scummvm/engines/tsage/globals.cpp

668 lines
18 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "tsage/globals.h"
#include "tsage/tsage.h"
#include "tsage/blue_force/blueforce_logic.h"
#include "tsage/ringworld/ringworld_demo.h"
#include "tsage/ringworld/ringworld_logic.h"
#include "tsage/ringworld2/ringworld2_logic.h"
#include "tsage/ringworld2/ringworld2_scenes0.h"
#include "tsage/staticres.h"
namespace TsAGE {
Globals *g_globals = NULL;
ResourceManager *g_resourceManager = NULL;
/*--------------------------------------------------------------------------*/
/**
* Instantiates a saved object that can be instantiated
*/
static SavedObject *classFactoryProc(const Common::String &className) {
if (className == "ObjectMover") return new ObjectMover();
if (className == "NpcMover") return new NpcMover();
if (className == "ObjectMover2") return new ObjectMover2();
if (className == "ObjectMover3") return new ObjectMover3();
if (className == "PlayerMover") return new PlayerMover();
if (className == "SceneObjectWrapper") return new SceneObjectWrapper();
if (className == "PaletteRotation") return new PaletteRotation();
if (className == "PaletteFader") return new PaletteFader();
if (className == "SceneText") return new SceneText();
// Return to Ringworld specific classes
if (className == "Scene205_Star") return new Ringworld2::Star();
return NULL;
}
/*--------------------------------------------------------------------------*/
Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface),
_randomSource("tsage"), _color1(0), _color2(255), _color3(255) {
reset();
_stripNum = 0;
_gfxEdgeAdjust = 3;
if (g_vm->getGameID() == GType_Ringworld) {
if (g_vm->getFeatures() & GF_DEMO) {
_gfxFontNumber = 0;
_gfxColors.background = 6;
_gfxColors.foreground = 0;
_fontColors.background = 255;
_fontColors.foreground = 6;
_dialogCenter.y = 80;
// Workaround in order to use later version of the engine
_color1 = _gfxColors.foreground;
_color2 = _gfxColors.foreground;
_color3 = _gfxColors.foreground;
} else if (g_vm->getFeatures() & GF_CD) {
_gfxFontNumber = 50;
_gfxColors.background = 53;
_gfxColors.foreground = 0;
_fontColors.background = 51;
_fontColors.foreground = 54;
_color1 = 18;
_color2 = 18;
_color3 = 18;
} else {
// Floppy version
_gfxFontNumber = 50;
_gfxColors.background = 53;
_gfxColors.foreground = 18;
_fontColors.background = 51;
_fontColors.foreground = 54;
// Workaround in order to use later version of the engine
_color1 = _gfxColors.foreground;
_color2 = _gfxColors.foreground;
_color3 = _gfxColors.foreground;
}
} else if (g_vm->getGameID() == GType_BlueForce) {
// Blue Force
_gfxFontNumber = 0;
_gfxColors.background = 89;
_gfxColors.foreground = 83;
_fontColors.background = 88;
_fontColors.foreground = 92;
_dialogCenter.y = 140;
} else if (g_vm->getGameID() == GType_Ringworld2) {
// Return to Ringworld
