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https://github.com/libretro/scummvm.git
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130 lines
3.5 KiB
C++
130 lines
3.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* MIT License:
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*
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* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#include "common/stream.h"
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#include "wage/wage.h"
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namespace Wage {
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Common::Rect *readRect(Common::SeekableReadStream *in) {
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int x1, y1, x2, y2;
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y1 = in->readSint16BE();
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x1 = in->readSint16BE();
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y2 = in->readSint16BE() + 4;
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x2 = in->readSint16BE() + 4;
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bool normalized = false;
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if (x1 > x2) {
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SWAP(x1, x2);
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normalized = true;
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}
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if (y1 > y2) {
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SWAP(y1, y2);
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normalized = true;
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}
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debug(9, "readRect: %s%d, %d, %d, %d", normalized ? "norm " : "", x1, y1, x2, y2);
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return new Common::Rect(x1, y1, x2, y2);
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}
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const char *getIndefiniteArticle(const Common::String &word) {
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switch (word[0]) {
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case 'a': case 'A':
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case 'e': case 'E':
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case 'i': case 'I':
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case 'o': case 'O':
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case 'u': case 'U':
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return "an ";
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default:
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break;
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}
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return "a ";
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}
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enum {
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GENDER_MALE = 0,
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GENDER_FEMALE = 1,
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GENDER_NEUTRAL = 2
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};
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const char *prependGenderSpecificPronoun(int gender) {
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if (gender == GENDER_MALE)
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return "his ";
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else if (gender == GENDER_FEMALE)
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return "her ";
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else
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return "its ";
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}
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const char *getGenderSpecificPronoun(int gender, bool capitalize) {
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if (gender == GENDER_MALE)
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return capitalize ? "He" : "he";
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else if (gender == GENDER_FEMALE)
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return capitalize ? "She" : "she";
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else
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return capitalize ? "It" : "it";
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}
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bool isStorageScene(const Common::String &name) {
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if (name.equalsIgnoreCase(STORAGESCENE))
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return true;
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if (name.equalsIgnoreCase("STROAGE@")) // Jumble
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return true;
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if (name.equalsIgnoreCase("STORAGE@@")) // Jumble
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return true;
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return false;
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}
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} // End of namespace Wage
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