Filippos Karapetis d3b14e1445 SCI: Implemented FR #3101338: "King's Quest 6 Windows Mouse Icons"
Added an option to use the original Windows cursors in the Windows version of KQ6
Also, added an update on how the Mac cursors are handled (perhaps the handling is
the same)

svn-id: r54495
2010-11-26 12:37:24 +00:00

493 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
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#include "common/config-manager.h"
#include "common/events.h"
#include "common/macresman.h"
#include "common/system.h"
#include "common/util.h"
#include "graphics/cursorman.h"
#include "sci/sci.h"
#include "sci/event.h"
#include "sci/engine/state.h"
#include "sci/graphics/palette.h"
#include "sci/graphics/screen.h"
#include "sci/graphics/coordadjuster.h"
#include "sci/graphics/view.h"
#include "sci/graphics/cursor.h"
namespace Sci {
GfxCursor::GfxCursor(ResourceManager *resMan, GfxPalette *palette, GfxScreen *screen)
: _resMan(resMan), _palette(palette), _screen(screen) {
_upscaledHires = _screen->getUpscaledHires();
_isVisible = true;
// center mouse cursor
setPosition(Common::Point(_screen->getWidth() / 2, _screen->getHeight() / 2));
_moveZoneActive = false;
_zoomZoneActive = false;
_zoomZone = Common::Rect();
_zoomCursorView = 0;
_zoomCursorLoop = 0;
_zoomCursorCel = 0;
_zoomPicView = 0;
_zoomColor = 0;
_zoomMultiplier = 0;
_cursorSurface = 0;
if (g_sci && g_sci->getGameId() == GID_KQ6 && g_sci->getPlatform() == Common::kPlatformWindows)
_useOriginalKQ6WinCursors = ConfMan.getBool("windows_cursors");
else
_useOriginalKQ6WinCursors = false;
}
GfxCursor::~GfxCursor() {
purgeCache();
kernelClearZoomZone();
}
void GfxCursor::init(GfxCoordAdjuster *coordAdjuster, EventManager *event) {
_coordAdjuster = coordAdjuster;
_event = event;
}
void GfxCursor::kernelShow() {
CursorMan.showMouse(true);
_isVisible = true;
}
void GfxCursor::kernelHide() {
CursorMan.showMouse(false);
_isVisible = false;
}
bool GfxCursor::isVisible() {
return _isVisible;
}
void GfxCursor::purgeCache() {
for (CursorCache::iterator iter = _cachedCursors.begin(); iter != _cachedCursors.end(); ++iter) {
delete iter->_value;
iter->_value = 0;
}
_cachedCursors.clear();
}
void GfxCursor::kernelSetShape(GuiResourceId resourceId) {
Resource *resource;
byte *resourceData;
Common::Point hotspot = Common::Point(0, 0);
byte colorMapping[4];
int16 x, y;
byte color;
int16 maskA, maskB;
byte *pOut;
byte *rawBitmap = new byte[SCI_CURSOR_SCI0_HEIGHTWIDTH * SCI_CURSOR_SCI0_HEIGHTWIDTH];
int16 heightWidth;
if (resourceId == -1) {
// no resourceId given, so we actually hide the cursor
kernelHide();
delete[] rawBitmap;
return;
}
// Load cursor resource...
resource = _resMan->findResource(ResourceId(kResourceTypeCursor, resourceId), false);
if (!resource)
error("cursor resource %d not found", resourceId);
if (resource->size != SCI_CURSOR_SCI0_RESOURCESIZE)
error("cursor resource %d has invalid size", resourceId);
resourceData = resource->data;
// hotspot is specified for SCI1 cursors
hotspot.x = READ_LE_UINT16(resourceData);
hotspot.y = READ_LE_UINT16(resourceData + 2);
// bit 0 of resourceData[3] is set on <SCI1 games, which means center hotspot
if ((hotspot.x == 0) && (hotspot.y == 256))
hotspot.x = hotspot.y = SCI_CURSOR_SCI0_HEIGHTWIDTH / 2;
// Now find out what colors we are supposed to use
colorMapping[0] = 0; // Black is hardcoded
