scummvm/scumm
Jamieson Christian f1982ec9d6 Updated doCommand(14) with new information.
Fixed music bug introduced with fix [712042].
Improved iMuse debug output.

svn-id: r7703
2003-05-19 22:29:35 +00:00
..
smush warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!') 2003-05-18 21:14:50 +00:00
.cvsignore fixed the 'intelligent' GCC build rules; added .cvsignore files 2002-08-21 16:28:19 +00:00
actor.cpp fix for various regressions (not quite sure if the check for V2/v3 is right, but seems to work so far) 2003-05-18 23:14:21 +00:00
actor.h implemented proper 'invalid walkbox' handling in older games (in newer games, box 0 is used as invalid box, while in older games this is a legal box and box 255 is the 'invalid' box); removed lots of FIXME's which were needed to cope with ScummVM not implementing the invalid walkbox stuff properly in the past; removed other actor FIXMEs. 2003-05-18 19:44:22 +00:00
akos.cpp correct transparency colour for humongous games when using akos16 2003-05-19 09:02:16 +00:00
akos.h modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) 2003-05-12 17:50:09 +00:00
base-costume.h fixed actor positions in Indy3EGA 2003-04-23 08:26:54 +00:00
boxes.cpp cleanup 2003-05-19 20:36:39 +00:00
boxes.h ScummPoint -> ScummVM::Point 2003-05-15 21:57:38 +00:00
bundle.cpp warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!') 2003-05-18 21:14:50 +00:00
bundle.h changed voice buffer allocation to needed size 2003-03-07 07:49:10 +00:00
charset.cpp Make use of ScummVM::Rect 2003-05-15 22:30:32 +00:00
charset.h Make use of ScummVM::Rect 2003-05-15 22:30:32 +00:00
costume.cpp Patch #738859: Experimental costume.cpp cleanup 2003-05-18 18:36:14 +00:00
costume.h Patch #738859: Experimental costume.cpp cleanup 2003-05-18 18:36:14 +00:00
debugger.cpp renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive 2003-05-19 11:31:35 +00:00
debugger.h Added imuse_multimidi to debugger 2003-05-17 19:03:25 +00:00
dialogs.cpp various V8 tweaks 2003-05-14 09:47:53 +00:00
dialogs.h added some meat to the global options dialog (no prefs are stored yet, though) 2003-03-25 15:32:36 +00:00
gfx.cpp more special palette fixes by erik 2003-05-19 11:34:13 +00:00
gfx.h Make use of ScummVM::Rect 2003-05-15 22:30:32 +00:00
imuse_digi.cpp PalmOS changes 2003-04-30 13:23:31 +00:00
imuse_digi.h updated copyrights headers 2003-03-06 21:46:56 +00:00
imuse.cpp Updated doCommand(14) with new information. 2003-05-19 22:29:35 +00:00
imuse.h Proof of concept for XMIDI parser in Humongous games. 2003-05-19 05:04:38 +00:00
instrument.cpp Added command line options for 2003-05-17 03:06:16 +00:00
instrument.h Added command line options for 2003-05-17 03:06:16 +00:00
intern.h sync local changes, fix pickOneOf 2003-05-19 04:29:41 +00:00
module.mk added initial v2 opcode table 2003-04-20 16:04:50 +00:00
nut_renderer.cpp renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) 2003-05-10 21:49:59 +00:00
nut_renderer.h updated copyrights headers 2003-03-06 21:46:56 +00:00
object.cpp don't touch untouchable objects in V2 games 2003-05-19 01:27:30 +00:00
object.h updated copyrights headers 2003-03-06 21:46:56 +00:00
resource_v2.cpp warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!') 2003-05-18 21:14:50 +00:00
resource_v3.cpp warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!') 2003-05-18 21:14:50 +00:00
resource_v4.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
resource.cpp make gui work if the requested string vars don't exist 2003-05-19 08:42:10 +00:00
resource.h updated copyrights headers 2003-03-06 21:46:56 +00:00
saveload.cpp renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive 2003-05-19 11:31:35 +00:00
saveload.h updated copyrights headers 2003-03-06 21:46:56 +00:00
script_v2.cpp enable box'ed walking in V2 games 2003-05-19 00:25:26 +00:00
script_v5.cpp Fixed VC++ warnings 2003-05-19 15:40:34 +00:00
script_v6.cpp Fixed VC++ warnings 2003-05-19 15:40:34 +00:00
script_v8.cpp warning() automatically outputs a newline after the warning message; adding a newline into the format string adds another newline (which contains the single char '!') 2003-05-18 21:14:50 +00:00
script.cpp renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive 2003-05-19 11:31:35 +00:00
scumm.h renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive 2003-05-19 11:31:35 +00:00
scummvm.cpp enable midi for non puttdemo humongous games. need to properly return the result of whether music is running though... 2003-05-19 08:04:47 +00:00
sound.cpp Auto loop for non-puttdemo games 2003-05-19 18:49:16 +00:00
sound.h various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games 2003-05-01 00:04:05 +00:00
string.cpp fix for bug #739661 2003-05-19 20:09:30 +00:00
usage_bits.cpp updated copyrights headers 2003-03-06 21:46:56 +00:00
usage_bits.h updated copyrights headers 2003-03-06 21:46:56 +00:00
vars.cpp more V2 sentence cleanup 2003-05-18 12:52:27 +00:00
verbs.cpp Fix invalid variable 2003-05-17 06:18:34 +00:00
verbs.h some more ScummVM::Rect 2003-05-15 22:36:43 +00:00