scummvm/engines/fullpipe/scenes/scene10.cpp
2014-02-18 02:39:34 +01:00

221 lines
5.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objectnames.h"
#include "fullpipe/constants.h"
#include "fullpipe/gameloader.h"
#include "fullpipe/motion.h"
#include "fullpipe/scenes.h"
#include "fullpipe/statics.h"
#include "fullpipe/behavior.h"
#include "fullpipe/interaction.h"
namespace Fullpipe {
void scene10_initScene(Scene *sc) {
g_vars->scene10_gum = sc->getStaticANIObject1ById(ANI_GUM, -1);
g_vars->scene10_packet = sc->getStaticANIObject1ById(ANI_PACHKA, -1);
g_vars->scene10_packet2 = sc->getStaticANIObject1ById(ANI_PACHKA2, -1);
g_vars->scene10_inflater = sc->getStaticANIObject1ById(ANI_NADUVATEL, -1);
g_vars->scene10_ladder = sc->getPictureObjectById(PIC_SC10_LADDER, 0);
g_fp->lift_setButton(sO_Level1, ST_LBN_1N);
g_fp->lift_init(sc, QU_SC10_ENTERLIFT, QU_SC10_EXITLIFT);
if (g_fp->getObjectState(sO_Inflater) == g_fp->getObjectEnumState(sO_Inflater, sO_WithGum)) {
g_vars->scene10_hasGum = 1;
} else {
g_vars->scene10_hasGum = 0;
g_vars->scene10_gum->hide();
}
}
bool sceneHandler10_inflaterIsBlind() {
return g_vars->scene10_inflater->_movement
&& g_vars->scene10_inflater->_movement->_id == MV_NDV_BLOW2
&& g_vars->scene10_inflater->_movement->_currDynamicPhaseIndex < 42;
}
int scene10_updateCursor() {
g_fp->updateCursorCommon();
if (g_fp->_objectIdAtCursor == ANI_PACHKA || g_fp->_objectIdAtCursor == ANI_GUM) {
if (g_fp->_cursorId == PIC_CSR_ITN) {
if (g_vars->scene10_hasGum)
g_fp->_cursorId = (sceneHandler10_inflaterIsBlind() != 0) ? PIC_CSR_ITN_RED : PIC_CSR_ITN_GREEN;
else
g_fp->_cursorId = PIC_CSR_DEFAULT;
}
}
return g_fp->_cursorId;
}
void sceneHandler10_clickGum() {
if (g_vars->scene10_hasGum) {
if (sceneHandler10_inflaterIsBlind()) {
if (g_vars->scene10_hasGum) {
int x = g_vars->scene10_gum->_ox - 139;
int y = g_vars->scene10_gum->_oy - 48;
if (abs(x - g_fp->_aniMan->_ox) > 1 || abs(y - g_fp->_aniMan->_oy) > 1) {
MessageQueue *mq = getCurrSceneSc2MotionController()->method34(g_fp->_aniMan, x, y, 1, ST_MAN_RIGHT);
if (mq) {
ExCommand *ex = new ExCommand(0, 17, MSG_SC10_CLICKGUM, 0, 0, 0, 1, 0, 0, 0);
ex->_excFlags = 2;
mq->addExCommandToEnd(ex);
postExCommand(g_fp->_aniMan->_id, 2, x, y, 0, -1);
}
} else {
g_vars->scene10_hasGum = 0;
chainQueue(QU_SC10_TAKEGUM, 1);
}
}
} else {
g_vars->scene10_inflater->changeStatics2(ST_NDV_SIT);
if (g_fp->getObjectState(sO_Inflater) == g_fp->getObjectEnumState(sO_Inflater, sO_WithGum))
g_vars->scene10_inflater->startAnim(MV_NDV_DENIES, 0, -1);
else
g_vars->scene10_inflater->startAnim(MV_NDV_DENY_NOGUM, 0, -1);
}
}
}
void sceneHandler10_hideGum() {
g_vars->scene10_gum->hide();
g_vars->scene10_packet->hide();
g_vars->scene10_packet2->hide();
}
void sceneHandler10_showGum() {
if (g_vars->scene10_hasGum)
g_vars->scene10_gum->show1(-1, -1, -1, 0);
g_vars->scene10_packet->show1(-1, -1, -1, 0);
g_vars->scene10_packet2->show1(-1, -1, -1, 0);
}
int sceneHandler10(ExCommand *ex) {
if (ex->_messageKind != 17)
return 0;
switch(ex->_messageNum) {
case MSG_LIFT_CLOSEDOOR:
g_fp->lift_closedoorSeq();
break;
case MSG_LIFT_EXITLIFT:
g_fp->lift_exitSeq(ex);
break;
case MSG_LIFT_STARTEXITQUEUE:
g_fp->lift_startExitQueue();
break;
case MSG_LIFT_CLICKBUTTON:
g_fp->lift_clickButton();
break;
case MSG_SC10_LADDERTOBACK:
g_vars->scene10_ladder->_priority = 49;
break;
case MSG_SC10_LADDERTOFORE:
g_vars->scene10_ladder->_priority = 0;
break;
case MSG_LIFT_GO:
g_fp->lift_goAnimation();
break;
case MSG_SC10_CLICKGUM:
sceneHandler10_clickGum();
ex->_messageKind = 0;
break;
case MSG_SC10_HIDEGUM:
sceneHandler10_hideGum();
break;
case MSG_SC10_SHOWGUM:
sceneHandler10_showGum();
break;
case 64:
g_fp->lift_hoverButton(ex);
break;
case 29:
{
if (g_fp->_currentScene->getPictureObjectIdAtPos(ex->_sceneClickX, ex->_sceneClickY) == PIC_SC10_LADDER) {
handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC10_DTRUBA, 0), ex->_keyCode);
ex->_messageKind = 0;
return 0;
}
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(ex->_sceneClickX, ex->_sceneClickY);
if (ani && ani->_id == ANI_LIFTBUTTON) {
g_fp->lift_animateButton(ani);
ex->_messageKind = 0;
return 0;
}
}
break;
case 33:
{
int res = 0;
if (g_fp->_aniMan2) {
if (g_fp->_aniMan2->_ox < g_fp->_sceneRect.left + 200)
g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.left - 300;
if (g_fp->_aniMan2->_ox > g_fp->_sceneRect.right - 200)
g_fp->_currentScene->_x = g_fp->_aniMan2->_ox - g_fp->_sceneRect.right + 300;
res = 1;
}
g_fp->_behaviorManager->updateBehaviors();
g_fp->startSceneTrack();
return res;
}
}
return 0;
}
} // End of namespace Fullpipe