colorMapping[1] = _screen->getColorWhite(); // White is also hardcoded
colorMapping[2] = SCI_CURSOR_SCI0_TRANSPARENCYCOLOR;
colorMapping[3] = _palette->matchColor(170, 170, 170); // Grey
// Seek to actual data
resourceData += 4;
pOut = rawBitmap;
for (y = 0; y < SCI_CURSOR_SCI0_HEIGHTWIDTH; y++) {
maskA = READ_LE_UINT16(resourceData + (y << 1));
maskB = READ_LE_UINT16(resourceData + 32 + (y << 1));
for (x = 0; x < SCI_CURSOR_SCI0_HEIGHTWIDTH; x++) {
color = (((maskA << x) & 0x8000) | (((maskB << x) >> 1) & 0x4000)) >> 14;
*pOut++ = colorMapping[color];
}
}
heightWidth = SCI_CURSOR_SCI0_HEIGHTWIDTH;
if (_upscaledHires) {
// Scale cursor by 2x - note: sierra didn't do this, but it looks much better
heightWidth *= 2;
hotspot.x *= 2;
hotspot.y *= 2;
byte *upscaledBitmap = new byte[heightWidth * heightWidth];
_screen->scale2x(rawBitmap, upscaledBitmap, SCI_CURSOR_SCI0_HEIGHTWIDTH, SCI_CURSOR_SCI0_HEIGHTWIDTH);
delete[] rawBitmap;
rawBitmap = upscaledBitmap;
}
CursorMan.replaceCursor(rawBitmap, heightWidth, heightWidth, hotspot.x, hotspot.y, SCI_CURSOR_SCI0_TRANSPARENCYCOLOR);
kernelShow();
delete[] rawBitmap;
}
void GfxCursor::kernelSetView(GuiResourceId viewNum, int loopNum, int celNum, Common::Point *hotspot) {
if (_cachedCursors.size() >= MAX_CACHED_CURSORS)
purgeCache();
// Use the original Windows cursors in KQ6, if requested
if (_useOriginalKQ6WinCursors)
viewNum += 2000; // Windows cursors
if (!_cachedCursors.contains(viewNum))
_cachedCursors[viewNum] = new GfxView(_resMan, _screen, _palette, viewNum);
GfxView *cursorView = _cachedCursors[viewNum];
const CelInfo *celInfo = cursorView->getCelInfo(loopNum, celNum);
int16 width = celInfo->width;
int16 height = celInfo->height;
byte clearKey = celInfo->clearKey;
Common::Point *cursorHotspot = hotspot;
if (!cursorHotspot)
// Compute hotspot from xoffset/yoffset
cursorHotspot = new Common::Point((celInfo->width >> 1) - celInfo->displaceX, celInfo->height - celInfo->displaceY - 1);
// Eco Quest 1 uses a 1x1 transparent cursor to hide the cursor from the
// user. Some scalers don't seem to support this
if (width < 2 || height < 2) {
kernelHide();
delete cursorHotspot;
return;
}
const byte *rawBitmap = cursorView->getBitmap(loopNum, celNum);
if (_upscaledHires && !_useOriginalKQ6WinCursors) {
// Scale cursor by 2x - note: sierra didn't do this, but it looks much better
width *= 2;
height *= 2;
cursorHotspot->x *= 2;
cursorHotspot->y *= 2;
byte *cursorBitmap = new byte[width * height];
_screen->scale2x(rawBitmap, cursorBitmap, celInfo->width, celInfo->height);
CursorMan.replaceCursor(cursorBitmap, width, height, cursorHotspot->x, cursorHotspot->y, clearKey);
delete[] cursorBitmap;
} else {
CursorMan.replaceCursor(rawBitmap, width, height, cursorHotspot->x, cursorHotspot->y, clearKey);
}
kernelShow();
delete cursorHotspot;
}
void GfxCursor::kernelSetMacCursor(GuiResourceId viewNum, int loopNum, int celNum, Common::Point *hotspot) {
// See http://developer.apple.com/legacy/mac/library/documentation/mac/QuickDraw/QuickDraw-402.html
// for more information.
// View 998 seems to be a fake resource used to call for Mac cursor resources.
// For other resources, they're still in the views, so use them.
if (viewNum != 998) {
kernelSetView(viewNum, loopNum, celNum, hotspot);
return;
}
// TODO: What about the 2000 resources? Inventory items? How to handle?
// Update: Perhaps these are handled like the Windows cursors in KQ6?
