scummvm/engines/wage/gui.cpp
2021-12-26 18:48:43 +01:00

401 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* MIT License:
*
* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use,
* copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following
* conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "common/timer.h"
#include "common/system.h"
#include "graphics/cursorman.h"
#include "graphics/primitives.h"
#include "graphics/macgui/macfontmanager.h"
#include "graphics/macgui/macwindowmanager.h"
#include "graphics/macgui/macwindow.h"
#include "graphics/macgui/macmenu.h"
#include "wage/wage.h"
#include "wage/design.h"
#include "wage/entities.h"
#include "wage/gui.h"
#include "wage/world.h"
namespace Wage {
static const Graphics::MacMenuData menuSubItems[] = {
{ kMenuHighLevel, "File", 0, 0, false },
{ kMenuHighLevel, "Edit", 0, 0, false },
{ kMenuFile, "New", kMenuActionNew, 0, false },
{ kMenuFile, "Open...", kMenuActionOpen, 0, true },
{ kMenuFile, "Close", kMenuActionClose, 0, true },
{ kMenuFile, "Save", kMenuActionSave, 0, true },
{ kMenuFile, "Save as...", kMenuActionSaveAs, 0, true },
{ kMenuFile, "Revert", kMenuActionRevert, 0, false },
{ kMenuFile, "Quit", kMenuActionQuit, 0, true },
{ kMenuEdit, "Undo", kMenuActionUndo, 'Z', false },
{ kMenuEdit, NULL, 0, 0, false },
{ kMenuEdit, "Cut", kMenuActionCut, 'K', false },
{ kMenuEdit, "Copy", kMenuActionCopy, 'C', false },
{ kMenuEdit, "Paste", kMenuActionPaste, 'V', false },
{ kMenuEdit, "Clear", kMenuActionClear, 'B', false },
{ 0, NULL, 0, 0, false }
};
static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *gui);
static void menuCommandsCallback(int action, Common::String &text, void *data);
Gui::Gui(WageEngine *engine) {
_engine = engine;
_scene = NULL;
_sceneDirty = true;
_screen.create(g_system->getWidth(), g_system->getHeight(), Graphics::PixelFormat::createFormatCLUT8());
_wm = new Graphics::MacWindowManager(Graphics::kWMNoScummVMWallpaper);
_wm->setScreen(&_screen);
_menu = _wm->addMenu();
_menu->setCommandsCallback(menuCommandsCallback, this);
_menu->addStaticMenus(menuSubItems);
_menu->addSubMenu(nullptr, kMenuAbout);
_menu->addMenuItem(_menu->getSubmenu(nullptr, kMenuAbout), _engine->_world->getAboutMenuItemName(), kMenuActionAbout);
_commandsMenuId = _menu->addMenuItem(nullptr, _engine->_world->_commandsMenuName);
regenCommandsMenu();
if (!_engine->_world->_weaponMenuDisabled) {
_weaponsMenuId = _menu->addMenuItem(nullptr, _engine->_world->_weaponsMenuName);
regenWeaponsMenu();
} else {
_weaponsMenuId = -1;
}
_menu->calcDimensions();
if (g_system->hasTextInClipboard()) {
_menu->enableCommand(kMenuEdit, kMenuActionPaste, true);
}
_sceneWindow = _wm->addWindow(false, false, false);
_sceneWindow->setCallback(sceneWindowCallback, this);
//TODO: Make the font we use here work
// (currently MacFontRun::getFont gets called with the fonts being uninitialized,
// so it initializes them by itself with default params, and not those here)
const Graphics::MacFont *font = new Graphics::MacFont(Graphics::kMacFontChicago, 8);
uint maxWidth = _screen.w;
_consoleWindow = _wm->addTextWindow(font, kColorBlack, kColorWhite, maxWidth, Graphics::kTextAlignLeft, _menu);
loadBorders();
}
Gui::~Gui() {
_screen.free();
_console.free();
delete _wm;
}
void Gui::draw() {
if (_engine->_isGameOver) {
_wm->draw();
return;
}
if (!_engine->_world->_player->_currentScene)
return;
if (_scene != _engine->_world->_player->_currentScene) {
_sceneDirty = true;
_scene = _engine->_world->_player->_currentScene;
_sceneWindow->setDimensions(*_scene->_designBounds);
_sceneWindow->setTitle(_scene->_name);
_consoleWindow->setDimensions(*_scene->_textBounds);
_wm->setFullRefresh(true);
}
drawScene();
_wm->draw();
_sceneDirty = false;
}
void Gui::drawScene() {
if (!_sceneDirty)
return;
_scene->paint(_sceneWindow->getWindowSurface(), 0, 0);
_sceneWindow->setDirty(true);
_sceneDirty = true;
_menu->setDirty(true);
}
static bool sceneWindowCallback(WindowClick click, Common::Event &event, void *g) {
Gui *gui = (Gui *)g;
return gui->processSceneEvents(click, event);
}
bool Gui::processSceneEvents(WindowClick click, Common::Event &event) {
if (click == kBorderInner && event.type == Common::EVENT_LBUTTONUP) {
Designed *obj = _scene->lookUpEntity(event.mouse.x, event.mouse.y);
if (obj != nullptr)
_engine->processTurn(NULL, obj);
