scummvm/engines/stark/services/userinterface.cpp
2018-04-08 20:07:40 +02:00

262 lines
6.6 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/events.h"
#include "common/stream.h"
#include "common/system.h"
#include "engines/stark/services/userinterface.h"
#include "engines/stark/gfx/driver.h"
#include "engines/stark/services/gameinterface.h"
#include "engines/stark/services/global.h"
#include "engines/stark/services/services.h"
#include "engines/stark/services/staticprovider.h"
#include "engines/stark/ui/cursor.h"
#include "engines/stark/ui/menu/diaryindex.h"
#include "engines/stark/ui/world/inventorywindow.h"
#include "engines/stark/ui/world/fmvscreen.h"
#include "engines/stark/ui/world/gamescreen.h"
#include "engines/stark/ui/world/gamewindow.h"
namespace Stark {
UserInterface::UserInterface(Gfx::Driver *gfx) :
_gfx(gfx),
_cursor(nullptr),
_diaryIndexScreen(nullptr),
_exitGame(false),
_fmvScreen(nullptr),
_gameScreen(nullptr),
_interactive(true),
_interactionAttemptDenied(false),
_currentScreen(nullptr),
_gameWindowThumbnail(nullptr) {
}
UserInterface::~UserInterface() {
freeGameScreenThumbnail();
delete _gameScreen;
delete _fmvScreen;
delete _diaryIndexScreen;
delete _cursor;
}
void UserInterface::init() {
_cursor = new Cursor(_gfx);
_currentScreen = _gameScreen = new GameScreen(_gfx, _cursor);
_diaryIndexScreen = new DiaryIndexScreen(_gfx, _cursor);
_fmvScreen = new FMVScreen(_gfx, _cursor);
}
void UserInterface::update() {
StarkStaticProvider->onGameLoop();
// Check for UI mouse overs
_currentScreen->handleMouseMove();
}
void UserInterface::handleMouseMove(const Common::Point &pos) {
_cursor->setMousePosition(pos);
}
void UserInterface::handleClick() {
_currentScreen->handleClick();
}
void UserInterface::handleRightClick() {
_currentScreen->handleRightClick();
}
void UserInterface::handleDoubleClick() {
_currentScreen->handleDoubleClick();
}
void UserInterface::inventoryOpen(bool open) {
// Make the inventory update its contents.
if (open) {
_gameScreen->getInventoryWindow()->open();
} else {
_gameScreen->getInventoryWindow()->close();
}
}
int16 UserInterface::getSelectedInventoryItem() const {
if (_gameScreen) {
return _gameScreen->getInventoryWindow()->getSelectedInventoryItem();
} else {
return -1;
}
}
void UserInterface::selectInventoryItem(int16 itemIndex) {
_gameScreen->getInventoryWindow()->setSelectedInventoryItem(itemIndex);
}
void UserInterface::requestFMVPlayback(const Common::String &name) {
// TODO: Save the current screen so that it can be restored when the playback ends
changeScreen(Screen::kScreenFMV);
_fmvScreen->play(name);
}
void UserInterface::onFMVStopped() {
// TODO: Restore the previous screen
changeScreen(Screen::kScreenGame);
}
void UserInterface::changeScreen(Screen::Name screenName) {
if (screenName == _currentScreen->getName()) {
return;
}
_currentScreen->close();
_currentScreen = getScreenByName(screenName);
_currentScreen->open();
}
Screen *UserInterface::getScreenByName(Screen::Name screenName) const {
switch (screenName) {
case Screen::kScreenFMV:
return _fmvScreen;
case Screen::kScreenDiaryIndex:
return _diaryIndexScreen;
case Screen::kScreenGame:
return _gameScreen;
default:
error("Unhandled screen name '%d'", screenName);
}
}
bool UserInterface::isInGameScreen() const {
return _currentScreen->getName() == Screen::kScreenGame;
}
bool UserInterface::isInventoryOpen() const {
return _gameScreen->getInventoryWindow()->isVisible();
}
bool UserInterface::skipFMV() {
if (_currentScreen->getName() == Screen::kScreenFMV) {
_fmvScreen->stop();
return true;
}
return false;
}
void UserInterface::render() {
_currentScreen->render();
// The cursor depends on the UI being done.
if (_currentScreen->getName() != Screen::kScreenFMV) {
_cursor->render();
}
}
bool UserInterface::isInteractive() const {
return _interactive;
}
void UserInterface::setInteractive(bool interactive) {
if (interactive && !_interactive) {
StarkGlobal->setNormalSpeed();
} else if (!interactive && _interactive) {
_interactionAttemptDenied = false;
}
_interactive = interactive;
}
void UserInterface::markInteractionDenied() {
if (!_interactive) {
_interactionAttemptDenied = true;
}
}
bool UserInterface::wasInteractionDenied() const {
return !_interactive && _interactionAttemptDenied;
}
void UserInterface::clearLocationDependentState() {
_gameScreen->reset();
}
void UserInterface::optionsOpen() {
changeScreen(Screen::kScreenDiaryIndex);
}
void UserInterface::saveGameScreenThumbnail() {
freeGameScreenThumbnail();
Graphics::Surface *big = _gameScreen->getGameWindow()->getScreenshot();
assert(big->format.bytesPerPixel == 4);
_gameWindowThumbnail = new Graphics::Surface();
_gameWindowThumbnail->create(kThumbnailWidth, kThumbnailHeight, big->format);
uint32 *dst = (uint32 *)_gameWindowThumbnail->getPixels();
for (uint i = 0; i < _gameWindowThumbnail->h; i++) {
for (uint j = 0; j < _gameWindowThumbnail->w; j++) {
uint32 srcX = big->w * j / _gameWindowThumbnail->w;
uint32 srcY = big->h * i / _gameWindowThumbnail->h;
uint32 *src = (uint32 *)big->getBasePtr(srcX, srcY);
// Copy RGBA pixel
*dst++ = *src;
}
}
big->free();
delete big;
}
void UserInterface::freeGameScreenThumbnail() {
if (_gameWindowThumbnail) {
_gameWindowThumbnail->free();
delete _gameWindowThumbnail;
_gameWindowThumbnail = nullptr;
}
}
const Graphics::Surface *UserInterface::getGameWindowThumbnail() const {
return _gameWindowThumbnail;
}
void UserInterface::onScreenChanged() {
_gameScreen->onScreenChanged();
_diaryIndexScreen->onScreenChanged();
}
void UserInterface::notifyInventoryItemEnabled(uint16 itemIndex) {
_gameScreen->notifyInventoryItemEnabled(itemIndex);
}
void UserInterface::notifyDiaryEntryEnabled() {
_gameScreen->notifyDiaryEntryEnabled();
}
} // End of namespace Stark