// TODO: 1000 + celNum won't work for GK1
Resource *resource = _resMan->findResource(ResourceId(kResourceTypeCursor, 1000 + celNum), false);
if (!resource) {
warning("Mac cursor %d not found", 1000 + celNum);
return;
}
assert(resource);
if (resource->size == 32 * 2 + 4) {
// Mac CURS cursor
byte *cursorBitmap = new byte[16 * 16];
byte *data = resource->data;
// Get B&W data
for (byte i = 0; i < 32; i++) {
byte imageByte = *data++;
for (byte b = 0; b < 8; b++)
cursorBitmap[i * 8 + b] = (byte)((imageByte & (0x80 >> b)) > 0 ? 0x00 : 0xFF);
}
// Apply mask data
for (byte i = 0; i < 32; i++) {
byte imageByte = *data++;
for (byte b = 0; b < 8; b++)
if ((imageByte & (0x80 >> b)) == 0)
cursorBitmap[i * 8 + b] = SCI_CURSOR_SCI0_TRANSPARENCYCOLOR; // Doesn't matter, just is transparent
}
uint16 hotspotX = READ_BE_UINT16(data);
uint16 hotspotY = READ_BE_UINT16(data + 2);
CursorMan.replaceCursor(cursorBitmap, 16, 16, hotspotX, hotspotY, SCI_CURSOR_SCI0_TRANSPARENCYCOLOR);
delete[] cursorBitmap;
} else {
// Mac crsr cursor
byte *cursorBitmap, *palette;
int width, height, hotspotX, hotspotY, palSize, keycolor;
Common::MacResManager::convertCrsrCursor(resource->data, resource->size, &cursorBitmap, &width, &height, &hotspotX, &hotspotY, &keycolor, true, &palette, &palSize);
CursorMan.replaceCursor(cursorBitmap, width, height, hotspotX, hotspotY, keycolor);
CursorMan.replaceCursorPalette(palette, 0, palSize);
free(cursorBitmap);
free(palette);
}
kernelShow();
}
// this list contains all mandatory set cursor changes, that need special handling
// ffs. GfxCursor::setPosition (below)
// Game, newPosition, validRect
static const SciCursorSetPositionWorkarounds setPositionWorkarounds[] = {
{ GID_ISLANDBRAIN, 84, 109, 46, 76, 174, 243 }, // island of dr. brain / game menu
{ GID_LSL5, 23, 171, 0, 0, 26, 320 }, // larry 5 / skip forward helper
{ GID_QFG1VGA, 64, 174, 40, 37, 74, 284 }, // Quest For Glory 1 VGA / run/walk/sleep sub-menu
{ (SciGameId)0, -1, -1, -1, -1, -1, -1 }
};
void GfxCursor::setPosition(Common::Point pos) {
// Don't set position, when cursor is not visible.
// This fixes eco quest 1 (floppy) right at the start, which is setting
// mouse cursor to (0,0) all the time during the intro. It's escapeable
// (now) by moving to the left or top, but it's getting on your nerves. This
// could theoretically break some things, although sierra normally sets
// position only when showing the cursor.
if (!_isVisible)
return;
if (!_upscaledHires) {
g_system->warpMouse(pos.x, pos.y);
} else {
_screen->adjustToUpscaledCoordinates(pos.y, pos.x);
g_system->warpMouse(pos.x, pos.y);
}
// Some games display a new menu, set mouse position somewhere within and
// expect it to be in there. This is fine for a real mouse, but on wii using
// wii-mote or touch interfaces this won't work. In fact on those platforms
// the menus will close immediately because of that behaviour.
// We identify those cases and set a reaction-rect. If the mouse it outside
// of that rect, we won't report the position back to the scripts.
// As soon as the mouse was inside once, we will revert to normal behaviour
// Currently this code is enabled for all platforms, especially because we can't
// differentiate between e.g. Windows used via mouse and Windows used via touchscreen
// The workaround won't hurt real-mouse platforms
const SciGameId gameId = g_sci->getGameId();
const SciCursorSetPositionWorkarounds *workaround;
workaround = setPositionWorkarounds;
while (workaround->newPositionX != -1) {
if (workaround->gameId == gameId
&& ((workaround->newPositionX == pos.x) && (workaround->newPositionY == pos.y))) {
EngineState *s = g_sci->getEngineState();
s->_cursorWorkaroundActive = true;
s->_cursorWorkaroundPoint = pos;
s->_cursorWorkaroundRect = Common::Rect(workaround->rectLeft, workaround->rectTop, workaround->rectRight, workaround->rectBottom);
return;
}
workaround++;
}
}
Common::Point GfxCursor::getPosition() {
Common::Point mousePos = g_system->getEventManager()->getMousePos();
if (_upscaledHires)
_screen->adjustBackUpscaledCoordinates(mousePos.y, mousePos.x);
return mousePos;
}
void GfxCursor::refreshPosition() {
Common::Point mousePoint = getPosition();
if (_moveZoneActive) {
bool clipped = false;
if (mousePoint.x < _moveZone.left) {
mousePoint.x = _moveZone.left;
clipped = true;
} else if (mousePoint.x >= _moveZone.right) {
mousePoint.x = _moveZone.right - 1;
clipped = true;
}
if (mousePoint.y < _moveZone.top) {
mousePoint.y = _moveZone.top;
clipped = true;
} else if (mousePoint.y >= _moveZone.bottom) {
mousePoint.y = _moveZone.bottom - 1;
clipped = true;
}
// FIXME: Do this only when mouse is grabbed?
