Eugene Sandulenko b01994a53b SWORD25: removed BS_ prefix from rest of the classes.
The things which are intentionally left with the prefix:
BS_LOG, BS_ASSERT, BS_Rect, BS_String.

svn-id: r53261
2010-10-12 22:59:01 +00:00

178 lines
4.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
/*
* BS_Window
* ---------
* Simple window class interface. This is being encapsulated in a class for
* reasons of portability.
*
* Autor: Malte Thiesen
*/
#ifndef SWORD25_WINDOW_H
#define SWORD25_WINDOW_H
// Includes
#include "sword25/kernel/common.h"
namespace Sword25 {
// Class definitions
/**
* A simple window class interface
*
* Windows are exclusively created by BS_Window::CreateBSWindow().
* BS_Windows selects the correct class for the environment.
*/
class Window {
protected:
bool _InitSuccess;
bool _CloseWanted;
public:
virtual ~Window() {};
/**
* Returns the visibility of the window.
*/
virtual bool IsVisible() = 0;
/**
* Sets the visibility of the window
* @param Visible Specifies whether the window should be visible or hidden
*/
virtual void SetVisible(bool Visible) = 0;
/**
* Returns the X position of the window
*/
virtual int GetX() = 0;
/**
* Sets the X position of the window
* @paramX The new X position for the window, or -1 for centre aligned
*/
virtual void SetX(int X) = 0;
/**
* Gets the Y position of the window
*/
virtual int GetY() = 0;
/**
* Sets the Y position of the window
* @param Y The new Y position for the window, or -1 for centre aligned
*/
virtual void SetY(int X) = 0;
/**
* Returns the X position of the window's client area
*/
virtual int GetClientX() = 0;
/**
* Returns the Y position of the window's client area
*/
virtual int GetClientY() = 0;
/**
* Returns the width of the window without the frame
*/
virtual int GetWidth() = 0;
/**
* Sets the width of the window without the frame
*/
virtual void SetWidth(int Width) = 0;
/**
* Gets the height of the window without the frame
*/
virtual int GetHeight() = 0;
/**
* Sets the height of the window without the frame
*/
virtual void SetHeight(int Height) = 0;
/**
* Returns the title of the window
*/
virtual Common::String GetTitle() = 0;
/**
* Sets the title of the window
* @param Title The new window title
*/
virtual void SetTitle(const Common::String &Title) = 0;
/**
* Handle the processing of any pending window messages. This method should be called
* during the main loop.
*/
virtual bool ProcessMessages() = 0;
/**
* Pauses the applicaiton until the window has focus, or has been closed.
* Returns false if the window was closed.
*/
virtual bool WaitForFocus() = 0;
/**
* Returns true if the window has focus, false otherwise.
*/
virtual bool HasFocus() = 0;
/**
* Returns the system handle that represents the window. Note that any use of the handle
* will not be portable code.
*/
virtual uint GetWindowHandle() = 0;
virtual void SetWindowAlive(bool v) = 0;
/**
* Specifies whether the window is wanted to be closed. This is used together with CloseWanted()
* to allow scripts to query when the main window should be closed, or the user is asking it to close
**/
void SetCloseWanted(bool Wanted);
/**
* Returns the previous value set in a call to SetCloseWanted.
* Note that calling this also resets the value back to false, until such time as the SetCloseWanted()
* method is called again.
**/
bool CloseWanted();
/**
* Creates a new window instance. Returns a pointer to the window, or NULL if the creation failed.
* Note: It is the responsibility of the client to free the pointer when done with it.
* @param X The X position of the window, or -1 for centre horizontal alignment
* @param Y The Y position of the window, or -1 for centre vertical alignment
* @param Width The width of the window without the frame
* @param Height The height of the window without the frame
* @param Visible Specifies whether window should be visible
*/
static Window *CreateBSWindow(int X, int Y, int Width, int Height, bool Visible);
};
} // End of namespace Sword25
#endif