_gfxFontNumber = 50;
_gfxColors.background = 0;
_gfxColors.foreground = 59;
_fontColors.background = 4;
_fontColors.foreground = 15;
_color1 = 59;
_color2 = 15;
_color3 = 4;
_dialogCenter.y = 100;
}
_screenSurface.setScreenSurface();
_gfxManagers.push_back(&_gfxManagerInstance);
_sceneObjects = &_sceneObjectsInstance;
_sceneObjects_queue.push_front(_sceneObjects);
_prevSceneOffset = Common::Point(-1, -1);
_sounds.push_back(&_soundHandler);
_sounds.push_back(&_sequenceManager._soundHandler);
_scrollFollower = nullptr;
_inventory = nullptr;
_game = nullptr;
_sceneHandler = nullptr;
switch (g_vm->getGameID()) {
case GType_Ringworld:
if (!(g_vm->getFeatures() & GF_DEMO)) {
_inventory = new Ringworld::RingworldInvObjectList();
_game = new Ringworld::RingworldGame();
} else {
_game = new Ringworld::RingworldDemoGame();
}
_sceneHandler = new SceneHandler();
break;
case GType_BlueForce:
_game = new BlueForce::BlueForceGame();
_inventory = new BlueForce::BlueForceInvObjectList();
_sceneHandler = new BlueForce::SceneHandlerExt();
break;
case GType_Ringworld2:
_inventory = new Ringworld2::Ringworld2InvObjectList();
_game = new Ringworld2::Ringworld2Game();
_sceneHandler = new Ringworld2::SceneHandlerExt();
break;
}
}
Globals::~Globals() {
_scenePalette.clearListeners();
delete _inventory;
delete _sceneHandler;
delete _game;
g_globals = NULL;
}
void Globals::reset() {
Common::fill(&_flags[0], &_flags[MAX_FLAGS], false);
g_saver->addFactory(classFactoryProc);
}
void Globals::synchronize(Serializer &s) {
if (s.getVersion() >= 2)
SavedObject::synchronize(s);
assert(_gfxManagers.size() == 1);
_sceneItems.synchronize(s);
SYNC_POINTER(_sceneObjects);
_sceneObjects_queue.synchronize(s);
s.syncAsSint32LE(_gfxFontNumber);
s.syncAsSint32LE(_gfxColors.background);
s.syncAsSint32LE(_gfxColors.foreground);
s.syncAsSint32LE(_fontColors.background);
s.syncAsSint32LE(_fontColors.foreground);
if (s.getVersion() >= 4) {
s.syncAsByte(_color1);
s.syncAsByte(_color2);
s.syncAsByte(_color3);
}
s.syncAsSint16LE(_dialogCenter.x); s.syncAsSint16LE(_dialogCenter.y);
_sounds.synchronize(s);
for (int i = 0; i < 256; ++i)
s.syncAsByte(_flags[i]);
s.syncAsSint16LE(_sceneOffset.x); s.syncAsSint16LE(_sceneOffset.y);
s.syncAsSint16LE(_prevSceneOffset.x); s.syncAsSint16LE(_prevSceneOffset.y);
SYNC_POINTER(_scrollFollower);
s.syncAsSint32LE(_stripNum);
if (s.getVersion() >= 8)
_walkRegions.synchronize(s);
}
void Globals::dispatchSound(ASound *obj) {
obj->dispatch();
}
void Globals::dispatchSounds() {
Common::for_each(_sounds.begin(), _sounds.end(), Globals::dispatchSound);
}
/*--------------------------------------------------------------------------*/
TsAGE2Globals::TsAGE2Globals() {
_onSelectItem = NULL;
_interfaceY = 0;
}
void TsAGE2Globals::reset() {
Globals::reset();
// Reset the inventory
T2_GLOBALS._uiElements.updateInventory();
