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80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on the original source code of Lord Avalot d'Argent version 1.3.
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* Copyright (c) 1994-1995 Mike, Mark and Thomas Thurman.
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*/
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#ifndef AVALANCHE_NIM_H
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#define AVALANCHE_NIM_H
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namespace Avalanche {
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class Nim {
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public:
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Nim(AvalancheEngine *vm);
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void resetVariables();
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void synchronize(Common::Serializer &sz);
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void playNim();
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private:
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AvalancheEngine *_vm;
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static const char * const kNames[2];
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byte _old[3];
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byte _stones[3];
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byte _turns;
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bool _dogfoodsTurn;
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byte _stonesLeft;
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bool _clicked;
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int8 _row;
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byte _number;
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bool _squeak;
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byte _playedNim; // How many times you've played Nim.
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// Inner variables for dogFood(), find() and findAp().
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bool _inAp[3];
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bool _lmo; // Let Me Out!
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byte _r[3];
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void chalk(int x, int y, Common::String text);
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void setup();
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void board();
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void startMove();
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void showChanges();
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void blip();
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void findNextUp(); // Inner function for checkInput().
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void findNextDown(); // Same as above.
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bool checkInput(); // It returns TRUE if the player confirmed his selection of stones either by pressing RETURN or by clicking on a stone.
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void takeSome();
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void endOfGame();
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bool find(byte x); // This gives TRUE if there's a pile with x stones in.
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void findAp(byte start, byte stepSize);
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void dogFood(); // AI procedure to play the game.
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};
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} // End of namespace Avalanche
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#endif // AVALANCHE_NIM_H
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