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f1ffeaf3ec
o Add stubs for unhandled scene resources in first scene o Fix object map entry structure o Fix bug with objject_info() debug command All this was done in attempt to make room exits work until I realized that they are different hit zone list which is activate at end of walk sequence. svn-id: r15416
85 lines
1.9 KiB
C++
85 lines
1.9 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004 The ScummVM project
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*
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* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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// Object map / Object click-area module header file
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#ifndef SAGA_OBJECTMAP_H_
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#define SAGA_OBJECTMAP_H_
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namespace Saga {
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enum R_OBJECT_FLAGS {
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R_OBJECT_EXIT = 0x01,
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R_OBJECT_NORMAL = 0x02
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};
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struct R_CLICKAREA {
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int n_points;
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Point *points;
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};
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struct R_OBJECTMAP_ENTRY {
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byte flags;
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byte defaultVerb;
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int object_num;
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int script_num;
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int n_clickareas;
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R_CLICKAREA *clickareas;
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};
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class Gfx;
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class ObjectMap{
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public:
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int reg(void);
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ObjectMap(Gfx *gfx);
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~ObjectMap(void);
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int load(const byte *om_res, size_t om_res_len);
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int freeMem(void);
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int loadNames(const byte *onl_res, size_t onl_res_len);
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int freeNames();
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const char *getName(int object);
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const uint16 getFlags(int object);
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const int getEPNum(int object);
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int draw(R_SURFACE *draw_surface, Point *imouse_pt, int color, int color2);
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int hitTest(Point *imouse_pt, int *object_num);
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void objectInfo(int argc, char *argv[]);
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private:
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int _initialized;
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int _objects_loaded;
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int _n_objects;
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R_OBJECTMAP_ENTRY *_object_maps;
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int _names_loaded;
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int _n_names;
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const char **_names;
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Gfx *_gfx;
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};
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} // End of namespace Saga
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#endif
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