T2_GLOBALS._uiElements._scoreValue = 0;
T2_GLOBALS._uiElements._active = false;
}
void TsAGE2Globals::synchronize(Serializer &s) {
Globals::synchronize(s);
s.syncAsSint16LE(_interfaceY);
}
/*--------------------------------------------------------------------------*/
namespace BlueForce {
BlueForceGlobals::BlueForceGlobals(): TsAGE2Globals() {
_hiddenDoorStatus = 0;
_nico910State = 0;
_stuart910State = 0;
_nico910Talk = 0;
_stuart910Talk = 0;
_deziTopic = 0;
_deathReason = 0;
_driveFromScene = 300;
_driveToScene = 0;
_subFlagBitArr1 = 0;
_subFlagBitArr2 = 0;
_scene410HarrisonTalkFl = false;
_scene410Action1Count = 0;
_scene410TalkCount = 0;
_scene410HarrisonMovedFl = false;
_bookmark = bNone;
_mapLocationId = 1;
_clip1Bullets = 8;
_clip2Bullets = 8;
_dayNumber = 0;
_tonyDialogCtr = 0;
_marinaWomanCtr = 0;
_kateDialogCtr = 0;
_v4CEB6 = 0;
_safeCombination = 0;
_gateStatus = 0;
_greenDay5TalkCtr = 0;
_v4CEC8 = 1;
_v4CECA = 0;
_v4CECC = 0;
}
void BlueForceGlobals::synchronize(Serializer &s) {
TsAGE2Globals::synchronize(s);
int16 useless = 0;
s.syncAsSint16LE(_dayNumber);
if (s.getVersion() < 9) {
s.syncAsSint16LE(useless);
}
s.syncAsSint16LE(_tonyDialogCtr);
s.syncAsSint16LE(_marinaWomanCtr);
s.syncAsSint16LE(_kateDialogCtr);
s.syncAsSint16LE(_v4CEB6);
s.syncAsSint16LE(_safeCombination);
s.syncAsSint16LE(_gateStatus);
s.syncAsSint16LE(_greenDay5TalkCtr);
if (s.getVersion() < 11)
s.syncAsSint16LE(useless);
s.syncAsSint16LE(_v4CEC8);
s.syncAsSint16LE(_v4CECA);
s.syncAsSint16LE(_v4CECC);
for (int i = 0; i < 18; i++)
s.syncAsByte(_breakerBoxStatusArr[i]);
s.syncAsSint16LE(_hiddenDoorStatus);
s.syncAsSint16LE(_nico910State);
s.syncAsSint16LE(_stuart910State);
s.syncAsSint16LE(_nico910Talk);
s.syncAsSint16LE(_stuart910Talk);
s.syncAsSint16LE(_deziTopic);
s.syncAsSint16LE(_deathReason);
s.syncAsSint16LE(_driveFromScene);
s.syncAsSint16LE(_driveToScene);
if (s.getVersion() < 11) {
s.syncAsSint16LE(useless);
s.syncAsSint16LE(useless);
s.syncAsSint16LE(useless);
s.syncAsSint16LE(useless);
s.syncAsSint16LE(useless);
}
s.syncAsSint16LE(_subFlagBitArr1);
s.syncAsSint16LE(_subFlagBitArr2);
s.syncAsSint16LE(_scene410HarrisonTalkFl);
s.syncAsSint16LE(_scene410Action1Count);
s.syncAsSint16LE(_scene410TalkCount);
s.syncAsSint16LE(_scene410HarrisonMovedFl);
if (s.getVersion() < 11) {
s.syncAsSint16LE(useless);
s.syncAsSint16LE(useless);
}
s.syncAsSint16LE(_bookmark);
s.syncAsSint16LE(_mapLocationId);
s.syncAsSint16LE(_clip1Bullets);
s.syncAsSint16LE(_clip2Bullets);
}
void BlueForceGlobals::reset() {
TsAGE2Globals::reset();
_scenePalette.clearListeners();
_scrollFollower = &_player;
_bookmark = bNone;
// Reset the inventory
((BlueForceInvObjectList *)_inventory)->reset();
_mapLocationId = 1;
_driveFromScene = 300;
_driveToScene = 0;
_interfaceY = UI_INTERFACE_Y;
_dayNumber = 0;
_tonyDialogCtr = 0;
