mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-12 20:17:49 +00:00
294 lines
7.4 KiB
C++
294 lines
7.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
/*
|
|
* This code is based on original Sfinx source code
|
|
* Copyright (c) 1994-1997 Janus B. Wisniewski and L.K. Avalon
|
|
*/
|
|
|
|
#include "gui/saveload.h"
|
|
#include "gui/about.h"
|
|
#include "gui/message.h"
|
|
#include "common/config-manager.h"
|
|
#include "common/events.h"
|
|
#include "engines/advancedDetector.h"
|
|
#include "cge2/events.h"
|
|
#include "cge2/text.h"
|
|
#include "cge2/cge2_main.h"
|
|
|
|
namespace CGE2 {
|
|
|
|
/*----------------- KEYBOARD interface -----------------*/
|
|
|
|
Keyboard::Keyboard(CGE2Engine *vm) : _client(nullptr), _vm(vm) {
|
|
}
|
|
|
|
Keyboard::~Keyboard() {
|
|
}
|
|
|
|
Sprite *Keyboard::setClient(Sprite *spr) {
|
|
SWAP(_client, spr);
|
|
return spr;
|
|
}
|
|
|
|
bool Keyboard::getKey(Common::Event &event) {
|
|
Common::KeyCode keycode = event.kbd.keycode;
|
|
|
|
switch (keycode) {
|
|
case Common::KEYCODE_F1:
|
|
if (event.type == Common::EVENT_KEYUP)
|
|
return false;
|
|
// Display ScummVM version and translation strings
|
|
for (int i = 0; i < 3; i++)
|
|
_vm->_commandHandler->addCommand(kCmdInf, 1, kShowScummVMVersion + i, NULL);
|
|
return false;
|
|
case Common::KEYCODE_F5:
|
|
if (_vm->canSaveGameStateCurrently()) {
|
|
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
|
|
int16 savegameId = dialog->runModalWithCurrentTarget();
|
|
Common::String savegameDescription = dialog->getResultString();
|
|
delete dialog;
|
|
|
|
if (savegameId != -1)
|
|
_vm->saveGameState(savegameId, savegameDescription);
|
|
}
|
|
return false;
|
|
case Common::KEYCODE_F7:
|
|
if (_vm->canLoadGameStateCurrently()) {
|
|
GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
|
|
int16 savegameId = dialog->runModalWithCurrentTarget();
|
|
delete dialog;
|
|
|
|
if (savegameId != -1)
|
|
_vm->loadGameState(savegameId);
|
|
}
|
|
return false;
|
|
case Common::KEYCODE_d:
|
|
if (event.kbd.flags & Common::KBD_CTRL) {
|
|
// Start the debugger
|
|
_vm->getDebugger()->attach();
|
|
_vm->getDebugger()->onFrame();
|
|
return false;
|
|
}
|
|
break;
|
|
case Common::KEYCODE_x:
|
|
if (event.kbd.flags & Common::KBD_ALT) {
|
|
_vm->quit();
|
|
return false;
|
|
}
|
|
break;
|
|
case Common::KEYCODE_F10:
|
|
if (_vm->_commandHandler->idle())
|
|
_vm->switchScene(-1); // Exits the game.
|
|
return false;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void Keyboard::newKeyboard(Common::Event &event) {
|
|
if (!getKey(event))
|
|
return;
|
|
|
|
if ((event.type == Common::EVENT_KEYDOWN) && _client) {
|
|
CGE2Event &evt = _vm->_eventManager->getNextEvent();
|
|
evt._x = 0;
|
|
evt._y = 0;
|
|
evt._keyCode = event.kbd.keycode; // Keycode
|
|
evt._mask = kEventKeyb; // Event mask
|
|
evt._spritePtr = _client; // Sprite pointer
|
|
}
|
|
}
|
|
|
|
/*----------------- MOUSE interface -----------------*/
|
|
|
|
Mouse::Mouse(CGE2Engine *vm) : Sprite(vm), _busy(nullptr), _hold(nullptr), _hx(0), _point(vm), _vm(vm) {
|
|
_hold = nullptr;
|
|
_hx = 0;
|
|
_hy = 0;
|
|
_exist = true;
|
|
_buttons = 0;
|
|
_busy = nullptr;
|
|
_active = false;
|
|
_flags._kill = false;
|
|
|
|
setSeq(_stdSeq8);
|
|
|
|
BitmapPtr MC = new Bitmap[2];
|
|
MC[0] = Bitmap(_vm, "MOUSE");
|
|
MC[1] = Bitmap(_vm, "DUMMY");
|
|
setShapeList(MC, 2);
|
|
|
|
step(1);
|
|
on();
|
|
off();
|
|
}
|
|
|
|
Mouse::~Mouse() {
|
|
off();
|
|
}
|
|
|
|
void Mouse::on() {
|
|
if (_seqPtr && _exist) {
|
|
_active = true;
|
|
step(0);
|
|
if (_busy)
|
|
_busy->step(0);
|
|
}
|
|
}
|
|
|
|
void Mouse::off() {
|
|
if (_seqPtr == 0) {
