mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 22:28:10 +00:00
221 lines
5.7 KiB
C++
221 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objectnames.h"
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#include "fullpipe/constants.h"
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#include "fullpipe/gameloader.h"
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#include "fullpipe/motion.h"
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#include "fullpipe/scenes.h"
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#include "fullpipe/statics.h"
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#include "fullpipe/behavior.h"
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#include "fullpipe/interaction.h"
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namespace Fullpipe {
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void scene10_initScene(Scene *sc) {
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g_vars->scene10_gum = sc->getStaticANIObject1ById(ANI_GUM, -1);
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g_vars->scene10_packet = sc->getStaticANIObject1ById(ANI_PACHKA, -1);
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g_vars->scene10_packet2 = sc->getStaticANIObject1ById(ANI_PACHKA2, -1);
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g_vars->scene10_inflater = sc->getStaticANIObject1ById(ANI_NADUVATEL, -1);
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g_vars->scene10_ladder = sc->getPictureObjectById(PIC_SC10_LADDER, 0);
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g_fp->lift_setButton(sO_Level1, ST_LBN_1N);
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g_fp->lift_init(sc, QU_SC10_ENTERLIFT, QU_SC10_EXITLIFT);
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if (g_fp->getObjectState(sO_Inflater) == g_fp->getObjectEnumState(sO_Inflater, sO_WithGum)) {
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g_vars->scene10_hasGum = 1;
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} else {
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g_vars->scene10_hasGum = 0;
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g_vars->scene10_gum->hide();
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}
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}
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bool sceneHandler10_inflaterIsBlind() {
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return g_vars->scene10_inflater->_movement
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&& g_vars->scene10_inflater->_movement->_id == MV_NDV_BLOW2
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&& g_vars->scene10_inflater->_movement->_currDynamicPhaseIndex < 42;
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}
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int scene10_updateCursor() {
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g_fp->updateCursorCommon();
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if (g_fp->_objectIdAtCursor == ANI_PACHKA || g_fp->_objectIdAtCursor == ANI_GUM) {
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if (g_fp->_cursorId == PIC_CSR_ITN) {
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if (g_vars->scene10_hasGum)
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g_fp->_cursorId = (sceneHandler10_inflaterIsBlind() != 0) ? PIC_CSR_ITN_RED : PIC_CSR_ITN_GREEN;
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else
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g_fp->_cursorId = PIC_CSR_DEFAULT;
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}
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}
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return g_fp->_cursorId;
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}
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void sceneHandler10_clickGum() {
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if (g_vars->scene10_hasGum) {
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if (sceneHandler10_inflaterIsBlind()) {
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if (g_vars->scene10_hasGum) {
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int x = g_vars->scene10_gum->_ox - 139;
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int y = g_vars->scene10_gum->_oy - 48;
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if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(y - g_fp->_aniMan->_oy) > 1) {
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MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, x, y, 1, ST_MAN_RIGHT);
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if (mq) {
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ExCommand *ex = new ExCommand(0, 17, MSG_SC10_CLICKGUM, 0, 0, 0, 1, 0, 0, 0);
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ex->_excFlags = 2;
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mq->addExCommandToEnd(ex);
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postExCommand(g_fp->_aniMan->_id, 2, x, y, 0, -1);
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}
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} else {
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g_vars->scene10_hasGum = 0;
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chainQueue(QU_SC10_TAKEGUM, 1);
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}
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}
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} else {
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g_vars->scene10_inflater->changeStatics2(ST_NDV_SIT);
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if (g_fp->getObjectState(sO_Inflater) == g_fp->getObjectEnumState(sO_Inflater, sO_WithGum))
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g_vars->scene10_inflater->startAnim(MV_NDV_DENIES, 0, -1);
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else
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g_vars->scene10_inflater->startAnim(MV_NDV_DENY_NOGUM, 0, -1);
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}
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}
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}
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void sceneHandler10_hideGum() {
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g_vars->scene10_gum->hide();
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g_vars->scene10_packet->hide();
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g_vars->scene10_packet2->hide();
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}
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void sceneHandler10_showGum() {
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if (g_vars->scene10_hasGum)
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g_vars->scene10_gum->show1(-1, -1, -1, 0);
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g_vars->scene10_packet->show1(-1, -1, -1, 0);
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g_vars->scene10_packet2->show1(-1, -1, -1, 0);
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}
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int sceneHandler10(ExCommand *ex) {
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if (ex->_messageKind != 17)
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return 0;
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switch(ex->_messageNum) {
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case MSG_LIFT_CLOSEDOOR:
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g_fp->lift_closedoorSeq();
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break;
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case MSG_LIFT_EXITLIFT:
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g_fp->lift_exitSeq(ex);
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break;
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case MSG_LIFT_STARTEXITQUEUE:
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g_fp->lift_startExitQueue();
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break;
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case MSG_LIFT_CLICKBUTTON:
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g_fp->lift_clickButton();
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break;
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case MSG_SC10_LADDERTOBACK:
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g_vars->scene10_ladder->_priority = 49;
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break;
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case MSG_SC10_LADDERTOFORE:
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g_vars->scene10_ladder->_priority = 0;
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break;
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case MSG_LIFT_GO:
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g_fp->lift_goAnimation();
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break;
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case MSG_SC10_CLICKGUM:
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sceneHandler10_clickGum();
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ex->_messageKind = 0;
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break;
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case MSG_SC10_HIDEGUM:
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sceneHandler10_hideGum();
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break;
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case MSG_SC10_SHOWGUM:
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sceneHandler10_showGum();
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break;
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case 64:
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g_fp->lift_hoverButton(ex);
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break;
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case 29:
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{
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if (g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC10_LADDER) {
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handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC10_DTRUBA, 0), ex->_keyCode);
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ex->_messageKind = 0;
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return 0;
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}
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StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY);
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if (ani && ani->_id == ANI_LIFTBUTTON) {
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g_fp->lift_animateButton(ani);
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ex->_messageKind = 0;
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return 0;
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}
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}
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break;
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case 33:
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{
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int res = 0;
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if (g_fp->_aniMan2) {
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if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200)
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g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300;
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if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200)
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g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300;
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res = 1;
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}
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g_fp->_behaviorManager->updateBehaviors();
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g_fp->startSceneTrack();
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return res;
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}
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}
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return 0;
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}
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} // End of namespace Fullpipe
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