_marinaWomanCtr = 0;
_kateDialogCtr = 0;
_v4CEB6 = 0;
_safeCombination = 0;
_gateStatus = 0;
_greenDay5TalkCtr = 0;
_v4CEC8 = 1;
_v4CECA = 0;
_v4CECC = 0;
_breakerBoxStatusArr[0] = 2;
_breakerBoxStatusArr[1] = 2;
_breakerBoxStatusArr[2] = 2;
_breakerBoxStatusArr[3] = 1;
_breakerBoxStatusArr[4] = 2;
_breakerBoxStatusArr[5] = 2;
_breakerBoxStatusArr[6] = 2;
_breakerBoxStatusArr[7] = 2;
_breakerBoxStatusArr[8] = 2;
_breakerBoxStatusArr[9] = 2;
_breakerBoxStatusArr[10] = 2;
_breakerBoxStatusArr[11] = 2;
_breakerBoxStatusArr[12] = 1;
_breakerBoxStatusArr[13] = 1;
_breakerBoxStatusArr[14] = 2;
_breakerBoxStatusArr[15] = 2;
_breakerBoxStatusArr[16] = 3;
_breakerBoxStatusArr[17] = 0;
_hiddenDoorStatus = 0;
_nico910State = 0;
_stuart910State = 0;
_nico910Talk = 0;
_stuart910Talk = 0;
_deziTopic = 0;
_deathReason = 0;
_subFlagBitArr1 = 0;
_subFlagBitArr2 = 0;
_scene410HarrisonTalkFl = false;
_scene410Action1Count = 0;
_scene410TalkCount = 0;
_scene410HarrisonMovedFl = false;
_clip1Bullets = 8;
_clip2Bullets = 8;
}
bool BlueForceGlobals::getHasBullets() {
if (!getFlag(fGunLoaded))
return false;
return BF_GLOBALS.getFlag(fLoadedSpare) ? (_clip2Bullets > 0) : (_clip1Bullets > 0);
}
void BlueForceGlobals::set2Flags(int flagNum) {
if (!getFlag(flagNum + 1)) {
setFlag(flagNum + 1);
setFlag(flagNum);
}
}
bool BlueForceGlobals::removeFlag(int flagNum) {
bool result = getFlag(flagNum);
clearFlag(flagNum);
return result;
}
} // end of namespace BlueForce
namespace Ringworld2 {
Ringworld2Globals::Ringworld2Globals() {
_scannerDialog = new ScannerDialog();
_speechSubtitles = SPEECH_TEXT;
// Register the inner sound objects for each of the global ASoundExt fields.
// Normally the ASound constructor would do this, but because they're fields
// of the globals, the g_globals reference isn't ready for them to use
_sounds.push_back(&_sound1);
_sounds.push_back(&_sound2);
_sounds.push_back(&_sound3);
_sounds.push_back(&_sound4);
// Initialize fields
_stripModifier = 0;
_flubMazeArea = 1;
_flubMazeEntryDirection = 0;
_maze3800SceneNumb = 3800;
_landerSuitNumber = 2;
_desertStepsRemaining = 5;
_desertCorrectDirection = 0;
_desertPreviousDirection = 0;
_desertWrongDirCtr = -1;
_balloonAltitude = 5;
_scene1925CurrLevel = 0;
_walkwaySceneNumber = 0;
_mirandaJailState = 0;
_scientistConvIndex = 0;
_ductMazePanel1State = 1;
_ductMazePanel2State = 1;
_ductMazePanel3State = 1;
_scene180Mode = -1;
_v57709 = 0;
_v5780C = 0;
_mouseCursorId = 0;
_v57810 = 0;
_fadePaletteFlag = false;
_insetUp = 0;
_frameEdgeColor = 2;
_animationCtr = 0;
_electromagnetChangeAmount = 0;
_electromagnetZoom = 0;
_tractorField = false;
_cableAttached = 0;
_foodCount = 0;
_rimLocation = 0;
_rimTransportLocation = 0;
_debugCardGame = false;
}
Ringworld2Globals::~Ringworld2Globals() {
delete _scannerDialog;
}
void Ringworld2Globals::reset() {
