mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef GROOVIE_CELL_H
|
|
#define GROOVIE_CELL_H
|
|
|
|
#include "common/textconsole.h"
|
|
|
|
#define BOARDSIZE 7
|
|
#define CELL_CLEAR 0
|
|
#define CELL_BLUE 1
|
|
#define CELL_GREEN 2
|
|
|
|
namespace Groovie {
|
|
|
|
class GroovieEngine;
|
|
class Script;
|
|
|
|
class CellGame {
|
|
public:
|
|
CellGame();
|
|
~CellGame();
|
|
byte getStartX();
|
|
byte getStartY();
|
|
byte getEndX();
|
|
byte getEndY();
|
|
int playStauf(byte color, uint16 depth, byte *scriptBoard);
|
|
|
|
private:
|
|
void copyToTempBoard();
|
|
void copyFromTempBoard();
|
|
void copyToShadowBoard();
|
|
void pushBoard();
|
|
void popBoard();
|
|
void pushShadowBoard();
|
|
void popShadowBoard();
|
|
void clearMoves();
|
|
void pushMove();
|
|
void resetMove();
|
|
bool canMoveFunc1(int8 color);
|
|
bool canMoveFunc2(int8 color);
|
|
bool canMoveFunc3(int8 color);
|
|
void takeCells(uint16 whereTo, int8 color);
|
|
void countAllCells();
|
|
int countCellsOnTempBoard(int8 color);
|
|
void makeMove(int8 color);
|
|
int getBoardWeight(int8 color1, int8 color2);
|
|
void chooseBestMove(int8 color);
|
|
int8 calcBestWeight(int8 color1, int8 color2, uint16 depth, int bestWeight);
|
|
int16 doGame(int8 color, int depth);
|
|
int16 calcMove(int8 color, uint16 depth);
|
|
|
|
byte _startX;
|
|
byte _startY;
|
|
byte _endX;
|
|
byte _endY;
|
|
|
|
int8 _board[57];
|
|
int8 _tempBoard[58];
|
|
int8 _shadowBoard[64];
|
|
int8 _boardStack[570];
|
|
int _boardStackPtr;
|
|
|
|
int8 _boardSum[58];
|
|
|
|
int8 _stack_startXY[128];
|
|
int8 _stack_endXY[128];
|
|
int8 _stack_pass[128];
|
|
int _stack_index;
|
|
|
|
int _coeff3;
|
|
bool _flag1, _flag2, _flag4;
|
|
int _moveCount;
|
|
};
|
|
|
|
} // End of Groovie namespace
|
|
|
|
#endif // GROOVIE_CELL_H
|