scummvm/saga/objectmap.h
Eugene Sandulenko f1ffeaf3ec o Convert some objectMap methods to more C++-like.
o Add stubs for unhandled scene resources in first scene
o Fix object map entry structure
o Fix bug with objject_info() debug command

All this was done in attempt to make room exits work until I realized that
they are different hit zone list which is activate at end of walk sequence.

svn-id: r15416
2004-10-05 02:16:26 +00:00

85 lines
1.9 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004 The ScummVM project
*
* The ReInherit Engine is (C)2000-2003 by Daniel Balsom.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
// Object map / Object click-area module header file
#ifndef SAGA_OBJECTMAP_H_
#define SAGA_OBJECTMAP_H_
namespace Saga {
enum R_OBJECT_FLAGS {
R_OBJECT_EXIT = 0x01,
R_OBJECT_NORMAL = 0x02
};
struct R_CLICKAREA {
int n_points;
Point *points;
};
struct R_OBJECTMAP_ENTRY {
byte flags;
byte defaultVerb;
int object_num;
int script_num;
int n_clickareas;
R_CLICKAREA *clickareas;
};
class Gfx;
class ObjectMap{
public:
int reg(void);
ObjectMap(Gfx *gfx);
~ObjectMap(void);
int load(const byte *om_res, size_t om_res_len);
int freeMem(void);
int loadNames(const byte *onl_res, size_t onl_res_len);
int freeNames();
const char *getName(int object);
const uint16 getFlags(int object);
const int getEPNum(int object);
int draw(R_SURFACE *draw_surface, Point *imouse_pt, int color, int color2);
int hitTest(Point *imouse_pt, int *object_num);
void objectInfo(int argc, char *argv[]);
private:
int _initialized;
int _objects_loaded;
int _n_objects;
R_OBJECTMAP_ENTRY *_object_maps;
int _names_loaded;
int _n_names;
const char **_names;
Gfx *_gfx;
};
} // End of namespace Saga
#endif