Globals::reset();
if (!_scannerDialog)
_scannerDialog = new ScannerDialog();
// Default to Quinn as the active character
T2_GLOBALS._player._characterIndex = R2_QUINN;
// Reset the inventory
R2_INVENTORY.reset();
T2_GLOBALS._uiElements.updateInventory();
T2_GLOBALS._uiElements._active = false;
// Set the screen to track the player
_scrollFollower = &_player;
// Reset fields
Common::fill(&_fadePaletteMap[0][0], &_fadePaletteMap[9][256], 0);
Common::fill(&_paletteMap[0], &_paletteMap[4096], 0);
_fadePaletteFlag = false;
_animationCtr = 0;
_electromagnetChangeAmount = 0;
_electromagnetZoom = 0;
_tractorField = false;
_cableAttached = 0;
_foodCount = 0;
_rimLocation = 0;
_rimTransportLocation = 0;
_stripModifier = 0;
_spillLocation[0] = 0;
_spillLocation[1] = 3;
_spillLocation[R2_SEEKER] = 5;
_spillLocation[3] = 1;
_spillLocation[4] = 2;
_spillLocation[5] = 5;
_spillLocation[6] = 9;
_spillLocation[7] = 14;
_spillLocation[8] = 15;
_spillLocation[9] = 18;
_spillLocation[10] = 20;
_spillLocation[11] = 25;
_spillLocation[12] = 27;
_spillLocation[13] = 31;
// Initialize the vampire data within the Flub maze
for (int i = 0; i < 18; i++) {
_vampireData[i]._isAlive = true;
_vampireData[i]._position = Common::Point();
}
_vampireData[0]._shotsRequired = 1;
_vampireData[1]._shotsRequired = 2;
_vampireData[2]._shotsRequired = 2;
_vampireData[3]._shotsRequired = 3;
_vampireData[4]._shotsRequired = 2;
_vampireData[5]._shotsRequired = 2;
_vampireData[6]._shotsRequired = 3;
_vampireData[7]._shotsRequired = 1;
_vampireData[8]._shotsRequired = 1;
_vampireData[9]._shotsRequired = 3;
_vampireData[10]._shotsRequired = 3;
_vampireData[11]._shotsRequired = 1;
_vampireData[12]._shotsRequired = 2;
_vampireData[13]._shotsRequired = 3;
_vampireData[14]._shotsRequired = 2;
_vampireData[15]._shotsRequired = 3;
_vampireData[16]._shotsRequired = 1;
_vampireData[17]._shotsRequired = 1;
_maze3800SceneNumb = 3800;
_landerSuitNumber = 2;
_flubMazeArea = 1;
_flubMazeEntryDirection = 0;
_desertStepsRemaining = 5;
_desertCorrectDirection = 0;
_desertPreviousDirection = 0;
for (int i = 0; i < 1000; i++)
_desertMovements[i] = 0;
_desertWrongDirCtr = -1;
_balloonAltitude = 5;
_scene1925CurrLevel = 0; //_v56A9C
_walkwaySceneNumber = 0;
_mirandaJailState = 0;
_scientistConvIndex = 0;
_ventCellPos = Common::Point(60, 660);
_ductMazePanel1State = 1;
_ductMazePanel2State = 1;
_ductMazePanel3State = 1;
_scene180Mode = -1;
_v57709 = 0;
_v5780C = 0;
_mouseCursorId = 0;
_v57810 = 0;
_s1550PlayerArea[R2_QUINN] = Common::Point(27, 4);
_s1550PlayerArea[R2_SEEKER] = Common::Point(27, 4);
Common::fill(&_scannerFrequencies[0], &_scannerFrequencies[MAX_CHARACTERS], 1);
_insetUp = 0;
_frameEdgeColor = 2;
Common::fill(&_stripManager_lookupList[0], &_stripManager_lookupList[12], 0);
_stripManager_lookupList[0] = 1;
_stripManager_lookupList[1] = 1;