|
|
if (_exist)
|
|
_active = false;
|
|
|
|
step(1);
|
|
if (_busy)
|
|
_busy->step(1);
|
|
}
|
|
}
|
|
|
|
void Mouse::newMouse(Common::Event &event) {
|
|
if (!_active)
|
|
return;
|
|
|
|
CGE2Event &evt = _vm->_eventManager->getNextEvent();
|
|
evt._x = event.mouse.x;
|
|
evt._y = event.mouse.y;
|
|
evt._keyCode = Common::KEYCODE_INVALID;
|
|
evt._spritePtr = _vm->spriteAt(V2D(_vm, evt._x, evt._y));
|
|
|
|
switch (event.type) {
|
|
case Common::EVENT_MOUSEMOVE:
|
|
evt._mask = kMouseRoll;
|
|
break;
|
|
case Common::EVENT_LBUTTONDOWN:
|
|
evt._mask = kMouseLeftDown;
|
|
_buttons |= 1;
|
|
break;
|
|
case Common::EVENT_LBUTTONUP:
|
|
evt._mask = kMouseLeftUp;
|
|
_buttons &= ~1;
|
|
break;
|
|
case Common::EVENT_RBUTTONDOWN:
|
|
evt._mask = kMouseRightDown;
|
|
_buttons |= 2;
|
|
break;
|
|
case Common::EVENT_RBUTTONUP:
|
|
evt._mask = kMouseRightUp;
|
|
_buttons &= ~2;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*----------------- EventManager interface -----------------*/
|
|
|
|
EventManager::EventManager(CGE2Engine *vm) : _vm(vm) {
|
|
_eventQueueHead = 0;
|
|
_eventQueueTail = 0;
|
|
memset(&_eventQueue, 0, kEventMax * sizeof(CGE2Event));
|
|
memset(&_event, 0, sizeof(Common::Event));
|
|
}
|
|
|
|
void EventManager::poll() {
|
|
while (g_system->getEventManager()->pollEvent(_event)) {
|
|
_event.mouse.y = kWorldHeight - _event.mouse.y;
|
|
switch (_event.type) {
|
|
case Common::EVENT_KEYDOWN:
|
|
case Common::EVENT_KEYUP:
|
|
// Handle keyboard events
|
|
_vm->_keyboard->newKeyboard(_event);
|
|
handleEvents();
|
|
break;
|
|
case Common::EVENT_MOUSEMOVE:
|
|
case Common::EVENT_LBUTTONDOWN:
|
|
case Common::EVENT_LBUTTONUP:
|
|
case Common::EVENT_RBUTTONDOWN:
|
|
case Common::EVENT_RBUTTONUP:
|
|
// Handle mouse events
|
|
_vm->_mouse->newMouse(_event);
|
|
handleEvents();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void EventManager::handleEvents() {
|
|
while (_eventQueueTail != _eventQueueHead) {
|
|
CGE2Event e = _eventQueue[_eventQueueTail];
|
|
_vm->_mouse->_point = V2D(_vm, e._x, e._y);
|
|
if (e._mask) {
|
|
if (e._mask & kMouseMask) {
|
|
e._spritePtr = _vm->spriteAt(_vm->_mouse->_point);
|
|
e._x += (_vm->_mouse->_siz.x >> 1);
|
|
e._y -= _vm->_mouse->_siz.y;
|
|
if (_vm->_mouse->_hold && (e._spritePtr != _vm->_mouse->_hold)) {
|
|
_vm->_mouse->_hold->touch(e._mask | kEventAttn,
|
|
V2D(_vm, e._x - _vm->_mouse->_hold->_pos2D.x, e._y - _vm->_mouse->_hold->_pos2D.y), e._keyCode);
|
|
}
|
|
// update mouse cursor position
|
|
if (e._mask & kMouseRoll)
|
|
_vm->_mouse->gotoxyz(V2D(_vm, e._x, e._y));
|
|
}
|
|
|
|
// activate current touched SPRITE
|
|
if (e._spritePtr) {
|
|
if (e._mask & kEventKeyb)
|
|
e._spritePtr->touch(e._mask, _vm->_mouse->_point, e._keyCode);
|
|
else
|
|
e._spritePtr->touch(e._mask, _vm->_mouse->_point - e._spritePtr->_pos2D, e._keyCode);
|
|
} else if (_vm->_sys)
|
|
_vm->_sys->touch(e._mask, _vm->_mouse->_point, e._keyCode);
|
|
|
|
// discard Text if button released
|
|
if (e._mask & (kMouseLeftUp | kMouseRightUp))
|
|
_vm->killText();
|
|
}
|
|
_eventQueueTail = (_eventQueueTail + 1) % kEventMax;
|
|
}
|
|
}
|
|
|
|
void EventManager::clearEvent(Sprite *spr) {
|
|
if (spr) {
|
|
for (uint16 e = _eventQueueTail; e != _eventQueueHead; e = (e + 1) % kEventMax) {
|
|
if (_eventQueue[e]._spritePtr == spr)
|
|
_eventQueue[e]._mask = 0;
|
|
}
|
|
} else
|
|
_eventQueueTail = _eventQueueHead;
|
|
}
|
|
|
|
CGE2Event &EventManager::getNextEvent() {
|
|
CGE2Event &evt = _eventQueue[_eventQueueHead];
|
|
_eventQueueHead = (_eventQueueHead + 1) % kEventMax;
|
|
|
|
return evt;
|
|
}
|
|
|
|
} // End of namespace CGE2
|