mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-27 13:42:02 +00:00
83 lines
1.9 KiB
C++
83 lines
1.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef GLK_ALAN3
|
|
#define GLK_ALAN3
|
|
|
|
#include "glk/alan3/glkio.h"
|
|
|
|
namespace Glk {
|
|
namespace Alan3 {
|
|
|
|
/**
|
|
* Alan3 game interpreter
|
|
*/
|
|
class Alan3 : public GlkIO {
|
|
public:
|
|
Common::String _advName;
|
|
private:
|
|
/**
|
|
* Initialization
|
|
*/
|
|
bool initialize();
|
|
|
|
/**
|
|
* Deinitialization
|
|
*/
|
|
void deinitialize();
|
|
public:
|
|
/**
|
|
* Constructor
|
|
*/
|
|
Alan3(OSystem *syst, const GlkGameDescription &gameDesc);
|
|
|
|
/**
|
|
* Run the game
|
|
*/
|
|
void runGame();
|
|
|
|
/**
|
|
* Returns the running interpreter type
|
|
*/
|
|
virtual InterpreterType getInterpreterType() const override {
|
|
return INTERPRETER_ALAN3;
|
|
}
|
|
|
|
/**
|
|
* Load a savegame from the passed Quetzal file chunk stream
|
|
*/
|
|
virtual Common::Error readSaveData(Common::SeekableReadStream *rs) override;
|
|
|
|
/**
|
|
* Save the game. The passed write stream represents access to the UMem chunk
|
|
* in the Quetzal save file that will be created
|
|
*/
|
|
virtual Common::Error writeGameData(Common::WriteStream *ws) override;
|
|
};
|
|
|
|
extern Alan3 *g_vm;
|
|
|
|
} // End of namespace Alan3
|
|
} // End of namespace Glk
|
|
|
|
#endif
|