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a52b44f3fe
commands are now under "imuse", and underscores have been removed. imuse panic - Stop all music tracks imuse multimidi on/off - Set multimidi imuse play # - Play a sound resource imuse play random - Play a random sound resource imuse stop # - Stop a music resource imuse stop all - Stop all music resources Note that "play #" and "play random" only attempt to play a sound resource. If the resource is not a music resource or is in a format not supported by the current music driver, it won't play. You can use this as a mini jukebox, but be sure you're in a room with minimal activity. The goal is to minimize interference from the scripts while playing sounds that are not expected in that room. svn-id: r9641
112 lines
3.0 KiB
C++
112 lines
3.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*/
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#ifndef DEBUG_H
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#define DEBUG_H
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// Choose between text console or ScummConsole
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#define USE_CONSOLE 1
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class Scumm;
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class ScummDebugger;
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typedef bool (ScummDebugger::*DebugProc)(int argc, const char **argv);
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enum {
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DVAR_INT,
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DVAR_BOOL,
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DVAR_INTARRAY,
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DVAR_STRING
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};
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struct DVar {
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char name[30];
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void *variable;
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int type, optional;
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};
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struct DCmd {
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char name[30];
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DebugProc function;
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};
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class ScummDebugger {
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public:
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ScummDebugger();
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void on_frame();
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void attach(Scumm *s, char *entry);
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protected:
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Scumm *_s;
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int _frame_countdown, _dvar_count, _dcmd_count;
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DVar _dvars[256];
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DCmd _dcmds[256];
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bool _detach_now;
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char *errStr;
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void enter();
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void detach();
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void DVar_Register(const char *varname, void *pointer, int type, int optional);
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void DCmd_Register(const char *cmdname, DebugProc pointer);
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bool RunCommand(const char *input);
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// Commands
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bool Cmd_Exit(int argc, const char **argv);
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bool Cmd_Room(int argc, const char **argv);
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bool Cmd_LoadGame(int argc, const char **argv);
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bool Cmd_SaveGame(int argc, const char **argv);
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bool Cmd_Restart(int argc, const char **argv);
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bool Cmd_PrintActor(int argc, const char **argv);
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bool Cmd_PrintBox(int argc, const char **argv);
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bool Cmd_PrintBoxMatrix(int argc, const char **argv);
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bool Cmd_PrintObjects(int argc, const char **argv);
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bool Cmd_Actor(int argc, const char **argv);
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bool Cmd_Object(int argc, const char **argv);
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bool Cmd_Script(int argc, const char **argv);
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bool Cmd_PrintScript(int argc, const char **argv);
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bool Cmd_ImportRes(int argc, const char **argv);
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bool Cmd_PrintDraft(int argc, const char **argv);
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bool Cmd_DebugLevel(int argc, const char **argv);
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bool Cmd_Help(int argc, const char **argv);
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bool Cmd_Show(int argc, const char **argv);
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bool Cmd_Hide(int argc, const char **argv);
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bool Cmd_IMuse (int argc, const char **argv);
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void printBox(int box);
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void drawBox(int box);
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#ifdef USE_CONSOLE
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static bool debuggerInputCallback(ConsoleDialog *console, const char *input, void *refCon);
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static bool debuggerCompletionCallback(ConsoleDialog *console, const char *input, char*& completion, void *refCon);
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#endif
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bool TabComplete(const char *input, char*& completion);
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};
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#endif
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