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https://github.com/libretro/scummvm.git
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120 lines
3.7 KiB
C++
120 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/wintermute/graphics/transform_struct.h"
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#include "engines/wintermute/graphics/transparent_surface.h"
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namespace Wintermute {
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void TransformStruct::init(Point32 zoom, uint32 angle, Point32 hotspot, bool alphaDisable, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, Point32 offset) {
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_zoom = zoom;
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_angle = angle;
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_hotspot = hotspot;
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_blendMode = blendMode;
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_rgbaMod = rgbaMod;
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_alphaDisable = alphaDisable;
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_flip = 0;
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_flip += TransparentSurface::FLIP_H * mirrorX;
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_flip += TransparentSurface::FLIP_V * mirrorY;
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_offset = offset;
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_numTimesX = 1;
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_numTimesY = 1;
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}
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TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, int32 offsetX, int32 offsetY) {
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init(Point32(zoomX, zoomY),
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angle,
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Point32(hotspotX, hotspotY),
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false,
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blendMode,
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rgbaMod,
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mirrorX, mirrorY,
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Point32(offsetX, offsetY));
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}
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TransformStruct::TransformStruct(float zoomX, float zoomY, uint32 angle, int32 hotspotX, int32 hotspotY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY, int32 offsetX, int32 offsetY) {
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init(Point32((int32)(zoomX / 100.0 * kDefaultZoomX),
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(int32)(zoomY / 100.0 * kDefaultZoomY)),
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angle,
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Point32(hotspotX, hotspotY),
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false,
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blendMode,
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rgbaMod,
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mirrorX, mirrorY,
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Point32(offsetX, offsetY));
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}
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TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, TSpriteBlendMode blendMode, uint32 rgbaMod, bool mirrorX, bool mirrorY) {
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init(Point32(zoomX, zoomY),
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kDefaultAngle,
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Point32(kDefaultHotspotX, kDefaultHotspotY),
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false,
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blendMode,
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rgbaMod,
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mirrorX,
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mirrorY,
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Point32(kDefaultOffsetX, kDefaultOffsetY));
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}
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TransformStruct::TransformStruct(int32 zoomX, int32 zoomY, uint32 angle, int32 hotspotX, int32 hotspotY) {
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init(Point32(zoomX, zoomY),
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angle,
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Point32(hotspotX, hotspotY),
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true,
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BLEND_NORMAL,
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kDefaultRgbaMod,
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false, false,
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Point32(kDefaultOffsetX, kDefaultOffsetY));
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}
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TransformStruct::TransformStruct(int32 numTimesX, int32 numTimesY) {
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init(Point32(kDefaultZoomX, kDefaultZoomY),
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kDefaultAngle,
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Point32(kDefaultHotspotX, kDefaultHotspotY),
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false,
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BLEND_NORMAL,
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kDefaultRgbaMod,
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false, false,
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Point32(kDefaultOffsetX, kDefaultOffsetY));
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_numTimesX = numTimesX;
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_numTimesY = numTimesY;
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}
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TransformStruct::TransformStruct() {
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init(Point32(kDefaultZoomX, kDefaultZoomY),
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kDefaultAngle,
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Point32(kDefaultHotspotX, kDefaultHotspotY),
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true,
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BLEND_NORMAL,
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kDefaultRgbaMod,
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false, false,
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Point32(kDefaultOffsetX, kDefaultOffsetY));
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}
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bool TransformStruct::getMirrorX() const {
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return (bool)(_flip & TransparentSurface::FLIP_H);
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}
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bool TransformStruct::getMirrorY() const {
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return (bool)(_flip & TransparentSurface::FLIP_V);
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}
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} // End of namespace Wintermute
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