scummvm/engines/stark/ui/cursor.h
2018-04-08 20:07:40 +02:00

90 lines
2.1 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef STARK_UI_CURSOR_H
#define STARK_UI_CURSOR_H
#include "common/rect.h"
#include "common/scummsys.h"
namespace Stark {
class VisualImageXMG;
class VisualText;
namespace Gfx {
class Driver;
}
/**
* Manager for the current game Cursor
*/
class Cursor {
public:
explicit Cursor(Gfx::Driver *gfx);
~Cursor();
/** Render the Cursor */
void render();
/** Update the mouse position */
void setMousePosition(const Common::Point &pos);
/** Make cycle the cursor's brightness */
void setFading(bool fading);
Common::Point getMousePosition(bool unscaled = false) const;
enum CursorType {
kImage = -1,
kDefault = 0,
kActive = 3,
kPassive = 9,
kEye = 10,
kHand = 11,
kMouth = 12
};
void setCursorType(CursorType type);
void setCursorImage(VisualImageXMG *image);
void setMouseHint(const Common::String &hint);
private:
void updateFadeLevel();
Gfx::Driver *_gfx;
Common::String _currentHint;
Common::Point _mousePos;
VisualImageXMG *_cursorImage;
VisualText *_mouseText;
CursorType _currentCursorType;
bool _fading;
float _fadeLevel;
bool _fadeLevelIncreasing;
static const float _fadeValueMax;
};
} // End of namespace Stark
#endif // STARK_UI_CURSOR_H