mirror of
https://github.com/libretro/scummvm.git
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b01994a53b
The things which are intentionally left with the prefix: BS_LOG, BS_ASSERT, BS_Rect, BS_String. svn-id: r53261
178 lines
4.9 KiB
C++
178 lines
4.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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/*
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* BS_Window
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* ---------
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* Simple window class interface. This is being encapsulated in a class for
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* reasons of portability.
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*
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* Autor: Malte Thiesen
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*/
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#ifndef SWORD25_WINDOW_H
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#define SWORD25_WINDOW_H
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// Includes
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#include "sword25/kernel/common.h"
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namespace Sword25 {
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// Class definitions
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/**
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* A simple window class interface
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*
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* Windows are exclusively created by BS_Window::CreateBSWindow().
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* BS_Windows selects the correct class for the environment.
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*/
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class Window {
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protected:
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bool _InitSuccess;
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bool _CloseWanted;
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public:
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virtual ~Window() {};
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/**
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* Returns the visibility of the window.
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*/
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virtual bool IsVisible() = 0;
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/**
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* Sets the visibility of the window
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* @param Visible Specifies whether the window should be visible or hidden
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*/
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virtual void SetVisible(bool Visible) = 0;
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/**
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* Returns the X position of the window
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*/
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virtual int GetX() = 0;
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/**
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* Sets the X position of the window
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* @paramX The new X position for the window, or -1 for centre aligned
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*/
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virtual void SetX(int X) = 0;
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/**
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* Gets the Y position of the window
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*/
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virtual int GetY() = 0;
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/**
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* Sets the Y position of the window
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* @param Y The new Y position for the window, or -1 for centre aligned
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*/
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virtual void SetY(int X) = 0;
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/**
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* Returns the X position of the window's client area
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*/
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virtual int GetClientX() = 0;
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/**
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* Returns the Y position of the window's client area
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*/
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virtual int GetClientY() = 0;
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/**
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* Returns the width of the window without the frame
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*/
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virtual int GetWidth() = 0;
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/**
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* Sets the width of the window without the frame
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*/
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virtual void SetWidth(int Width) = 0;
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/**
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* Gets the height of the window without the frame
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*/
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virtual int GetHeight() = 0;
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/**
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* Sets the height of the window without the frame
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*/
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virtual void SetHeight(int Height) = 0;
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/**
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* Returns the title of the window
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*/
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virtual Common::String GetTitle() = 0;
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/**
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* Sets the title of the window
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* @param Title The new window title
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*/
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virtual void SetTitle(const Common::String &Title) = 0;
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/**
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* Handle the processing of any pending window messages. This method should be called
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* during the main loop.
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*/
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virtual bool ProcessMessages() = 0;
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/**
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* Pauses the applicaiton until the window has focus, or has been closed.
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* Returns false if the window was closed.
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*/
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virtual bool WaitForFocus() = 0;
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/**
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* Returns true if the window has focus, false otherwise.
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*/
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virtual bool HasFocus() = 0;
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/**
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* Returns the system handle that represents the window. Note that any use of the handle
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* will not be portable code.
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*/
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virtual uint GetWindowHandle() = 0;
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virtual void SetWindowAlive(bool v) = 0;
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/**
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* Specifies whether the window is wanted to be closed. This is used together with CloseWanted()
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* to allow scripts to query when the main window should be closed, or the user is asking it to close
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**/
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void SetCloseWanted(bool Wanted);
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/**
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* Returns the previous value set in a call to SetCloseWanted.
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* Note that calling this also resets the value back to false, until such time as the SetCloseWanted()
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* method is called again.
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**/
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bool CloseWanted();
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/**
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* Creates a new window instance. Returns a pointer to the window, or NULL if the creation failed.
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* Note: It is the responsibility of the client to free the pointer when done with it.
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* @param X The X position of the window, or -1 for centre horizontal alignment
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* @param Y The Y position of the window, or -1 for centre vertical alignment
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* @param Width The width of the window without the frame
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* @param Height The height of the window without the frame
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* @param Visible Specifies whether window should be visible
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*/
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static Window *CreateBSWindow(int X, int Y, int Width, int Height, bool Visible);
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};
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} // End of namespace Sword25
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#endif
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