scummvm/engines/avalanche/nim.h
2014-02-18 02:39:32 +01:00

80 lines
2.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
*/
#ifndef AVALANCHE_NIM_H
#define AVALANCHE_NIM_H
namespace Avalanche {
class Nim {
public:
Nim(AvalancheEngine *vm);
void resetVariables();
void synchronize(Common::Serializer &sz);
void playNim();
private:
AvalancheEngine *_vm;
static const char * const kNames[2];
byte _old[3];
byte _stones[3];
byte _turns;
bool _dogfoodsTurn;
byte _stonesLeft;
bool _clicked;
int8 _row;
byte _number;
bool _squeak;
byte _playedNim; // How many times you've played Nim.
// Inner variables for dogFood(), find() and findAp().
bool _inAp[3];
bool _lmo; // Let Me Out!
byte _r[3];
void chalk(int x, int y, Common::String text);
void setup();
void board();
void startMove();
void showChanges();
void blip();
void findNextUp(); // Inner function for checkInput().
void findNextDown(); // Same as above.
bool checkInput(); // It returns TRUE if the player confirmed his selection of stones either by pressing RETURN or by clicking on a stone.
void takeSome();
void endOfGame();
bool find(byte x); // This gives TRUE if there's a pile with x stones in.
void findAp(byte start, byte stepSize);
void dogFood(); // AI procedure to play the game.
};
} // End of namespace Avalanche
#endif // AVALANCHE_NIM_H