mirror of
https://github.com/libretro/scummvm.git
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476 lines
13 KiB
C++
476 lines
13 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "sky/control.h"
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#include "sky/debug.h"
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#include "sky/disk.h"
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#include "sky/grid.h"
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#include "sky/intro.h"
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#include "sky/logic.h"
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#include "sky/mouse.h"
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#include "sky/music/adlibmusic.h"
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#include "sky/music/gmmusic.h"
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#include "sky/music/mt32music.h"
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#include "sky/music/musicbase.h"
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#include "sky/screen.h"
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#include "sky/sky.h"
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#include "sky/skydefs.h"
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#include "sky/sound.h"
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#include "sky/text.h"
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#include "sky/compact.h"
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#include "audio/mididrv.h"
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#include "audio/mixer.h"
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#include "engines/util.h"
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#ifdef _WIN32_WCE
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extern bool toolbar_drawn;
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extern bool draw_keyboard;
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#endif
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/*
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At the beginning the reverse engineers were happy, and did rejoice at
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their task, for the engine before them did shineth and was full of
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promise. But then they did look closer and see'th the aweful truth;
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its code was assembly and messy (rareth was its comments). And so large
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were its includes that did at first seem small; queereth also was its
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compact(s). Then they did findeth another version, and this was slightly
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different from the first. Then a third, and this was different again.
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All different, but not really better, for all were not really compatible.
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But, eventually, it did come to pass that Steel Sky was implemented on
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a modern platform. And the programmers looked and saw that it was indeed a
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miracle. But they were not joyous and instead did weep for nobody knew
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just what had been done. Except people who read the source. Hello.
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With apologies to the CD32 SteelSky file.
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*/
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namespace Sky {
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void *SkyEngine::_itemList[300];
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SystemVars SkyEngine::_systemVars = {0, 0, 0, 0, 4316, 0, 0, false, false };
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SkyEngine::SkyEngine(OSystem *syst)
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: Engine(syst), _fastMode(0), _debugger(0) {
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}
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SkyEngine::~SkyEngine() {
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delete _skyLogic;
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delete _skySound;
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delete _skyMusic;
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delete _skyText;
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delete _skyMouse;
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delete _skyScreen;
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delete _debugger;
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delete _skyDisk;
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delete _skyControl;
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delete _skyCompact;
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for (int i = 0; i < 300; i++)
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if (_itemList[i])
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free(_itemList[i]);
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}
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void SkyEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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bool mute = false;
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if (ConfMan.hasKey("mute"))
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mute = ConfMan.getBool("mute");
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if (ConfMan.getBool("sfx_mute"))
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SkyEngine::_systemVars.systemFlags |= SF_FX_OFF;
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if (ConfMan.getBool("music_mute"))
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SkyEngine::_systemVars.systemFlags |= SF_MUS_OFF;
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_skyMusic->setVolume(mute ? 0: ConfMan.getInt("music_volume") >> 1);
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}
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GUI::Debugger *SkyEngine::getDebugger() {
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return _debugger;
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}
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void SkyEngine::initVirgin() {
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_skyScreen->setPalette(60111);
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_skyScreen->showScreen(60110);
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}
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void SkyEngine::handleKey() {
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if (_keyPressed.keycode && _systemVars.paused) {
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_skySound->fnUnPauseFx();
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_systemVars.paused = false;
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_skyScreen->setPaletteEndian((uint8 *)_skyCompact->fetchCpt(SkyEngine::_systemVars.currentPalette));
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} else if (_keyPressed.hasFlags(Common::KBD_CTRL)) {
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if (_keyPressed.keycode == Common::KEYCODE_f)
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_fastMode ^= 1;
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else if (_keyPressed.keycode == Common::KEYCODE_g)
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_fastMode ^= 2;
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else if (_keyPressed.keycode == Common::KEYCODE_d)
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_debugger->attach();
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} else if (_keyPressed.keycode) {
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switch (_keyPressed.keycode) {
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case Common::KEYCODE_BACKQUOTE:
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case Common::KEYCODE_HASH:
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_debugger->attach();
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break;
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case Common::KEYCODE_F5:
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_skyControl->doControlPanel();
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break;
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case Common::KEYCODE_ESCAPE:
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if (!_systemVars.pastIntro)
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_skyControl->restartGame();
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break;
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case Common::KEYCODE_PERIOD:
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_skyMouse->logicClick();
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break;
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case Common::KEYCODE_p:
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_skyScreen->halvePalette();
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_skySound->fnPauseFx();
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_systemVars.paused = true;
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break;
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default:
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break;
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}
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}
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_keyPressed.reset();
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}
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Common::Error SkyEngine::go() {
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_keyPressed.reset();
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uint16 result = 0;
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if (ConfMan.hasKey("save_slot")) {
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int saveSlot = ConfMan.getInt("save_slot");
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if (saveSlot >= 0 && saveSlot <= 999)
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result = _skyControl->quickXRestore(ConfMan.getInt("save_slot"));
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}
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if (result != GAME_RESTORED) {
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bool introSkipped = false;
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if (_systemVars.gameVersion > 272) { // don't do intro for floppydemos
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Intro *skyIntro = new Intro(_skyDisk, _skyScreen, _skyMusic, _skySound, _skyText, _mixer, _system);
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bool floppyIntro = ConfMan.getBool("alt_intro");
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introSkipped = !skyIntro->doIntro(floppyIntro);
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delete skyIntro;
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}
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if (!shouldQuit()) {
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// restartGame() takes us to the first scene, without showing the
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// initial animation where Foster is being chased. initScreen0()
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// shows the first scene together with that animation. We can't
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// call both, as they both load the same scene.