_stripManager_lookupList[2] = 1;
_stripManager_lookupList[3] = 1;
_stripManager_lookupList[4] = 1;
_stripManager_lookupList[5] = 1;
_stripManager_lookupList[8] = 1;
_stripManager_lookupList[9] = 1;
_stripManager_lookupList[10] = 1;
_stripManager_lookupList[11] = 1;
// Reset junk/component data in scene 1550
Common::copy(&scene1550JunkLocationsDefault[0], &scene1550JunkLocationsDefault[508],
&_scene1550JunkLocations[0]);
// Reset fields stored in the player class
_player._characterIndex = R2_QUINN;
_player._characterScene[R2_QUINN] = 100;
_player._characterScene[R2_SEEKER] = 300;
_player._characterScene[R2_MIRANDA] = 300;
_debugCardGame = false;
}
void Ringworld2Globals::synchronize(Serializer &s) {
TsAGE2Globals::synchronize(s);
int i;
s.syncAsSint16LE(_animationCtr);
s.syncAsSint16LE(_electromagnetChangeAmount);
s.syncAsSint16LE(_electromagnetZoom);
s.syncAsSint16LE(_tractorField);
s.syncAsSint16LE(_cableAttached);
s.syncAsSint16LE(_foodCount);
s.syncAsSint32LE(_rimLocation);
s.syncAsSint16LE(_rimTransportLocation);
s.syncAsSint16LE(_landerSuitNumber);
s.syncAsSint16LE(_maze3800SceneNumb);
s.syncAsSint16LE(_desertWrongDirCtr);
s.syncAsSint16LE(_scene1925CurrLevel); // _v56A9C
s.syncAsSint16LE(_walkwaySceneNumber);
s.syncAsSint16LE(_ventCellPos.x);
s.syncAsSint16LE(_ventCellPos.y);
s.syncAsSint16LE(_scene180Mode);
s.syncAsSint16LE(_v57709);
s.syncAsSint16LE(_v5780C);
s.syncAsSint16LE(_mouseCursorId);
s.syncAsSint16LE(_v57810);
s.syncAsByte(_s1550PlayerArea[R2_QUINN].x);
s.syncAsByte(_s1550PlayerArea[R2_SEEKER].x);
s.syncAsByte(_s1550PlayerArea[R2_QUINN].y);
s.syncAsByte(_s1550PlayerArea[R2_SEEKER].y);
for (i = 0; i < MAX_CHARACTERS; ++i)
s.syncAsByte(_scannerFrequencies[i]);
s.syncAsByte(_stripModifier);
s.syncAsByte(_flubMazeArea);
s.syncAsByte(_flubMazeEntryDirection);
s.syncAsByte(_desertStepsRemaining);
s.syncAsByte(_desertCorrectDirection);
s.syncAsByte(_desertPreviousDirection);
s.syncAsByte(_mirandaJailState);
s.syncAsByte(_scientistConvIndex);
s.syncAsByte(_ductMazePanel1State);
s.syncAsByte(_ductMazePanel2State);
s.syncAsByte(_ductMazePanel3State);
for (i = 0; i < 14; ++i)
s.syncAsByte(_spillLocation[i]);
for (i = 0; i < 1000; ++i)
s.syncAsByte(_desertMovements[i]);
s.syncAsByte(_balloonAltitude);
for (i = 0; i < 12; ++i)
s.syncAsByte(_stripManager_lookupList[i]);
s.syncAsSint16LE(_insetUp);
s.syncAsByte(_frameEdgeColor);
for (i = 0; i < 508; i += 4)
s.syncAsByte(_scene1550JunkLocations[i + 2]);
s.syncAsSint16LE(_balloonPosition.x);
s.syncAsSint16LE(_balloonPosition.y);
// Synchronize Flub maze vampire data
for (i = 0; i < 18; ++i) {
s.syncAsSint16LE(_vampireData[i]._isAlive);
s.syncAsSint16LE(_vampireData[i]._shotsRequired);
s.syncAsSint16LE(_vampireData[i]._position.x);
s.syncAsSint16LE(_vampireData[i]._position.y);
}
}
} // end of namespace Ringworld2
} // end of namespace TsAGE