mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 12:39:56 +00:00
210 lines
5.7 KiB
C++
210 lines
5.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#ifndef ENGINES_SAVESTATE_H
|
|
#define ENGINES_SAVESTATE_H
|
|
|
|
#include "common/array.h"
|
|
#include "common/str.h"
|
|
#include "common/ptr.h"
|
|
|
|
|
|
namespace Graphics {
|
|
struct Surface;
|
|
}
|
|
|
|
/**
|
|
* Object describing a save state.
|
|
*
|
|
* This at least includes the save slot number and a human readable
|
|
* description of the save state.
|
|
*
|
|
* Further possibilites are a thumbnail, play time, creation date,
|
|
* creation time, delete protected, write protection.
|
|
*
|
|
* Saves are writable and deletable by default.
|
|
*/
|
|
class SaveStateDescriptor {
|
|
public:
|
|
SaveStateDescriptor();
|
|
SaveStateDescriptor(int s, const Common::String &d);
|
|
|
|
/**
|
|
* @param slot The saveslot id, as it would be passed to the "-x" command line switch.
|
|
*/
|
|
void setSaveSlot(int slot) { _slot = slot; }
|
|
|
|
/**
|
|
* @return The saveslot id, as it would be passed to the "-x" command line switch.
|
|
*/
|
|
int getSaveSlot() const { return _slot; }
|
|
|
|
/**
|
|
* @param desc A human readable description of the save state.
|
|
*/
|
|
void setDescription(const Common::String &desc) { _description = desc; }
|
|
|
|
/**
|
|
* @return A human readable description of the save state.
|
|
*/
|
|
const Common::String &getDescription() const { return _description; }
|
|
|
|
/** Optional entries only included when querying via MetaEngine::querySaveMetaInfo */
|
|
|
|
/**
|
|
* Defines whether the save state is allowed to be deleted.
|
|
*/
|
|
void setDeletableFlag(bool state) { _isDeletable = state; }
|
|
|
|
/**
|
|
* Queries whether the save state is allowed to be deleted.
|
|
*/
|
|
bool getDeletableFlag() const { return _isDeletable; }
|
|
|
|
/**
|
|
* Defines whether the save state is write protected.
|
|
*/
|
|
void setWriteProtectedFlag(bool state) { _isWriteProtected = state; }
|
|
|
|
/**
|
|
* Queries whether the save state is write protected.
|
|
*/
|
|
bool getWriteProtectedFlag() const { return _isWriteProtected; }
|
|
|
|
/**
|
|
* Return a thumbnail graphics surface representing the savestate visually.
|
|
* This is usually a scaled down version of the game graphics. The size
|
|
* should be either 160x100 or 160x120 pixels, depending on the aspect
|
|
* ratio of the game. If another ratio is required, contact the core team.
|
|
*/
|
|
const Graphics::Surface *getThumbnail() const { return _thumbnail.get(); }
|
|
|
|
/**
|
|
* Set a thumbnail graphics surface representing the savestate visually.
|
|
* Ownership of the surface is transferred to the SaveStateDescriptor.
|
|
* Hence the caller must not delete the surface.
|
|
*/
|
|
void setThumbnail(Graphics::Surface *t);
|
|
|
|
/**
|
|
* Sets the date the save state was created.
|
|
*
|
|
* @param year Year of creation.
|
|
* @param month Month of creation.
|
|
* @param day Day of creation.
|
|
*/
|
|
void setSaveDate(int year, int month, int day);
|
|
|
|
/**
|
|
* Queries a human readable description of the date the save state was created.
|
|
*
|
|
* This will return an empty string in case the value is not set.
|
|
*/
|
|
const Common::String &getSaveDate() const { return _saveDate; }
|
|
|
|
/**
|
|
* Sets the time the save state was created.
|
|
*
|
|
* @param hour Hour of creation.
|
|
* @param min Minute of creation.
|
|
*/
|
|
void setSaveTime(int hour, int min);
|
|
|
|
/**
|
|
* Queries a human readable description of the time the save state was created.
|
|
*
|
|
* This will return an empty string in case the value is not set.
|
|
*/
|
|
const Common::String &getSaveTime() const { return _saveTime; }
|
|
|
|
/**
|
|
* Sets the time the game was played before the save state was created.
|
|
*
|
|
* @param hours How many hours the user played the game so far.
|
|
* @param minutes How many minutes the user played the game so far.
|
|
*/
|
|
void setPlayTime(int hours, int minutes);
|
|
|
|
/**
|
|
* Sets the time the game was played before the save state was created.
|
|
*
|
|
* @param msecs How many milliseconds the user played the game so far.
|
|
*/
|
|
void setPlayTime(uint32 msecs);
|
|
|
|
/**
|
|
* Queries a human readable description of the time the game was played
|
|
* before the save state was created.
|
|
*
|
|
* This will return an empty string in case the value is not set.
|
|
*/
|
|
const Common::String &getPlayTime() const { return _playTime; }
|
|
|
|
private:
|
|
/**
|
|
* The saveslot id, as it would be passed to the "-x" command line switch.
|
|
*/
|
|
int _slot;
|
|
|
|
/**
|
|
* A human readable description of the save state.
|
|
*/
|
|
Common::String _description;
|
|
|
|
/**
|
|
* Whether the save state can be deleted.
|
|
*/
|
|
bool _isDeletable;
|
|
|
|
/**
|
|
* Whether the save state is write protected.
|
|
*/
|
|
bool _isWriteProtected;
|
|
|
|
/**
|
|
* Human readable description of the date the save state was created.
|
|
*/
|
|
Common::String _saveDate;
|
|
|
|
/**
|
|
* Human readable description of the time the save state was created.
|
|
*/
|
|
Common::String _saveTime;
|
|
|
|
/**
|
|
* Human readable description of the time the game was played till the
|
|
* save state was created.
|
|
*/
|
|
Common::String _playTime;
|
|
|
|
/**
|
|
* The thumbnail of the save state.
|
|
*/
|
|
Common::SharedPtr<Graphics::Surface> _thumbnail;
|
|
};
|
|
|
|
/** List of savestates. */
|
|
typedef Common::Array<SaveStateDescriptor> SaveStateList;
|
|
|
|
|
|
#endif
|