mirror of
https://github.com/libretro/scummvm.git
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b01994a53b
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261
194 lines
5.6 KiB
C++
194 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#ifndef SWORD25_RESOURCEMANAGER_H
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#define SWORD25_RESOURCEMANAGER_H
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// Includes
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#include "common/list.h"
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#include "sword25/kernel/common.h"
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namespace Sword25 {
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// Class definitions
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class ResourceService;
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class Resource;
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class Kernel;
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class ResourceManager {
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friend class Kernel;
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public:
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/**
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* Returns a requested resource. If any error occurs, returns NULL
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* @param FileName Filename of resource
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*/
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Resource *RequestResource(const Common::String &FileName);
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/**
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* Loads a resource into the cache
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* @param FileName The filename of the resource to be cached
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* @param ForceReload Indicates whether the file should be reloaded if it's already in the cache.
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* This is useful for files that may have changed in the interim
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*/
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bool PrecacheResource(const Common::String &FileName, bool ForceReload = false);
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/**
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* Returns the number of loaded resources
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*/
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int GetResourceCount() const {
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return static_cast<int>(m_Resources.size());
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}
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/**
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* Returns a resource by it's ordinal index. Returns NULL if any error occurs
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* Note: This method is not optimised for speed and should be used only for debugging purposes
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* @param Ord Ordinal number of the resource. Must be between 0 and GetResourceCount() - 1.
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*/
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Resource *GetResourceByOrdinal(int Ord) const;
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/**
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* Registers a RegisterResourceService. This method is the constructor of
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* BS_ResourceService, and thus helps all resource services in the ResourceManager list
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* @param pService Which service
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*/
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bool RegisterResourceService(ResourceService *pService);
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/**
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* Releases all resources that are not locked.
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**/
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void EmptyCache();
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/**
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* Returns the maximum memory the kernel has used
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*/
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int GetMaxMemoryUsage() const {
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return m_MaxMemoryUsage;
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}
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/**
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* Specifies the maximum amount of memory the engine is allowed to use.
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* If this value is exceeded, resources will be unloaded to make room. This value is meant
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* as a guideline, and not as a fixed boundary. It is not guaranteed not to be exceeded;
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* the whole game engine may still use more memory than any amount specified.
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*/
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void SetMaxMemoryUsage(unsigned int MaxMemoryUsage);
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/**
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* Specifies whether a warning is written to the log when a cache miss occurs.
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* THe default value is "false".
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*/
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bool IsLogCacheMiss() const {
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return m_LogCacheMiss;
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}
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/**
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* Sets whether warnings are written to the log if a cache miss occurs.
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* @param Flag If "true", then future warnings will be logged
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*/
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void SetLogCacheMiss(bool Flag) {
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m_LogCacheMiss = Flag;
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}
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/**
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* Writes the names of all currently locked resources to the log file
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*/
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void DumpLockedResources();
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private:
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/**
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* Creates a new resource manager
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* Only the BS_Kernel class can generate copies this class. Thus, the constructor is private
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*/
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ResourceManager(Kernel *pKernel) :
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m_KernelPtr(pKernel),
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m_MaxMemoryUsage(100000000),
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m_LogCacheMiss(false)
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{};
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virtual ~ResourceManager();
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enum {
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HASH_TABLE_BUCKETS = 256
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};
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/**
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* Moves a resource to the top of the resource list
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* @param pResource The resource
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*/
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void MoveToFront(Resource *pResource);
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/**
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* Loads a resource and updates the m_UsedMemory total
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*
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* The resource must not already be loaded
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* @param FileName The unique filename of the resource to be loaded
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*/
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Resource *LoadResource(const Common::String &FileName);
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/**
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* Returns the full path of a given resource filename.
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* It will return an empty string if a path could not be created.
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*/
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Common::String GetUniqueFileName(const Common::String &FileName) const;
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/**
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* Deletes a resource, removes it from the lists, and updates m_UsedMemory
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*/
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Common::List<Resource *>::iterator DeleteResource(Resource *pResource);
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/**
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* Returns a pointer to a loaded resource. If any error occurs, NULL will be returned.
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* @param UniqueFileName The absolute path and filename
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* Gibt einen Pointer auf die angeforderte Resource zur<75>ck, oder NULL, wenn die Resourcen nicht geladen ist.
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*/
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Resource *GetResource(const Common::String &UniqueFileName) const;
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/**
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* Deletes resources as necessary until the specified memory limit is not being exceeded.
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*/
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void DeleteResourcesIfNecessary();
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Kernel *m_KernelPtr;
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unsigned int m_MaxMemoryUsage;
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Common::Array<ResourceService *> m_ResourceServices;
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Common::List<Resource *> m_Resources;
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Common::List<Resource *> m_ResourceHashTable[HASH_TABLE_BUCKETS];
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bool m_LogCacheMiss;
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};
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} // End of namespace Sword25
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#endif
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