return true;
}
return false;
}
////////////////
// Menu stuff
////////////////
void Gui::regenCommandsMenu() {
_menu->createSubMenuFromString(_commandsMenuId, _engine->_world->_commandsMenu.c_str(), kMenuActionCommand);
}
void Gui::regenWeaponsMenu() {
if (_engine->_world->_weaponMenuDisabled)
return;
_menu->clearSubMenu(_weaponsMenuId);
Chr *player = _engine->_world->_player;
if (!player) {
warning("regenWeaponsMenu: player is not defined");
return;
}
ObjArray *weapons = player->getWeapons(true);
bool empty = true;
Graphics::MacMenuSubMenu *submenu = _menu->getSubmenu(nullptr, _weaponsMenuId);
if (submenu == nullptr)
submenu = _menu->addSubMenu(nullptr, _weaponsMenuId);
for (uint i = 0; i < weapons->size(); i++) {
Obj *obj = (*weapons)[i];
if (obj->_type == Obj::REGULAR_WEAPON ||
obj->_type == Obj::THROW_WEAPON ||
obj->_type == Obj::MAGICAL_OBJECT) {
Common::String command(obj->_operativeVerb);
command += " ";
command += obj->_name;
_menu->addMenuItem(submenu, command, kMenuActionCommand, 0, 0, true);
empty = false;
}
}
delete weapons;
if (empty)
_menu->addMenuItem(submenu, "You have no weapons", 0, 0, 0, false);
}
bool Gui::processEvent(Common::Event &event) {
if (event.type == Common::EVENT_CLIPBOARD_UPDATE) {
_menu->enableCommand(kMenuEdit, kMenuActionPaste, true);
}
return _wm->processEvent(event);
}
void menuCommandsCallback(int action, Common::String &text, void *data) {
Gui *g = (Gui *)data;
g->executeMenuCommand(action, text);
}
void Gui::executeMenuCommand(int action, Common::String &text) {
switch(action) {
case kMenuActionAbout:
case kMenuActionNew:
case kMenuActionClose:
case kMenuActionRevert:
case kMenuActionQuit:
warning("STUB: executeMenuCommand: action: %d", action);
break;
case kMenuActionOpen:
_engine->scummVMSaveLoadDialog(false);
break;
case kMenuActionSave:
case kMenuActionSaveAs:
_engine->scummVMSaveLoadDialog(true);
break;
case kMenuActionUndo:
actionUndo();
break;
case kMenuActionCut:
actionCut();
break;
case kMenuActionCopy:
actionCopy();
break;
case kMenuActionPaste:
actionPaste();
break;
case kMenuActionClear:
actionClear();
break;
case kMenuActionCommand: {
_engine->_inputText = text;
Common::String inp = text + '\n';
appendText(inp.c_str());
_consoleWindow->clearInput();
_engine->processTurn(&text, NULL);
break;
}
default:
warning("Unknown action: %d", action);
}
}
//////////////////
// Console stuff
//////////////////
const Graphics::MacFont *Gui::getConsoleMacFont() {
Scene *scene = _engine->_world->_player->_currentScene;
return scene->getFont();
}
const Graphics::Font *Gui::getConsoleFont() {
return _wm->_fontMan->getFont(*getConsoleMacFont());
}
void Gui::appendText(const char *s) {
_consoleWindow->appendText(s, getConsoleMacFont());
}
void Gui::clearOutput() {
_consoleWindow->clearText();
}
void Gui::actionCopy() {
g_system->setTextInClipboard(Common::convertUtf32ToUtf8(_consoleWindow->getSelection()));
_menu->enableCommand(kMenuEdit, kMenuActionPaste, true);
}
void Gui::actionPaste() {
if (g_system->hasTextInClipboard()) {
_undobuffer = _engine->_inputText;
_consoleWindow->appendInput(g_system->getTextFromClipboard());
_menu->enableCommand(kMenuEdit, kMenuActionUndo, true);
}
}
void Gui::actionUndo() {
_consoleWindow->clearInput();
_consoleWindow->appendInput(_undobuffer);
_menu->enableCommand(kMenuEdit, kMenuActionUndo, false);
}
void Gui::actionClear() {
if (_consoleWindow->getSelectedText()->endY == -1)
return;
Common::String input = Common::convertFromU32String(_consoleWindow->getInput());
_consoleWindow->cutSelection();
_undobuffer = input;
_menu->enableCommand(kMenuEdit, kMenuActionUndo, true);
}
void Gui::actionCut() {
if (_consoleWindow->getSelectedText()->endY == -1)
return;
Common::String input = Common::convertFromU32String(_consoleWindow->getInput());
g_system->setTextInClipboard(_consoleWindow->cutSelection());
_undobuffer = input;
_menu->enableCommand(kMenuEdit, kMenuActionUndo, true);
_menu->enableCommand(kMenuEdit, kMenuActionPaste, true);
}
void Gui::disableUndo() {
_menu->enableCommand(kMenuEdit, kMenuActionUndo, false);
}
void Gui::disableAllMenus() {
_menu->disableAllMenus();
}
void Gui::enableNewGameMenus() {
_menu->enableCommand(kMenuFile, kMenuActionNew, true);
_menu->enableCommand(kMenuFile, kMenuActionOpen, true);
_menu->enableCommand(kMenuFile, kMenuActionQuit, true);
}
} // End of namespace Wage