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if (introSkipped)
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_skyControl->restartGame();
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else
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_skyLogic->initScreen0();
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}
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}
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_lastSaveTime = _system->getMillis();
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uint32 delayCount = _system->getMillis();
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while (!shouldQuit()) {
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_debugger->onFrame();
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if (shouldPerformAutoSave(_lastSaveTime)) {
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if (_skyControl->loadSaveAllowed()) {
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_lastSaveTime = _system->getMillis();
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_skyControl->doAutoSave();
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} else
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_lastSaveTime += 30 * 1000; // try again in 30 secs
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}
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_skySound->checkFxQueue();
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_skyMouse->mouseEngine();
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handleKey();
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if (_systemVars.paused) {
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do {
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_system->updateScreen();
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delay(50);
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handleKey();
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} while (_systemVars.paused);
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delayCount = _system->getMillis();
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}
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_skyLogic->engine();
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_skyScreen->processSequence();
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_skyScreen->recreate();
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_skyScreen->spriteEngine();
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if (_debugger->showGrid()) {
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uint8 *grid = _skyLogic->_skyGrid->giveGrid(Logic::_scriptVariables[SCREEN]);
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if (grid) {
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_skyScreen->showGrid(grid);
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_skyScreen->forceRefresh();
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}
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}
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_skyScreen->flip();
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if (_fastMode & 2)
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delay(0);
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else if (_fastMode & 1)
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delay(10);
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else {
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delayCount += _systemVars.gameSpeed;
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int needDelay = delayCount - (int)_system->getMillis();
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if ((needDelay < 0) || (needDelay > _systemVars.gameSpeed)) {
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needDelay = 0;
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delayCount = _system->getMillis();
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}
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delay(needDelay);
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}
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}
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_skyControl->showGameQuitMsg();
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_skyMusic->stopMusic();
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ConfMan.flushToDisk();
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delay(1500);
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return Common::kNoError;
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}
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Common::Error SkyEngine::init() {
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initGraphics(320, 200, false);
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_skyDisk = new Disk();
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_skySound = new Sound(_mixer, _skyDisk, Audio::Mixer::kMaxChannelVolume);
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_systemVars.gameVersion = _skyDisk->determineGameVersion();
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MidiDriver::DeviceHandle dev = MidiDriver::detectDevice(MDT_ADLIB | MDT_MIDI | MDT_PREFER_MT32);
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if (MidiDriver::getMusicType(dev) == MT_ADLIB) {
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_systemVars.systemFlags |= SF_SBLASTER;
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_skyMusic = new AdLibMusic(_mixer, _skyDisk);
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} else {
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_systemVars.systemFlags |= SF_ROLAND;
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if ((MidiDriver::getMusicType(dev) == MT_MT32) || ConfMan.getBool("native_mt32"))
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_skyMusic = new MT32Music(MidiDriver::createMidi(dev), _mixer, _skyDisk);
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else
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_skyMusic = new GmMusic(MidiDriver::createMidi(dev), _mixer, _skyDisk);
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}
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if (isCDVersion()) {
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if (ConfMan.hasKey("nosubtitles")) {
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warning("Configuration key 'nosubtitles' is deprecated. Use 'subtitles' instead");
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if (!ConfMan.getBool("nosubtitles"))
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_systemVars.systemFlags |= SF_ALLOW_TEXT;
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}
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if (ConfMan.getBool("subtitles"))
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_systemVars.systemFlags |= SF_ALLOW_TEXT;
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if (!ConfMan.getBool("speech_mute"))
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_systemVars.systemFlags |= SF_ALLOW_SPEECH;
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} else
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_systemVars.systemFlags |= SF_ALLOW_TEXT;
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_systemVars.systemFlags |= SF_PLAY_VOCS;
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_systemVars.gameSpeed = 80;
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_skyCompact = new SkyCompact();
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_skyText = new Text(_skyDisk, _skyCompact);
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_skyMouse = new Mouse(_system, _skyDisk, _skyCompact);
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_skyScreen = new Screen(_system, _skyDisk, _skyCompact);
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initVirgin();
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initItemList();
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loadFixedItems();
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_skyLogic = new Logic(_skyCompact, _skyScreen, _skyDisk, _skyText, _skyMusic, _skyMouse, _skySound);
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_skyMouse->useLogicInstance(_skyLogic);
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_skyControl = new Control(_saveFileMan, _skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _skyLogic, _skySound, _skyCompact, _system);
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_skyLogic->useControlInstance(_skyControl);
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switch (Common::parseLanguage(ConfMan.get("language"))) {
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case Common::EN_USA:
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_systemVars.language = SKY_USA;
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break;
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case Common::DE_DEU:
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_systemVars.language = SKY_GERMAN;
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break;
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case Common::FR_FRA:
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_systemVars.language = SKY_FRENCH;
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break;
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case Common::IT_ITA:
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_systemVars.language = SKY_ITALIAN;
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break;
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case Common::PT_BRA:
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_systemVars.language = SKY_PORTUGUESE;
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break;
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case Common::ES_ESP:
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_systemVars.language = SKY_SPANISH;
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break;
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case Common::SE_SWE:
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_systemVars.language = SKY_SWEDISH;
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break;
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case Common::EN_GRB:
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_systemVars.language = SKY_ENGLISH;
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break;
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default:
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_systemVars.language = SKY_ENGLISH;
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break;
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}
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if (!_skyDisk->fileExists(60600 + SkyEngine::_systemVars.language * 8)) {
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warning("The language you selected does not exist in your BASS version");
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if (_skyDisk->fileExists(60600))
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SkyEngine::_systemVars.language = SKY_ENGLISH; // default to GB english if it exists..
