine/state.o \
engine/static_selectors.o \
engine/tts.o \
engine/vm.o \
engine/vm_types.o \
engine/workarounds.o \
graphics/animate.o \
graphics/cache.o \
graphics/compare.o \
graphics/controls16.o \
graphics/coordadjuster.o \
graphics/cursor.o \
graphics/fontsjis.o \
graphics/fontkorean.o \
graphics/maciconbar.o \
graphics/menu.o \
graphics/paint16.o \
graphics/palette.o \
graphics/picture.o \
graphics/portrait.o \
graphics/ports.o \
graphics/remap.o \
graphics/scifont.o \
graphics/scifx.o \
graphics/screen.o \
graphics/text16.o \
graphics/transitions.o \
graphics/view.o \
parser/grammar.o \
parser/said.o \
parser/vocabulary.o \
resource/decompressor.o \
resource/resource.o \
resource/resource_audio.o \
resource/resource_patcher.o \
sound/audio.o \
sound/midiparser_sci.o \
sound/music.o \
sound/soundcmd.o \
sound/sync.o \
sound/drivers/adlib.o \
sound/drivers/amigamac0.o \
sound/drivers/amigamac1.o \
sound/drivers/cms.o \
sound/drivers/fb01.o \
sound/drivers/fmtowns.o \
sound/drivers/midi.o \
sound/drivers/pcjr.o \
sound/drivers/pc9801.o \
video/seq_decoder.o
ifdef ENABLE_SCI32
MODULE_OBJS += \
engine/hoyle5poker.o \
engine/kgraphics32.o \
graphics/celobj32.o \
graphics/controls32.o \
graphics/frameout.o \
graphics/paint32.o \
graphics/plane32.o \
graphics/palette32.o \
graphics/remap32.o \
graphics/screen_item32.o \
graphics/text32.o \
graphics/transitions32.o \
graphics/video32.o \
graphics/cursor32.o \
graphics/maccursor32.o \
sound/audio32.o \
sound/decoders/sol.o \
video/robot_decoder.o
endif
# This module can be built as a plugin
ifeq ($(ENABLE_SCI), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o