if (clipped)
setPosition(mousePoint);
}
if (_zoomZoneActive) {
// Cursor
const CelInfo *cursorCelInfo = _zoomCursorView->getCelInfo(_zoomCursorLoop, _zoomCursorCel);
const byte *cursorBitmap = _zoomCursorView->getBitmap(_zoomCursorLoop, _zoomCursorCel);
// Pic
const CelInfo *picCelInfo = _zoomPicView->getCelInfo(0, 0);
const byte *rawPicBitmap = _zoomPicView->getBitmap(0, 0);
// Compute hotspot of cursor
Common::Point cursorHotspot = Common::Point((cursorCelInfo->width >> 1) - cursorCelInfo->displaceX, cursorCelInfo->height - cursorCelInfo->displaceY - 1);
int16 targetX = ((mousePoint.x - _moveZone.left) * _zoomMultiplier);
int16 targetY = ((mousePoint.y - _moveZone.top) * _zoomMultiplier);
if (targetX < 0)
targetX = 0;
if (targetY < 0)
targetY = 0;
targetX -= cursorHotspot.x;
targetY -= cursorHotspot.y;
// Sierra SCI actually drew only within zoom area, thus removing the need to fill any other pixels with upmost/left
// color of the picture cel. This also made the cursor not appear on top of everything. They actually drew the
// cursor manually within kAnimate processing and used a hidden cursor for moving.
// TODO: we should also do this
// Replace the special magnifier color with the associated magnified pixels
for (int x = 0; x < cursorCelInfo->width; x++) {
for (int y = 0; y < cursorCelInfo->height; y++) {
int curPos = cursorCelInfo->width * y + x;
if (cursorBitmap[curPos] == _zoomColor) {
int16 rawY = targetY + y;
int16 rawX = targetX + x;
if ((rawY >= 0) && (rawY < picCelInfo->height) && (rawX >= 0) && (rawX < picCelInfo->width)) {
int rawPos = picCelInfo->width * rawY + rawX;
_cursorSurface[curPos] = rawPicBitmap[rawPos];
} else {
_cursorSurface[curPos] = rawPicBitmap[0]; // use left and upmost pixel color
}
}
}
}
CursorMan.replaceCursor((const byte *)_cursorSurface, cursorCelInfo->width, cursorCelInfo->height, cursorHotspot.x, cursorHotspot.y, cursorCelInfo->clearKey);
}
}
void GfxCursor::kernelResetMoveZone() {
_moveZoneActive = false;
}
void GfxCursor::kernelSetMoveZone(Common::Rect zone) {
_moveZone = zone;
_moveZoneActive = true;
}
void GfxCursor::kernelClearZoomZone() {
kernelResetMoveZone();
_zoomZone = Common::Rect();
_zoomColor = 0;
_zoomMultiplier = 0;
_zoomZoneActive = false;
delete _zoomCursorView;
_zoomCursorView = 0;
delete _zoomPicView;
_zoomPicView = 0;
delete[] _cursorSurface;
_cursorSurface = 0;
}
void GfxCursor::kernelSetZoomZone(byte multiplier, Common::Rect zone, GuiResourceId viewNum, int loopNum, int celNum, GuiResourceId picNum, byte zoomColor) {
kernelClearZoomZone();
_zoomMultiplier = multiplier;
if (_zoomMultiplier != 1 && _zoomMultiplier != 2 && _zoomMultiplier != 4)
error("Unexpected zoom multiplier (expected 1, 2 or 4)");
_zoomCursorView = new GfxView(_resMan, _screen, _palette, viewNum);
_zoomCursorLoop = (byte)loopNum;
_zoomCursorCel = (byte)celNum;
_zoomPicView = new GfxView(_resMan, _screen, _palette, picNum);
const CelInfo *cursorCelInfo = _zoomCursorView->getCelInfo(_zoomCursorLoop, _zoomCursorCel);
const byte *cursorBitmap = _zoomCursorView->getBitmap(_zoomCursorLoop, _zoomCursorCel);
_cursorSurface = new byte[cursorCelInfo->width * cursorCelInfo->height];
memcpy(_cursorSurface, cursorBitmap, cursorCelInfo->width * cursorCelInfo->height);
_zoomZone = zone;
kernelSetMoveZone(_zoomZone);
_zoomColor = zoomColor;
_zoomZoneActive = true;
}
void GfxCursor::kernelSetPos(Common::Point pos) {
_coordAdjuster->setCursorPos(pos);
kernelMoveCursor(pos);
}
void GfxCursor::kernelMoveCursor(Common::Point pos) {
_coordAdjuster->moveCursor(pos);
if (pos.x > _screen->getWidth() || pos.y > _screen->getHeight()) {
warning("attempt to place cursor at invalid coordinates (%d, %d)", pos.y, pos.x);
return;
}
setPosition(pos);
// Trigger event reading to make sure the mouse coordinates will
// actually have changed the next time we read them.
_event->getSciEvent(SCI_EVENT_PEEK);
}
} // End of namespace Sci