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else if (_skyDisk->fileExists(60600 + SKY_USA * 8))
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SkyEngine::_systemVars.language = SKY_USA; // try US english...
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else
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for (uint8 cnt = SKY_ENGLISH; cnt <= SKY_SPANISH; cnt++)
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if (_skyDisk->fileExists(60600 + cnt * 8)) { // pick the first language we can find
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SkyEngine::_systemVars.language = cnt;
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break;
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}
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}
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// Setup mixer
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syncSoundSettings();
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_debugger = new Debugger(_skyLogic, _skyMouse, _skyScreen, _skyCompact);
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return Common::kNoError;
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}
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void SkyEngine::initItemList() {
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//See List.asm for (cryptic) item # descriptions
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for (int i = 0; i < 300; i++)
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_itemList[i] = NULL;
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}
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void SkyEngine::loadFixedItems() {
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_itemList[49] = _skyDisk->loadFile(49);
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_itemList[50] = _skyDisk->loadFile(50);
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_itemList[73] = _skyDisk->loadFile(73);
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_itemList[262] = _skyDisk->loadFile(262);
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if (!isDemo()) {
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_itemList[36] = _skyDisk->loadFile(36);
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_itemList[263] = _skyDisk->loadFile(263);
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_itemList[264] = _skyDisk->loadFile(264);
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_itemList[265] = _skyDisk->loadFile(265);
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_itemList[266] = _skyDisk->loadFile(266);
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_itemList[267] = _skyDisk->loadFile(267);
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_itemList[269] = _skyDisk->loadFile(269);
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_itemList[271] = _skyDisk->loadFile(271);
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_itemList[272] = _skyDisk->loadFile(272);
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}
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}
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void *SkyEngine::fetchItem(uint32 num) {
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return _itemList[num];
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}
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void SkyEngine::delay(int32 amount) {
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Common::Event event;
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uint32 start = _system->getMillis();
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_keyPressed.reset();
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if (amount < 0)
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amount = 0;
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do {
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_KEYDOWN:
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_keyPressed = event.kbd;
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break;
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case Common::EVENT_MOUSEMOVE:
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if (!(_systemVars.systemFlags & SF_MOUSE_LOCKED))
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_skyMouse->mouseMoved(event.mouse.x, event.mouse.y);
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break;
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case Common::EVENT_LBUTTONDOWN:
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if (!(_systemVars.systemFlags & SF_MOUSE_LOCKED))
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_skyMouse->mouseMoved(event.mouse.x, event.mouse.y);
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_skyMouse->buttonPressed(2);
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break;
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case Common::EVENT_RBUTTONDOWN:
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if (!(_systemVars.systemFlags & SF_MOUSE_LOCKED))
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_skyMouse->mouseMoved(event.mouse.x, event.mouse.y);
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_skyMouse->buttonPressed(1);
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break;
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default:
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break;
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}
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}
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_system->updateScreen();
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if (amount > 0)
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_system->delayMillis((amount > 10) ? 10 : amount);
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} while (_system->getMillis() < start + amount);
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}
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bool SkyEngine::isDemo() {
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switch (_systemVars.gameVersion) {
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case 109: // PC Gamer demo
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case 267: // English floppy demo
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case 272: // German floppy demo
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case 365: // CD demo
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return true;
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case 288:
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case 303:
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case 331:
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case 348:
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case 368:
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case 372:
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return false;
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default:
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error("Unknown game version %d", _systemVars.gameVersion);
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}
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}
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bool SkyEngine::isCDVersion() {
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switch (_systemVars.gameVersion) {
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case 109:
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case 267:
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case 272:
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case 288:
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case 303:
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case 331:
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case 348:
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return false;
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case 365:
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case 368:
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case 372:
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return true;
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default:
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error("Unknown game version %d", _systemVars.gameVersion);
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}
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}
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} // End of namespace Sky
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