mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-13 21:31:53 +00:00
40136f2590
svn-id: r34916
160 lines
4.0 KiB
C++
160 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef KYRA_LOL_H
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#define KYRA_LOL_H
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#include "kyra/kyra_v1.h"
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#include "kyra/script_tim.h"
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#include "common/list.h"
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namespace Kyra {
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class Screen_LoL;
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class WSAMovie_v2;
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struct Button;
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class LoLEngine : public KyraEngine_v1 {
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public:
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LoLEngine(OSystem *system, const GameFlags &flags);
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~LoLEngine();
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Screen *screen();
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private:
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Screen_LoL *_screen;
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TIMInterpreter *_tim;
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Common::Error init();
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Common::Error go();
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// input
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void updateInput();
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int checkInput(Button *buttonList = 0, bool mainLoop = false);
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void removeInputTop();
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int _mouseX, _mouseY;
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struct Event {
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Common::Event event;
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bool causedSkip;
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Event() : event(), causedSkip(false) {}
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Event(Common::Event e) : event(e), causedSkip(false) {}
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Event(Common::Event e, bool skip) : event(e), causedSkip(skip) {}
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operator Common::Event() const { return event; }
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};
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Common::List<Event> _eventList;
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virtual bool skipFlag() const;
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virtual void resetSkipFlag(bool removeEvent = true);
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// intro
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void setupPrologueData(bool load);
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void showIntro();
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struct CharacterPrev {
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const char *name;
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int x, y;
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int attrib[3];
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};
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static const CharacterPrev _charPreviews[];
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WSAMovie_v2 *_chargenWSA;
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static const uint8 _chargenFrameTable[];
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int chooseCharacter();
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void kingSelectionIntro();
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void kingSelectionReminder();
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void kingSelectionOutro();
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void processCharacterSelection();
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void updateSelectionAnims();
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int selectionCharInfo(int character);
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void selectionCharInfoIntro(char *file);
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int getCharSelection();
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int selectionCharAccept();
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int _charSelection;
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int _charSelectionInfoResult;
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uint32 _selectionAnimTimers[4];
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uint8 _selectionAnimFrames[4];
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static const uint8 _selectionAnimIndexTable[];
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static const uint16 _selectionPosTable[];
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static const uint8 _selectionChar1IdxTable[];
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static const uint8 _selectionChar2IdxTable[];
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static const uint8 _selectionChar3IdxTable[];
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static const uint8 _selectionChar4IdxTable[];
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static const uint8 _reminderChar1IdxTable[];
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static const uint8 _reminderChar2IdxTable[];
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static const uint8 _reminderChar3IdxTable[];
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static const uint8 _reminderChar4IdxTable[];
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static const uint8 _charInfoFrameTable[];
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// timer
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void setupTimers() {}
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// sound
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void snd_playVoiceFile(int) { /* XXX */ }
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// opcode
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void setupOpcodeTable();
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Common::Array<const TIMOpcode*> _timIntroOpcodes;
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int tlol_setupPaletteFade(const TIM *tim, const uint16 *param);
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int tlol_loadPalette(const TIM *tim, const uint16 *param);
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int tlol_setupPaletteFadeEx(const TIM *tim, const uint16 *param);
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int tlol_processWsaFrame(const TIM *tim, const uint16 *param);
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int tlol_displayText(const TIM *tim, const uint16 *param);
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// translation
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int _lang;
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static const char * const _languageExt[];
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// unneeded
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void setWalkspeed(uint8) {}
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void setHandItem(uint16) {}
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void removeHandItem() {}
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bool lineIsPassable(int, int) { return false; }
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// save
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void loadGame(const char *fileName) {}
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void saveGame(const char *fileName, const char *saveName, const Graphics::Surface *thumbnail) {}
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};
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} // end of namespace Kyra
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#endif
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