scummvm/engines/saga/palanim.h

65 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
// Palette animation module header file
#ifndef SAGA_PALANIM_H
#define SAGA_PALANIM_H
namespace Saga {
#define PALANIM_CYCLETIME 100
struct PalanimEntry {
uint16 pal_count;
uint16 color_count;
uint16 cycle;
byte *pal_index;
Color *colors;
};
class PalAnim {
public:
PalAnim(SagaEngine *vm);
~PalAnim(void);
int loadPalAnim(const byte *, size_t);
int cycleStart();
int cycleStep(int vectortime);
int freePalAnim();
private:
SagaEngine *_vm;
bool _loaded;
uint16 _entryCount;
PalanimEntry *_entries;
};
} // End of namespace Saga
#endif